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			24 lines
		
	
	
		
			790 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			790 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
-- Minetest: builtin/static_spawn.lua
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local static_spawnpoint_string = core.settings:get("static_spawnpoint")
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if static_spawnpoint_string and
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		static_spawnpoint_string ~= "" and
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		not core.setting_get_pos("static_spawnpoint") then
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	error('The static_spawnpoint setting is invalid: "' ..
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			static_spawnpoint_string .. '"')
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end
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local function put_player_in_spawn(player_obj)
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	local static_spawnpoint = core.setting_get_pos("static_spawnpoint")
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	if not static_spawnpoint then
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		return false
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	end
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	core.log("action", "Moving " .. player_obj:get_player_name() ..
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		" to static spawnpoint at " .. core.pos_to_string(static_spawnpoint))
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	player_obj:setpos(static_spawnpoint)
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	return true
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end
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core.register_on_newplayer(put_player_in_spawn)
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core.register_on_respawnplayer(put_player_in_spawn)
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