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			75 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2008-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #include "IReferenceCounted.h"
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| #include "EHardwareBufferFlags.h"
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| #include "S3DVertex.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| class IVertexBuffer : public virtual IReferenceCounted
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| {
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| public:
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| 	//! Get type of vertex data which is stored in this meshbuffer.
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| 	/** \return Vertex type of this buffer. */
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| 	virtual video::E_VERTEX_TYPE getType() const = 0;
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| 
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| 	//! Get access to vertex data. The data is an array of vertices.
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| 	/** Which vertex type is used can be determined by getVertexType().
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| 	\return Pointer to array of vertices. */
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| 	virtual const void *getData() const = 0;
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| 
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| 	//! Get access to vertex data. The data is an array of vertices.
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| 	/** Which vertex type is used can be determined by getVertexType().
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| 	\return Pointer to array of vertices. */
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| 	virtual void *getData() = 0;
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| 
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| 	//! Get amount of vertices in meshbuffer.
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| 	/** \return Number of vertices in this buffer. */
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| 	virtual u32 getCount() const = 0;
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| 
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| 	//! returns position of vertex i
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| 	virtual const core::vector3df &getPosition(u32 i) const = 0;
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| 
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| 	//! returns position of vertex i
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| 	virtual core::vector3df &getPosition(u32 i) = 0;
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| 
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| 	//! returns normal of vertex i
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| 	virtual const core::vector3df &getNormal(u32 i) const = 0;
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| 
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| 	//! returns normal of vertex i
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| 	virtual core::vector3df &getNormal(u32 i) = 0;
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| 
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| 	//! returns texture coord of vertex i
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| 	virtual const core::vector2df &getTCoords(u32 i) const = 0;
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| 
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| 	//! returns texture coord of vertex i
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| 	virtual core::vector2df &getTCoords(u32 i) = 0;
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| 
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| 	//! get the current hardware mapping hint
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| 	virtual E_HARDWARE_MAPPING getHardwareMappingHint() const = 0;
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| 
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| 	//! set the hardware mapping hint, for driver
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| 	virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint) = 0;
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| 
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| 	//! flags the meshbuffer as changed, reloads hardware buffers
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| 	virtual void setDirty() = 0;
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| 
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| 	//! Get the currently used ID for identification of changes.
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| 	/** This shouldn't be used for anything outside the VideoDriver. */
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| 	virtual u32 getChangedID() const = 0;
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| 
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| 	//! Used by the VideoDriver to remember the buffer link.
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| 	virtual void setHWBuffer(void *ptr) const = 0;
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| 	virtual void *getHWBuffer() const = 0;
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| };
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| 
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| } // end namespace scene
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| } // end namespace irr
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