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			558 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
Minetest
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========
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An InfiniMiner/Minecraft inspired game.
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Copyright (c) 2010-2017 Perttu Ahola <celeron55@gmail.com>
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and contributors (see source file comments and the version control log)
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In case you downloaded the source code:
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---------------------------------------
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If you downloaded the Minetest Engine source code in which this file is
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contained, you probably want to download the minetest_game project too:
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  https://github.com/minetest/minetest_game/
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See the README.txt in it.
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Further documentation
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----------------------
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- Website: http://minetest.net/
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- Wiki: http://wiki.minetest.net/
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- Developer wiki: http://dev.minetest.net/
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- Forum: http://forum.minetest.net/
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- Github: https://github.com/minetest/minetest/
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- doc/ directory of source distribution
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This game is not finished
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--------------------------
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- Don't expect it to work as well as a finished game will.
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- Please report any bugs. When doing that, debug.txt is useful.
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Default controls
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-----------------
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- Move mouse: Look around
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- W, A, S, D: Move
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- Space: Jump/move up
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- Shift: Sneak/move down
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- Q: Drop itemstack
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- Shift + Q: Drop single item
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- Left mouse button: Dig/punch/take item
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- Right mouse button: Place/use
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- Shift + right mouse button: Build (without using)
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- I: Inventory menu
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- Mouse wheel: Select item
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- 0-9: Select item
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- Z: Zoom (needs zoom privilege)
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- T: Chat
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- /: Command
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- Esc: Pause menu/abort/exit (pauses only singleplayer game)
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- R: Enable/disable full range view
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- +: Increase view range
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- -: Decrease view range
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- K: Enable/disable fly mode (needs fly privilege)
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- J: Enable/disable fast mode (needs fast privilege)
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- H: Enable/disable noclip mode (needs noclip privilege)
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- F1:  Hide/show HUD
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- F2:  Hide/show chat
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- F3:  Disable/enable fog
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- F4:  Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)
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- F5:  Cycle through debug info screens
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- F6:  Cycle through profiler info screens
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- F7:  Cycle through camera modes
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- F8:  Toggle cinematic mode
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- F9:  Cycle through minimap modes
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- Shift + F9: Change minimap orientation
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- F10: Show/hide console
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- F12: Take screenshot
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- P: Write stack traces into debug.txt
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Most controls are settable in the configuration file, see the section below.
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Paths
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------
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$bin   - Compiled binaries
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$share - Distributed read-only data
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$user  - User-created modifiable data
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Windows .zip / RUN_IN_PLACE source:
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$bin   = bin
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$share = .
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$user  = .
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Linux installed:
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$bin   = /usr/bin
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$share = /usr/share/minetest
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$user  = ~/.minetest
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macOS:
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$bin   = Contents/MacOS
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$share = Contents/Resources
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$user  = Contents/User OR ~/Library/Application Support/minetest
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World directory
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----------------
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- Worlds can be found as separate folders in:
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    $user/worlds/
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Configuration file:
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-------------------
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- Default location:
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    $user/minetest.conf
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- It is created by Minetest when it is ran the first time.
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- A specific file can be specified on the command line:
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    --config <path-to-file>
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- A run-in-place build will look for the configuration file in
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    $location_of_exe/../minetest.conf and also $location_of_exe/../../minetest.conf
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Command-line options:
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---------------------
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- Use --help
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Compiling on GNU/Linux:
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-----------------------
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Install dependencies. Here's an example for Debian/Ubuntu:
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$ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
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For Fedora users:
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$ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
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You can install git for easily keeping your copy up to date.
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If you don’t want git, read below on how to get the source without git.
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This is an example for installing git on Debian/Ubuntu:
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$ sudo apt-get install git
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For Fedora users:
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$ sudo dnf install git
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Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
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$ git clone --depth 1 https://github.com/minetest/minetest.git
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$ cd minetest
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Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
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$ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
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Download source, without using git:
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$ wget https://github.com/minetest/minetest/archive/master.tar.gz
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$ tar xf master.tar.gz
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$ cd minetest-master
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Download minetest_game, without using git:
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$ cd games/
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$ wget https://github.com/minetest/minetest_game/archive/master.tar.gz
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$ tar xf master.tar.gz
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$ mv minetest_game-master minetest_game
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$ cd ..
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Build a version that runs directly from the source directory:
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$ cmake . -DRUN_IN_PLACE=TRUE
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$ make -j <number of processors>
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Run it:
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$ ./bin/minetest
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- Use cmake . -LH to see all CMake options and their current state
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- If you want to install it system-wide (or are making a distribution package),
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  you will want to use -DRUN_IN_PLACE=FALSE
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- You can build a bare server by specifying -DBUILD_SERVER=TRUE
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- You can disable the client build by specifying -DBUILD_CLIENT=FALSE
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- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
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  - Debug build is slower, but gives much more useful output in a debugger
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- If you build a bare server, you don't need to have Irrlicht installed.
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  In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
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CMake options
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-------------
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General options:
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BUILD_CLIENT        - Build Minetest client
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BUILD_SERVER        - Build Minetest server
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CMAKE_BUILD_TYPE    - Type of build (Release vs. Debug)
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    Release         - Release build
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    Debug           - Debug build
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    SemiDebug       - Partially optimized debug build
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    RelWithDebInfo  - Release build with Debug information
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    MinSizeRel      - Release build with -Os passed to compiler to make executable as small as possible
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ENABLE_CURL         - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
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ENABLE_CURSES       - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
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ENABLE_FREETYPE     - Build with FreeType2; Allows using TTF fonts
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ENABLE_GETTEXT      - Build with Gettext; Allows using translations
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ENABLE_GLES         - Search for Open GLES headers & libraries and use them
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ENABLE_LEVELDB      - Build with LevelDB; Enables use of LevelDB map backend
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ENABLE_POSTGRESQL   - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
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ENABLE_REDIS        - Build with libhiredis; Enables use of Redis map backend
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ENABLE_SPATIAL      - Build with LibSpatial; Speeds up AreaStores
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ENABLE_SOUND        - Build with OpenAL, libogg & libvorbis; in-game Sounds
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ENABLE_LUAJIT       - Build with LuaJIT (much faster than non-JIT Lua)
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ENABLE_SYSTEM_GMP   - Use GMP from system (much faster than bundled mini-gmp)
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RUN_IN_PLACE        - Create a portable install (worlds, settings etc. in current directory)
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USE_GPROF           - Enable profiling using GProf
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VERSION_EXTRA       - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
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Library specific options:
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BZIP2_INCLUDE_DIR               - Linux only; directory where bzlib.h is located
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BZIP2_LIBRARY                   - Linux only; path to libbz2.a/libbz2.so
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CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
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CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
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CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
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EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
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EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
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FREETYPE_INCLUDE_DIR_freetype2  - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
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FREETYPE_INCLUDE_DIR_ft2build   - Only if building with Freetype2; directory that contains ft2build.h
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FREETYPE_LIBRARY                - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
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FREETYPE_DLL                    - Only if building with Freetype2 on Windows; path to libfreetype.dll
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GETTEXT_DLL                     - Only when building with Gettext on Windows; path to libintl3.dll
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GETTEXT_ICONV_DLL               - Only when building with Gettext on Windows; path to libiconv2.dll
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GETTEXT_INCLUDE_DIR             - Only when building with Gettext; directory that contains iconv.h
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GETTEXT_LIBRARY                 - Only when building with Gettext on Windows; path to libintl.dll.a
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GETTEXT_MSGFMT                  - Only when building with Gettext; path to msgfmt/msgfmt.exe
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IRRLICHT_DLL                    - Only on Windows; path to Irrlicht.dll
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IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h
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IRRLICHT_LIBRARY                - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
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LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
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LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
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LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
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POSTGRESQL_INCLUDE_DIR          - Only when building with PostgreSQL; directory that contains libpq-fe.h
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POSTGRESQL_LIBRARY              - Only when building with PostgreSQL; path to libpq.a/libpq.so
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REDIS_INCLUDE_DIR               - Only when building with Redis; directory that contains hiredis.h
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REDIS_LIBRARY                   - Only when building with Redis; path to libhiredis.a/libhiredis.so
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SPATIAL_INCLUDE_DIR             - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
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SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
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LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
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LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
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MINGWM10_DLL                    - Only if compiling with MinGW; path to mingwm10.dll
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OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
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OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
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OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
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OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
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OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
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OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
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OPENGLES2_INCLUDE_DIR           - Only if building with GLES; directory that contains gl2.h
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OPENGLES2_LIBRARY               - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
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SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
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SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
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VORBISFILE_DLL                  - Only if building with sound on Windows; path to libvorbisfile-3.dll
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VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
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VORBIS_DLL                      - Only if building with sound on Windows; path to libvorbis-0.dll
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VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
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VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
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XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
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ZLIB_DLL                        - Only on Windows; path to zlib1.dll
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ZLIBWAPI_DLL                    - Only on Windows; path to zlibwapi.dll
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ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
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ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlibwapi.lib
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Compiling on Windows:
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---------------------
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- This section is outdated. In addition to what is described here:
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  - In addition to minetest, you need to download minetest_game.
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  - If you wish to have sound support, you need libogg, libvorbis and libopenal
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- You need:
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	* CMake:
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		http://www.cmake.org/cmake/resources/software.html
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	* MinGW or Visual Studio
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		http://www.mingw.org/
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		http://msdn.microsoft.com/en-us/vstudio/default
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	* Irrlicht SDK 1.7:
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		http://irrlicht.sourceforge.net/downloads.html
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	* Zlib headers (zlib125.zip)
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		http://www.winimage.com/zLibDll/index.html
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	* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
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		http://www.winimage.com/zLibDll/index.html
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	* SQLite3 headers and library
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		https://www.sqlite.org/download.html
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	* Optional: gettext library and tools:
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		http://gnuwin32.sourceforge.net/downlinks/gettext.php
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		- This is used for other UI languages. Feel free to leave it out.
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	* And, of course, Minetest:
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		http://minetest.net/download
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- Steps:
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	- Select a directory called DIR hereafter in which you will operate.
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	- Make sure you have CMake and a compiler installed.
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	- Download all the other stuff to DIR and extract them into there.
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	  ("extract here", not "extract to packagename/")
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	  NOTE: zlib125dll.zip needs to be extracted into zlib125dll
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	  NOTE: You need to extract sqlite3.h & sqlite3ext.h from sqlite3 source
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	      and sqlite3.dll & sqlite3.def from sqlite3 precompiled binaries
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	      into "sqlite3" directory, and generate sqlite3.lib using command
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	      "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
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	- All those packages contain a nice base directory in them, which
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	  should end up being the direct subdirectories of DIR.
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	- You will end up with a directory structure like this (+=dir, -=file):
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	-----------------
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	+ DIR
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		- zlib-1.2.5.tar.gz
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		- zlib125dll.zip
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		- irrlicht-1.8.3.zip
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		- sqlite-amalgamation-3130000.zip (SQLite3 headers)
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		- sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
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		- 110214175330.zip (or whatever, this is the minetest source)
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		+ zlib-1.2.5
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			- zlib.h
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			+ win32
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			...
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		+ zlib125dll
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			- readme.txt
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			+ dll32
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			...
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		+ irrlicht-1.8.3
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			+ lib
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			+ include
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			...
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		+ sqlite3
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			sqlite3.h
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			sqlite3ext.h
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			sqlite3.lib
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			sqlite3.dll
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		+ gettext (optional)
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			+bin
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			+include
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			+lib
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		+ minetest
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			+ src
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			+ doc
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			- CMakeLists.txt
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			...
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	-----------------
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	- Start up the CMake GUI
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	- Select "Browse Source..." and select DIR/minetest
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	- Now, if using MSVC:
 | 
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		- Select "Browse Build..." and select DIR/minetest-build
 | 
						||
	- Else if using MinGW:
 | 
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		- Select "Browse Build..." and select DIR/minetest
 | 
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	- Select "Configure"
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	- Select your compiler
 | 
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	- It will warn about missing stuff, ignore that at this point. (later don't)
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	- Make sure the configuration is as follows
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	  (note that the versions may differ for you):
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	-----------------
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	BUILD_CLIENT             [X]
 | 
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	BUILD_SERVER             [ ]
 | 
						||
	CMAKE_BUILD_TYPE         Release
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						||
	CMAKE_INSTALL_PREFIX     DIR/minetest-install
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	IRRLICHT_SOURCE_DIR      DIR/irrlicht-1.8.3
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	RUN_IN_PLACE             [X]
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	WARN_ALL                 [ ]
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	ZLIB_DLL                 DIR/zlib125dll/dll32/zlibwapi.dll
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	ZLIB_INCLUDE_DIR         DIR/zlib-1.2.5
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	ZLIB_LIBRARIES           DIR/zlib125dll/dll32/zlibwapi.lib
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	GETTEXT_BIN_DIR          DIR/gettext/bin
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						||
	GETTEXT_INCLUDE_DIR      DIR/gettext/include
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						||
	GETTEXT_LIBRARIES        DIR/gettext/lib/intl.lib
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						||
	GETTEXT_MSGFMT           DIR/gettext/bin/msgfmt
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						||
	-----------------
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						||
	- If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
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	  right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
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	  SQLITE3_LIBRARY manually.
 | 
						||
	- If you want to build 64-bit minetest, you will need to build 64-bit version
 | 
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	  of irrlicht engine manually, as only 32-bit pre-built library is provided.
 | 
						||
	- Hit "Configure"
 | 
						||
	- Hit "Configure" once again 8)
 | 
						||
	- If something is still coloured red, you have a problem.
 | 
						||
	- Hit "Generate"
 | 
						||
	If using MSVC:
 | 
						||
		- Open the generated minetest.sln
 | 
						||
		- The project defaults to the "Debug" configuration. Make very sure to
 | 
						||
		  select "Release", unless you want to debug some stuff (it's slower
 | 
						||
		  and might not even work at all)
 | 
						||
		- Build the ALL_BUILD project
 | 
						||
		- Build the INSTALL project
 | 
						||
		- You should now have a working game with the executable in
 | 
						||
			DIR/minetest-install/bin/minetest.exe
 | 
						||
		- Additionally you may create a zip package by building the PACKAGE
 | 
						||
		  project.
 | 
						||
	If using MinGW:
 | 
						||
		- Using the command line, browse to the build directory and run 'make'
 | 
						||
		  (or mingw32-make or whatever it happens to be)
 | 
						||
		- You may need to copy some of the downloaded DLLs into bin/, see what
 | 
						||
		  running the produced executable tells you it doesn't have.
 | 
						||
		- You should now have a working game with the executable in
 | 
						||
			DIR/minetest/bin/minetest.exe
 | 
						||
 | 
						||
Windows releases of minetest are built using a bat script like this:
 | 
						||
--------------------------------------------------------------------
 | 
						||
 | 
						||
set sourcedir=%CD%
 | 
						||
set installpath="C:\tmp\minetest_install"
 | 
						||
set irrlichtpath="C:\tmp\irrlicht-1.7.2"
 | 
						||
 | 
						||
set builddir=%sourcedir%\bvc10
 | 
						||
mkdir %builddir%
 | 
						||
pushd %builddir%
 | 
						||
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
 | 
						||
if %errorlevel% neq 0 goto fail
 | 
						||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
 | 
						||
if %errorlevel% neq 0 goto fail
 | 
						||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
 | 
						||
if %errorlevel% neq 0 goto fail
 | 
						||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
 | 
						||
if %errorlevel% neq 0 goto fail
 | 
						||
popd
 | 
						||
echo Finished.
 | 
						||
exit /b 0
 | 
						||
 | 
						||
:fail
 | 
						||
popd
 | 
						||
echo Failed.
 | 
						||
exit /b 1
 | 
						||
 | 
						||
License of Minetest textures and sounds
 | 
						||
---------------------------------------
 | 
						||
 | 
						||
This applies to textures and sounds contained in the main Minetest
 | 
						||
distribution.
 | 
						||
 | 
						||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
 | 
						||
http://creativecommons.org/licenses/by-sa/3.0/
 | 
						||
 | 
						||
Authors of media files
 | 
						||
-----------------------
 | 
						||
Everything not listed in here:
 | 
						||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
 | 
						||
 | 
						||
ShadowNinja:
 | 
						||
  textures/base/pack/smoke_puff.png
 | 
						||
 | 
						||
Paramat:
 | 
						||
  textures/base/pack/menu_header.png
 | 
						||
 | 
						||
erlehmann:
 | 
						||
  misc/minetest-icon-24x24.png
 | 
						||
  misc/minetest-icon.ico
 | 
						||
  misc/minetest.svg
 | 
						||
  textures/base/pack/logo.png
 | 
						||
 | 
						||
License of Minetest source code
 | 
						||
-------------------------------
 | 
						||
 | 
						||
Minetest
 | 
						||
Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
 | 
						||
 | 
						||
This program is free software; you can redistribute it and/or modify
 | 
						||
it under the terms of the GNU Lesser General Public License as published by
 | 
						||
the Free Software Foundation; either version 2.1 of the License, or
 | 
						||
(at your option) any later version.
 | 
						||
 | 
						||
This program is distributed in the hope that it will be useful,
 | 
						||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						||
GNU Lesser General Public License for more details.
 | 
						||
 | 
						||
You should have received a copy of the GNU Lesser General Public License along
 | 
						||
with this program; if not, write to the Free Software Foundation, Inc.,
 | 
						||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 | 
						||
 | 
						||
Irrlicht
 | 
						||
---------------
 | 
						||
 | 
						||
This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
 | 
						||
 | 
						||
 The Irrlicht Engine License
 | 
						||
 | 
						||
Copyright © 2002-2005 Nikolaus Gebhardt
 | 
						||
 | 
						||
This software is provided 'as-is', without any express or implied
 | 
						||
warranty. In no event will the authors be held liable for any damages
 | 
						||
arising from the use of this software.
 | 
						||
 | 
						||
Permission is granted to anyone to use this software for any purpose,
 | 
						||
including commercial applications, and to alter it and redistribute
 | 
						||
it freely, subject to the following restrictions:
 | 
						||
 | 
						||
   1. The origin of this software must not be misrepresented; you
 | 
						||
      must not claim that you wrote the original software. If you use
 | 
						||
	  this software in a product, an acknowledgment in the product
 | 
						||
	  documentation would be appreciated but is not required.
 | 
						||
   2. Altered source versions must be plainly marked as such, and must
 | 
						||
      not be misrepresented as being the original software.
 | 
						||
   3. This notice may not be removed or altered from any source
 | 
						||
      distribution.
 | 
						||
 | 
						||
 | 
						||
JThread
 | 
						||
---------------
 | 
						||
 | 
						||
This program uses the JThread library. License for JThread follows:
 | 
						||
 | 
						||
Copyright (c) 2000-2006  Jori Liesenborgs (jori.liesenborgs@gmail.com)
 | 
						||
 | 
						||
Permission is hereby granted, free of charge, to any person obtaining a
 | 
						||
copy of this software and associated documentation files (the "Software"),
 | 
						||
to deal in the Software without restriction, including without limitation
 | 
						||
the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | 
						||
and/or sell copies of the Software, and to permit persons to whom the
 | 
						||
Software is furnished to do so, subject to the following conditions:
 | 
						||
 | 
						||
The above copyright notice and this permission notice shall be included
 | 
						||
in all copies or substantial portions of the Software.
 | 
						||
 | 
						||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
						||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
						||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | 
						||
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
						||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 | 
						||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 | 
						||
IN THE SOFTWARE.
 | 
						||
 | 
						||
Lua
 | 
						||
---------------
 | 
						||
 | 
						||
Lua is licensed under the terms of the MIT license reproduced below.
 | 
						||
This means that Lua is free software and can be used for both academic
 | 
						||
and commercial purposes at absolutely no cost.
 | 
						||
 | 
						||
For details and rationale, see https://www.lua.org/license.html .
 | 
						||
 | 
						||
Copyright (C) 1994-2008 Lua.org, PUC-Rio.
 | 
						||
 | 
						||
Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
						||
of this software and associated documentation files (the "Software"), to deal
 | 
						||
in the Software without restriction, including without limitation the rights
 | 
						||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
						||
copies of the Software, and to permit persons to whom the Software is
 | 
						||
furnished to do so, subject to the following conditions:
 | 
						||
 | 
						||
The above copyright notice and this permission notice shall be included in
 | 
						||
all copies or substantial portions of the Software.
 | 
						||
 | 
						||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
						||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
						||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
 | 
						||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
						||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
						||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | 
						||
THE SOFTWARE.
 | 
						||
 | 
						||
Fonts
 | 
						||
---------------
 | 
						||
 | 
						||
Bitstream Vera Fonts Copyright:
 | 
						||
 | 
						||
  Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
 | 
						||
  a trademark of Bitstream, Inc.
 | 
						||
 | 
						||
Arimo - Apache License, version 2.0
 | 
						||
  Digitized data copyright (c) 2010-2012 Google Corporation.
 | 
						||
 | 
						||
Cousine - Apache License, version 2.0
 | 
						||
  Digitized data copyright (c) 2010-2012 Google Corporation.
 | 
						||
 | 
						||
DroidSansFallBackFull:
 | 
						||
 | 
						||
  Copyright (C) 2008 The Android Open Source Project
 | 
						||
 | 
						||
  Licensed under the Apache License, Version 2.0 (the "License");
 | 
						||
  you may not use this file except in compliance with the License.
 | 
						||
  You may obtain a copy of the License at
 | 
						||
 | 
						||
     http://www.apache.org/licenses/LICENSE-2.0
 | 
						||
 | 
						||
  Unless required by applicable law or agreed to in writing, software
 | 
						||
  distributed under the License is distributed on an "AS IS" BASIS,
 | 
						||
  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 | 
						||
  See the License for the specific language governing permissions and
 | 
						||
  limitations under the License.
 |