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luanti
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0459eca8eb2e73e9670e00b838dabc9347acb35f
luanti
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client
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shaders
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nodes_shader
History
RealBadAngel
a64d78a37e
Speed up and make more accurate relief mapping
...
using linear + binary search.
2015-12-10 18:24:11 +01:00
..
opengl_fragment.glsl
Speed up and make more accurate relief mapping
2015-12-10 18:24:11 +01:00
opengl_vertex.glsl
Shaders: use triple-frequency waving for leaves and plants
2015-09-07 21:52:36 +02:00