mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 01:05:48 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			24 lines
		
	
	
		
			334 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			334 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 100
 | 
						|
 | 
						|
precision mediump float;
 | 
						|
 | 
						|
/* Uniforms */
 | 
						|
 | 
						|
uniform int uTextureUsage;
 | 
						|
uniform sampler2D uTextureUnit;
 | 
						|
 | 
						|
/* Varyings */
 | 
						|
 | 
						|
varying vec2 vTextureCoord;
 | 
						|
varying vec4 vVertexColor;
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
	vec4 Color = vVertexColor;
 | 
						|
 | 
						|
	if (bool(uTextureUsage))
 | 
						|
		Color *= texture2D(uTextureUnit, vTextureCoord);
 | 
						|
 | 
						|
	gl_FragColor = Color;
 | 
						|
}
 |