mirror of
https://github.com/luanti-org/luanti.git
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This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time. Raises protocol version to 38 to ensure correct backwards-compatible code.
1853 lines
54 KiB
C++
1853 lines
54 KiB
C++
/*
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Minetest
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Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "chatmessage.h"
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#include "server.h"
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#include "log.h"
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#include "content_sao.h"
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#include "emerge.h"
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#include "mapblock.h"
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#include "modchannels.h"
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#include "nodedef.h"
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#include "remoteplayer.h"
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#include "rollback_interface.h"
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#include "scripting_server.h"
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#include "settings.h"
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#include "tool.h"
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#include "version.h"
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#include "network/connection.h"
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#include "network/networkprotocol.h"
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#include "network/serveropcodes.h"
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#include "util/auth.h"
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#include "util/base64.h"
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#include "util/pointedthing.h"
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#include "util/serialize.h"
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#include "util/srp.h"
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void Server::handleCommand_Deprecated(NetworkPacket* pkt)
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{
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infostream << "Server: " << toServerCommandTable[pkt->getCommand()].name
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<< " not supported anymore" << std::endl;
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}
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void Server::handleCommand_Init(NetworkPacket* pkt)
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{
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if(pkt->getSize() < 1)
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return;
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RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
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std::string addr_s;
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try {
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Address address = getPeerAddress(pkt->getPeerId());
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addr_s = address.serializeString();
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}
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catch (con::PeerNotFoundException &e) {
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/*
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* no peer for this packet found
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* most common reason is peer timeout, e.g. peer didn't
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* respond for some time, your server was overloaded or
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* things like that.
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*/
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infostream << "Server::ProcessData(): Canceling: peer "
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<< pkt->getPeerId() << " not found" << std::endl;
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return;
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}
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// If net_proto_version is set, this client has already been handled
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if (client->getState() > CS_Created) {
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verbosestream << "Server: Ignoring multiple TOSERVER_INITs from "
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<< addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
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return;
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}
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verbosestream << "Server: Got TOSERVER_INIT from " << addr_s << " (peer_id="
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<< pkt->getPeerId() << ")" << std::endl;
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// Do not allow multiple players in simple singleplayer mode.
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// This isn't a perfect way to do it, but will suffice for now
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if (m_simple_singleplayer_mode && m_clients.getClientIDs().size() > 1) {
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infostream << "Server: Not allowing another client (" << addr_s
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<< ") to connect in simple singleplayer mode" << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SINGLEPLAYER);
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return;
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}
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// First byte after command is maximum supported
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// serialization version
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u8 client_max;
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u16 supp_compr_modes;
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u16 min_net_proto_version = 0;
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u16 max_net_proto_version;
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std::string playerName;
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*pkt >> client_max >> supp_compr_modes >> min_net_proto_version
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>> max_net_proto_version >> playerName;
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u8 our_max = SER_FMT_VER_HIGHEST_READ;
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// Use the highest version supported by both
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u8 depl_serial_v = std::min(client_max, our_max);
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// If it's lower than the lowest supported, give up.
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if (depl_serial_v < SER_FMT_VER_LOWEST_READ)
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depl_serial_v = SER_FMT_VER_INVALID;
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if (depl_serial_v == SER_FMT_VER_INVALID) {
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actionstream << "Server: A mismatched client tried to connect from "
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<< addr_s << std::endl;
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infostream<<"Server: Cannot negotiate serialization version with "
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<< addr_s << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
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return;
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}
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client->setPendingSerializationVersion(depl_serial_v);
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/*
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Read and check network protocol version
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*/
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u16 net_proto_version = 0;
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// Figure out a working version if it is possible at all
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if (max_net_proto_version >= SERVER_PROTOCOL_VERSION_MIN ||
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min_net_proto_version <= SERVER_PROTOCOL_VERSION_MAX) {
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// If maximum is larger than our maximum, go with our maximum
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if (max_net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
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net_proto_version = SERVER_PROTOCOL_VERSION_MAX;
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// Else go with client's maximum
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else
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net_proto_version = max_net_proto_version;
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}
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verbosestream << "Server: " << addr_s << ": Protocol version: min: "
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<< min_net_proto_version << ", max: " << max_net_proto_version
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<< ", chosen: " << net_proto_version << std::endl;
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client->net_proto_version = net_proto_version;
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if ((g_settings->getBool("strict_protocol_version_checking") &&
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net_proto_version != LATEST_PROTOCOL_VERSION) ||
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net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
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net_proto_version > SERVER_PROTOCOL_VERSION_MAX) {
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actionstream << "Server: A mismatched client tried to connect from "
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<< addr_s << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_VERSION);
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return;
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}
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/*
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Validate player name
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*/
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const char* playername = playerName.c_str();
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size_t pns = playerName.size();
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if (pns == 0 || pns > PLAYERNAME_SIZE) {
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actionstream << "Server: Player with "
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<< ((pns > PLAYERNAME_SIZE) ? "a too long" : "an empty")
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<< " name tried to connect from " << addr_s << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME);
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return;
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}
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if (!string_allowed(playerName, PLAYERNAME_ALLOWED_CHARS)) {
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actionstream << "Server: Player with an invalid name "
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<< "tried to connect from " << addr_s << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME);
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return;
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}
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m_clients.setPlayerName(pkt->getPeerId(), playername);
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//TODO (later) case insensitivity
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std::string legacyPlayerNameCasing = playerName;
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if (!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0) {
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actionstream << "Server: Player with the name \"singleplayer\" "
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<< "tried to connect from " << addr_s << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_NAME);
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return;
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}
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{
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std::string reason;
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if (m_script->on_prejoinplayer(playername, addr_s, &reason)) {
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actionstream << "Server: Player with the name \"" << playerName << "\" "
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<< "tried to connect from " << addr_s << " "
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<< "but it was disallowed for the following reason: "
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<< reason << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_CUSTOM_STRING, reason);
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return;
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}
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}
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infostream << "Server: New connection: \"" << playerName << "\" from "
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<< addr_s << " (peer_id=" << pkt->getPeerId() << ")" << std::endl;
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// Enforce user limit.
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// Don't enforce for users that have some admin right or mod permits it.
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if (m_clients.isUserLimitReached() &&
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playername != g_settings->get("name") &&
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!m_script->can_bypass_userlimit(playername, addr_s)) {
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actionstream << "Server: " << playername << " tried to join from "
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<< addr_s << ", but there" << " are already max_users="
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<< g_settings->getU16("max_users") << " players." << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_TOO_MANY_USERS);
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return;
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}
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/*
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Compose auth methods for answer
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*/
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std::string encpwd; // encrypted Password field for the user
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bool has_auth = m_script->getAuth(playername, &encpwd, NULL);
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u32 auth_mechs = 0;
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client->chosen_mech = AUTH_MECHANISM_NONE;
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if (has_auth) {
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std::vector<std::string> pwd_components = str_split(encpwd, '#');
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if (pwd_components.size() == 4) {
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if (pwd_components[1] == "1") { // 1 means srp
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auth_mechs |= AUTH_MECHANISM_SRP;
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client->enc_pwd = encpwd;
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} else {
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actionstream << "User " << playername
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<< " tried to log in, but password field"
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<< " was invalid (unknown mechcode)." << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
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return;
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}
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} else if (base64_is_valid(encpwd)) {
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auth_mechs |= AUTH_MECHANISM_LEGACY_PASSWORD;
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client->enc_pwd = encpwd;
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} else {
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actionstream << "User " << playername
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<< " tried to log in, but password field"
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<< " was invalid (invalid base64)." << std::endl;
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DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
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return;
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}
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} else {
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std::string default_password = g_settings->get("default_password");
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if (default_password.length() == 0) {
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auth_mechs |= AUTH_MECHANISM_FIRST_SRP;
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} else {
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// Take care of default passwords.
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client->enc_pwd = get_encoded_srp_verifier(playerName, default_password);
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auth_mechs |= AUTH_MECHANISM_SRP;
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// Allocate player in db, but only on successful login.
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client->create_player_on_auth_success = true;
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}
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}
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/*
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Answer with a TOCLIENT_HELLO
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*/
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verbosestream << "Sending TOCLIENT_HELLO with auth method field: "
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<< auth_mechs << std::endl;
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NetworkPacket resp_pkt(TOCLIENT_HELLO, 1 + 4
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+ legacyPlayerNameCasing.size(), pkt->getPeerId());
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u16 depl_compress_mode = NETPROTO_COMPRESSION_NONE;
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resp_pkt << depl_serial_v << depl_compress_mode << net_proto_version
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<< auth_mechs << legacyPlayerNameCasing;
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Send(&resp_pkt);
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client->allowed_auth_mechs = auth_mechs;
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client->setDeployedCompressionMode(depl_compress_mode);
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m_clients.event(pkt->getPeerId(), CSE_Hello);
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}
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void Server::handleCommand_Init2(NetworkPacket* pkt)
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{
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verbosestream << "Server: Got TOSERVER_INIT2 from "
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<< pkt->getPeerId() << std::endl;
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m_clients.event(pkt->getPeerId(), CSE_GotInit2);
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u16 protocol_version = m_clients.getProtocolVersion(pkt->getPeerId());
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std::string lang;
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if (pkt->getSize() > 0)
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*pkt >> lang;
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/*
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Send some initialization data
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*/
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infostream << "Server: Sending content to "
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<< getPlayerName(pkt->getPeerId()) << std::endl;
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// Send player movement settings
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SendMovement(pkt->getPeerId());
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// Send item definitions
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SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version);
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// Send node definitions
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SendNodeDef(pkt->getPeerId(), m_nodedef, protocol_version);
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m_clients.event(pkt->getPeerId(), CSE_SetDefinitionsSent);
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// Send media announcement
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sendMediaAnnouncement(pkt->getPeerId(), lang);
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// Send detached inventories
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sendDetachedInventories(pkt->getPeerId());
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// Send time of day
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u16 time = m_env->getTimeOfDay();
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float time_speed = g_settings->getFloat("time_speed");
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SendTimeOfDay(pkt->getPeerId(), time, time_speed);
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SendCSMRestrictionFlags(pkt->getPeerId());
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// Warnings about protocol version can be issued here
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if (getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) {
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SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
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L"# Server: WARNING: YOUR CLIENT'S VERSION MAY NOT BE FULLY COMPATIBLE "
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L"WITH THIS SERVER!"));
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}
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}
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void Server::handleCommand_RequestMedia(NetworkPacket* pkt)
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{
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std::vector<std::string> tosend;
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u16 numfiles;
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*pkt >> numfiles;
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infostream << "Sending " << numfiles << " files to "
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<< getPlayerName(pkt->getPeerId()) << std::endl;
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verbosestream << "TOSERVER_REQUEST_MEDIA: " << std::endl;
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for (u16 i = 0; i < numfiles; i++) {
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std::string name;
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*pkt >> name;
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tosend.push_back(name);
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verbosestream << "TOSERVER_REQUEST_MEDIA: requested file "
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<< name << std::endl;
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}
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sendRequestedMedia(pkt->getPeerId(), tosend);
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}
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void Server::handleCommand_ClientReady(NetworkPacket* pkt)
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{
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session_t peer_id = pkt->getPeerId();
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PlayerSAO* playersao = StageTwoClientInit(peer_id);
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if (playersao == NULL) {
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actionstream
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<< "TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: "
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<< peer_id << std::endl;
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DisconnectPeer(peer_id);
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return;
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}
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if (pkt->getSize() < 8) {
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errorstream
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<< "TOSERVER_CLIENT_READY client sent inconsistent data, disconnecting peer_id: "
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<< peer_id << std::endl;
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DisconnectPeer(peer_id);
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return;
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}
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u8 major_ver, minor_ver, patch_ver, reserved;
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std::string full_ver;
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*pkt >> major_ver >> minor_ver >> patch_ver >> reserved >> full_ver;
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m_clients.setClientVersion(
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peer_id, major_ver, minor_ver, patch_ver,
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full_ver);
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const std::vector<std::string> &players = m_clients.getPlayerNames();
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NetworkPacket list_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, peer_id);
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list_pkt << (u8) PLAYER_LIST_INIT << (u16) players.size();
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for (const std::string &player: players) {
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list_pkt << player;
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}
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m_clients.send(peer_id, 0, &list_pkt, true);
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NetworkPacket notice_pkt(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT);
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// (u16) 1 + std::string represents a pseudo vector serialization representation
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notice_pkt << (u8) PLAYER_LIST_ADD << (u16) 1 << std::string(playersao->getPlayer()->getName());
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m_clients.sendToAll(¬ice_pkt);
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m_clients.event(peer_id, CSE_SetClientReady);
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m_script->on_joinplayer(playersao);
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// Send shutdown timer if shutdown has been scheduled
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if (m_shutdown_state.isTimerRunning()) {
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SendChatMessage(pkt->getPeerId(), m_shutdown_state.getShutdownTimerMessage());
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}
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}
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void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
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{
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if (pkt->getSize() < 1)
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return;
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/*
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[0] u16 command
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[2] u8 count
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[3] v3s16 pos_0
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[3+6] v3s16 pos_1
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...
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*/
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u8 count;
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*pkt >> count;
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RemoteClient *client = getClient(pkt->getPeerId());
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if ((s16)pkt->getSize() < 1 + (int)count * 6) {
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throw con::InvalidIncomingDataException
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("GOTBLOCKS length is too short");
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}
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for (u16 i = 0; i < count; i++) {
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v3s16 p;
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*pkt >> p;
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client->GotBlock(p);
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}
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}
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void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
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NetworkPacket *pkt)
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{
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if (pkt->getRemainingBytes() < 12 + 12 + 4 + 4 + 4 + 1 + 1)
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return;
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v3s32 ps, ss;
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s32 f32pitch, f32yaw;
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u8 f32fov;
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*pkt >> ps;
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*pkt >> ss;
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*pkt >> f32pitch;
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*pkt >> f32yaw;
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f32 pitch = (f32)f32pitch / 100.0f;
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f32 yaw = (f32)f32yaw / 100.0f;
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u32 keyPressed = 0;
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// default behavior (in case an old client doesn't send these)
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f32 fov = 0;
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u8 wanted_range = 0;
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*pkt >> keyPressed;
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*pkt >> f32fov;
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fov = (f32)f32fov / 80.0f;
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*pkt >> wanted_range;
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v3f position((f32)ps.X / 100.0f, (f32)ps.Y / 100.0f, (f32)ps.Z / 100.0f);
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v3f speed((f32)ss.X / 100.0f, (f32)ss.Y / 100.0f, (f32)ss.Z / 100.0f);
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pitch = modulo360f(pitch);
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yaw = wrapDegrees_0_360(yaw);
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playersao->setBasePosition(position);
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player->setSpeed(speed);
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playersao->setLookPitch(pitch);
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playersao->setPlayerYaw(yaw);
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playersao->setFov(fov);
|
|
playersao->setWantedRange(wanted_range);
|
|
player->keyPressed = keyPressed;
|
|
player->control.up = (keyPressed & 1);
|
|
player->control.down = (keyPressed & 2);
|
|
player->control.left = (keyPressed & 4);
|
|
player->control.right = (keyPressed & 8);
|
|
player->control.jump = (keyPressed & 16);
|
|
player->control.aux1 = (keyPressed & 32);
|
|
player->control.sneak = (keyPressed & 64);
|
|
player->control.LMB = (keyPressed & 128);
|
|
player->control.RMB = (keyPressed & 256);
|
|
|
|
if (playersao->checkMovementCheat()) {
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "moved_too_fast");
|
|
SendMovePlayer(pkt->getPeerId());
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_PlayerPos(NetworkPacket* pkt)
|
|
{
|
|
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
// If player is dead we don't care of this packet
|
|
if (playersao->isDead()) {
|
|
verbosestream << "TOSERVER_PLAYERPOS: " << player->getName()
|
|
<< " is dead. Ignoring packet";
|
|
return;
|
|
}
|
|
|
|
process_PlayerPos(player, playersao, pkt);
|
|
}
|
|
|
|
void Server::handleCommand_DeletedBlocks(NetworkPacket* pkt)
|
|
{
|
|
if (pkt->getSize() < 1)
|
|
return;
|
|
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 count
|
|
[3] v3s16 pos_0
|
|
[3+6] v3s16 pos_1
|
|
...
|
|
*/
|
|
|
|
u8 count;
|
|
*pkt >> count;
|
|
|
|
RemoteClient *client = getClient(pkt->getPeerId());
|
|
|
|
if ((s16)pkt->getSize() < 1 + (int)count * 6) {
|
|
throw con::InvalidIncomingDataException
|
|
("DELETEDBLOCKS length is too short");
|
|
}
|
|
|
|
for (u16 i = 0; i < count; i++) {
|
|
v3s16 p;
|
|
*pkt >> p;
|
|
client->SetBlockNotSent(p);
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
|
|
{
|
|
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
|
|
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
// Strip command and create a stream
|
|
std::string datastring(pkt->getString(0), pkt->getSize());
|
|
verbosestream << "TOSERVER_INVENTORY_ACTION: data=" << datastring
|
|
<< std::endl;
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
// Create an action
|
|
InventoryAction *a = InventoryAction::deSerialize(is);
|
|
if (!a) {
|
|
infostream << "TOSERVER_INVENTORY_ACTION: "
|
|
<< "InventoryAction::deSerialize() returned NULL"
|
|
<< std::endl;
|
|
return;
|
|
}
|
|
|
|
// If something goes wrong, this player is to blame
|
|
RollbackScopeActor rollback_scope(m_rollback,
|
|
std::string("player:")+player->getName());
|
|
|
|
/*
|
|
Note: Always set inventory not sent, to repair cases
|
|
where the client made a bad prediction.
|
|
*/
|
|
|
|
/*
|
|
Handle restrictions and special cases of the move action
|
|
*/
|
|
if (a->getType() == IAction::Move) {
|
|
IMoveAction *ma = (IMoveAction*)a;
|
|
|
|
ma->from_inv.applyCurrentPlayer(player->getName());
|
|
ma->to_inv.applyCurrentPlayer(player->getName());
|
|
|
|
setInventoryModified(ma->from_inv, false);
|
|
if (ma->from_inv != ma->to_inv) {
|
|
setInventoryModified(ma->to_inv, false);
|
|
}
|
|
|
|
bool from_inv_is_current_player =
|
|
(ma->from_inv.type == InventoryLocation::PLAYER) &&
|
|
(ma->from_inv.name == player->getName());
|
|
|
|
bool to_inv_is_current_player =
|
|
(ma->to_inv.type == InventoryLocation::PLAYER) &&
|
|
(ma->to_inv.name == player->getName());
|
|
|
|
InventoryLocation *remote = from_inv_is_current_player ?
|
|
&ma->to_inv : &ma->from_inv;
|
|
|
|
// Check for out-of-range interaction
|
|
if (remote->type == InventoryLocation::NODEMETA) {
|
|
v3f node_pos = intToFloat(remote->p, BS);
|
|
v3f player_pos = player->getPlayerSAO()->getEyePosition();
|
|
f32 d = player_pos.getDistanceFrom(node_pos);
|
|
if (!checkInteractDistance(player, d, "inventory"))
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Disable moving items out of craftpreview
|
|
*/
|
|
if (ma->from_list == "craftpreview") {
|
|
infostream << "Ignoring IMoveAction from "
|
|
<< (ma->from_inv.dump()) << ":" << ma->from_list
|
|
<< " to " << (ma->to_inv.dump()) << ":" << ma->to_list
|
|
<< " because src is " << ma->from_list << std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Disable moving items into craftresult and craftpreview
|
|
*/
|
|
if (ma->to_list == "craftpreview" || ma->to_list == "craftresult") {
|
|
infostream << "Ignoring IMoveAction from "
|
|
<< (ma->from_inv.dump()) << ":" << ma->from_list
|
|
<< " to " << (ma->to_inv.dump()) << ":" << ma->to_list
|
|
<< " because dst is " << ma->to_list << std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
|
|
// Disallow moving items in elsewhere than player's inventory
|
|
// if not allowed to interact
|
|
if (!checkPriv(player->getName(), "interact") &&
|
|
(!from_inv_is_current_player ||
|
|
!to_inv_is_current_player)) {
|
|
infostream << "Cannot move outside of player's inventory: "
|
|
<< "No interact privilege" << std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
}
|
|
/*
|
|
Handle restrictions and special cases of the drop action
|
|
*/
|
|
else if (a->getType() == IAction::Drop) {
|
|
IDropAction *da = (IDropAction*)a;
|
|
|
|
da->from_inv.applyCurrentPlayer(player->getName());
|
|
|
|
setInventoryModified(da->from_inv, false);
|
|
|
|
/*
|
|
Disable dropping items out of craftpreview
|
|
*/
|
|
if (da->from_list == "craftpreview") {
|
|
infostream << "Ignoring IDropAction from "
|
|
<< (da->from_inv.dump()) << ":" << da->from_list
|
|
<< " because src is " << da->from_list << std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
|
|
// Disallow dropping items if not allowed to interact
|
|
if (!checkPriv(player->getName(), "interact")) {
|
|
delete a;
|
|
return;
|
|
}
|
|
|
|
// Disallow dropping items if dead
|
|
if (playersao->isDead()) {
|
|
infostream << "Ignoring IDropAction from "
|
|
<< (da->from_inv.dump()) << ":" << da->from_list
|
|
<< " because player is dead." << std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
}
|
|
/*
|
|
Handle restrictions and special cases of the craft action
|
|
*/
|
|
else if (a->getType() == IAction::Craft) {
|
|
ICraftAction *ca = (ICraftAction*)a;
|
|
|
|
ca->craft_inv.applyCurrentPlayer(player->getName());
|
|
|
|
setInventoryModified(ca->craft_inv, false);
|
|
|
|
//bool craft_inv_is_current_player =
|
|
// (ca->craft_inv.type == InventoryLocation::PLAYER) &&
|
|
// (ca->craft_inv.name == player->getName());
|
|
|
|
// Disallow crafting if not allowed to interact
|
|
if (!checkPriv(player->getName(), "interact")) {
|
|
infostream << "Cannot craft: "
|
|
<< "No interact privilege" << std::endl;
|
|
delete a;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Do the action
|
|
a->apply(this, playersao, this);
|
|
// Eat the action
|
|
delete a;
|
|
|
|
SendInventory(playersao, true);
|
|
}
|
|
|
|
void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
|
|
{
|
|
/*
|
|
u16 command
|
|
u16 length
|
|
wstring message
|
|
*/
|
|
u16 len;
|
|
*pkt >> len;
|
|
|
|
std::wstring message;
|
|
for (u16 i = 0; i < len; i++) {
|
|
u16 tmp_wchar;
|
|
*pkt >> tmp_wchar;
|
|
|
|
message += (wchar_t)tmp_wchar;
|
|
}
|
|
|
|
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
// Get player name of this client
|
|
std::string name = player->getName();
|
|
std::wstring wname = narrow_to_wide(name);
|
|
|
|
std::wstring answer_to_sender = handleChat(name, wname, message, true, player);
|
|
if (!answer_to_sender.empty()) {
|
|
// Send the answer to sender
|
|
SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_NORMAL,
|
|
answer_to_sender, wname));
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_Damage(NetworkPacket* pkt)
|
|
{
|
|
u16 damage;
|
|
|
|
*pkt >> damage;
|
|
|
|
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
|
|
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
if (!playersao->isImmortal()) {
|
|
if (playersao->isDead()) {
|
|
verbosestream << "Server::ProcessData(): Info: "
|
|
"Ignoring damage as player " << player->getName()
|
|
<< " is already dead." << std::endl;
|
|
return;
|
|
}
|
|
|
|
actionstream << player->getName() << " damaged by "
|
|
<< (int)damage << " hp at " << PP(playersao->getBasePosition() / BS)
|
|
<< std::endl;
|
|
|
|
PlayerHPChangeReason reason(PlayerHPChangeReason::FALL);
|
|
playersao->setHP((s32)playersao->getHP() - (s32)damage, reason);
|
|
SendPlayerHPOrDie(playersao, reason);
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_Password(NetworkPacket* pkt)
|
|
{
|
|
if (pkt->getSize() != PASSWORD_SIZE * 2)
|
|
return;
|
|
|
|
std::string oldpwd;
|
|
std::string newpwd;
|
|
|
|
// Deny for clients using the new protocol
|
|
RemoteClient* client = getClient(pkt->getPeerId(), CS_Created);
|
|
if (client->net_proto_version >= 25) {
|
|
infostream << "Server::handleCommand_Password(): Denying change: "
|
|
<< " Client protocol version for peer_id=" << pkt->getPeerId()
|
|
<< " too new!" << std::endl;
|
|
return;
|
|
}
|
|
|
|
for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
|
|
char c = pkt->getChar(i);
|
|
if (c == 0)
|
|
break;
|
|
oldpwd += c;
|
|
}
|
|
|
|
for (u16 i = 0; i < PASSWORD_SIZE - 1; i++) {
|
|
char c = pkt->getChar(PASSWORD_SIZE + i);
|
|
if (c == 0)
|
|
break;
|
|
newpwd += c;
|
|
}
|
|
|
|
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
if (!base64_is_valid(newpwd)) {
|
|
infostream<<"Server: " << player->getName() <<
|
|
" supplied invalid password hash" << std::endl;
|
|
// Wrong old password supplied!!
|
|
SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
|
|
L"Invalid new password hash supplied. Password NOT changed."));
|
|
return;
|
|
}
|
|
|
|
infostream << "Server: Client requests a password change from "
|
|
<< "'" << oldpwd << "' to '" << newpwd << "'" << std::endl;
|
|
|
|
std::string playername = player->getName();
|
|
|
|
std::string checkpwd;
|
|
m_script->getAuth(playername, &checkpwd, NULL);
|
|
|
|
if (oldpwd != checkpwd) {
|
|
infostream << "Server: invalid old password" << std::endl;
|
|
// Wrong old password supplied!!
|
|
SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
|
|
L"Invalid old password supplied. Password NOT changed."));
|
|
return;
|
|
}
|
|
|
|
bool success = m_script->setPassword(playername, newpwd);
|
|
if (success) {
|
|
actionstream << player->getName() << " changes password" << std::endl;
|
|
SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
|
|
L"Password change successful."));
|
|
} else {
|
|
actionstream << player->getName() << " tries to change password but "
|
|
<< "it fails" << std::endl;
|
|
SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
|
|
L"Password change failed or unavailable."));
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
|
|
{
|
|
if (pkt->getSize() < 2)
|
|
return;
|
|
|
|
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
|
|
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
u16 item;
|
|
|
|
*pkt >> item;
|
|
|
|
playersao->getPlayer()->setWieldIndex(item);
|
|
}
|
|
|
|
void Server::handleCommand_Respawn(NetworkPacket* pkt)
|
|
{
|
|
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
assert(playersao);
|
|
|
|
if (!playersao->isDead())
|
|
return;
|
|
|
|
RespawnPlayer(pkt->getPeerId());
|
|
|
|
actionstream << player->getName() << " respawns at "
|
|
<< PP(playersao->getBasePosition() / BS) << std::endl;
|
|
|
|
// ActiveObject is added to environment in AsyncRunStep after
|
|
// the previous addition has been successfully removed
|
|
}
|
|
|
|
bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what)
|
|
{
|
|
ItemStack selected_item, hand_item;
|
|
player->getWieldedItem(&selected_item, &hand_item);
|
|
f32 max_d = BS * getToolRange(selected_item.getDefinition(m_itemdef),
|
|
hand_item.getDefinition(m_itemdef));
|
|
|
|
// Cube diagonal * 1.5 for maximal supported node extents:
|
|
// sqrt(3) * 1.5 ≅ 2.6
|
|
if (d > max_d + 2.6f * BS) {
|
|
actionstream << "Player " << player->getName()
|
|
<< " tried to access " << what
|
|
<< " from too far: "
|
|
<< "d=" << d <<", max_d=" << max_d
|
|
<< ". ignoring." << std::endl;
|
|
// Call callbacks
|
|
m_script->on_cheat(player->getPlayerSAO(), "interacted_too_far");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Server::handleCommand_Interact(NetworkPacket *pkt)
|
|
{
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 action
|
|
[3] u16 item
|
|
[5] u32 length of the next item (plen)
|
|
[9] serialized PointedThing
|
|
[9 + plen] player position information
|
|
*/
|
|
|
|
InteractAction action;
|
|
u16 item_i;
|
|
|
|
*pkt >> (u8 &)action;
|
|
*pkt >> item_i;
|
|
|
|
std::istringstream tmp_is(pkt->readLongString(), std::ios::binary);
|
|
PointedThing pointed;
|
|
pointed.deSerialize(tmp_is);
|
|
|
|
verbosestream << "TOSERVER_INTERACT: action=" << (int)action << ", item="
|
|
<< item_i << ", pointed=" << pointed.dump() << std::endl;
|
|
|
|
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
|
|
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
if (playersao->isDead()) {
|
|
actionstream << "Server: NoCheat: " << player->getName()
|
|
<< " tried to interact while dead; ignoring." << std::endl;
|
|
if (pointed.type == POINTEDTHING_NODE) {
|
|
// Re-send block to revert change on client-side
|
|
RemoteClient *client = getClient(pkt->getPeerId());
|
|
v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
|
|
client->SetBlockNotSent(blockpos);
|
|
}
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "interacted_while_dead");
|
|
return;
|
|
}
|
|
|
|
process_PlayerPos(player, playersao, pkt);
|
|
|
|
v3f player_pos = playersao->getLastGoodPosition();
|
|
|
|
// Update wielded item
|
|
playersao->getPlayer()->setWieldIndex(item_i);
|
|
|
|
// Get pointed to node (undefined if not POINTEDTYPE_NODE)
|
|
v3s16 p_under = pointed.node_undersurface;
|
|
v3s16 p_above = pointed.node_abovesurface;
|
|
|
|
// Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
|
|
ServerActiveObject *pointed_object = NULL;
|
|
if (pointed.type == POINTEDTHING_OBJECT) {
|
|
pointed_object = m_env->getActiveObject(pointed.object_id);
|
|
if (pointed_object == NULL) {
|
|
verbosestream << "TOSERVER_INTERACT: "
|
|
"pointed object is NULL" << std::endl;
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
v3f pointed_pos_under = player_pos;
|
|
v3f pointed_pos_above = player_pos;
|
|
if (pointed.type == POINTEDTHING_NODE) {
|
|
pointed_pos_under = intToFloat(p_under, BS);
|
|
pointed_pos_above = intToFloat(p_above, BS);
|
|
}
|
|
else if (pointed.type == POINTEDTHING_OBJECT) {
|
|
pointed_pos_under = pointed_object->getBasePosition();
|
|
pointed_pos_above = pointed_pos_under;
|
|
}
|
|
|
|
/*
|
|
Make sure the player is allowed to do it
|
|
*/
|
|
if (!checkPriv(player->getName(), "interact")) {
|
|
actionstream << player->getName() << " attempted to interact with " <<
|
|
pointed.dump() << " without 'interact' privilege" << std::endl;
|
|
|
|
// Re-send block to revert change on client-side
|
|
RemoteClient *client = getClient(pkt->getPeerId());
|
|
// Digging completed -> under
|
|
if (action == INTERACT_DIGGING_COMPLETED) {
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
|
|
client->SetBlockNotSent(blockpos);
|
|
}
|
|
// Placement -> above
|
|
else if (action == INTERACT_PLACE) {
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
|
|
client->SetBlockNotSent(blockpos);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Check that target is reasonably close
|
|
(only when digging or placing things)
|
|
*/
|
|
static thread_local const bool enable_anticheat =
|
|
!g_settings->getBool("disable_anticheat");
|
|
|
|
if ((action == INTERACT_START_DIGGING || action == INTERACT_DIGGING_COMPLETED ||
|
|
action == INTERACT_PLACE || action == INTERACT_USE) &&
|
|
enable_anticheat && !isSingleplayer()) {
|
|
float d = playersao->getEyePosition().getDistanceFrom(pointed_pos_under);
|
|
|
|
if (!checkInteractDistance(player, d, pointed.dump())) {
|
|
// Re-send block to revert change on client-side
|
|
RemoteClient *client = getClient(pkt->getPeerId());
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
|
|
client->SetBlockNotSent(blockpos);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
If something goes wrong, this player is to blame
|
|
*/
|
|
RollbackScopeActor rollback_scope(m_rollback,
|
|
std::string("player:")+player->getName());
|
|
|
|
/*
|
|
0: start digging or punch object
|
|
*/
|
|
if (action == INTERACT_START_DIGGING) {
|
|
if (pointed.type == POINTEDTHING_NODE) {
|
|
MapNode n(CONTENT_IGNORE);
|
|
bool pos_ok;
|
|
|
|
n = m_env->getMap().getNode(p_under, &pos_ok);
|
|
if (!pos_ok) {
|
|
infostream << "Server: Not punching: Node not found."
|
|
<< " Adding block to emerge queue."
|
|
<< std::endl;
|
|
m_emerge->enqueueBlockEmerge(pkt->getPeerId(),
|
|
getNodeBlockPos(p_above), false);
|
|
}
|
|
|
|
if (n.getContent() != CONTENT_IGNORE)
|
|
m_script->node_on_punch(p_under, n, playersao, pointed);
|
|
|
|
// Cheat prevention
|
|
playersao->noCheatDigStart(p_under);
|
|
}
|
|
else if (pointed.type == POINTEDTHING_OBJECT) {
|
|
// Skip if object can't be interacted with anymore
|
|
if (pointed_object->isGone())
|
|
return;
|
|
|
|
ItemStack punchitem = playersao->getWieldedItem();
|
|
ToolCapabilities toolcap =
|
|
punchitem.getToolCapabilities(m_itemdef);
|
|
v3f dir = (pointed_object->getBasePosition() -
|
|
(playersao->getBasePosition() + playersao->getEyeOffset())
|
|
).normalize();
|
|
float time_from_last_punch =
|
|
playersao->resetTimeFromLastPunch();
|
|
|
|
u16 src_original_hp = pointed_object->getHP();
|
|
u16 dst_origin_hp = playersao->getHP();
|
|
|
|
pointed_object->punch(dir, &toolcap, playersao,
|
|
time_from_last_punch);
|
|
|
|
// If the object is a player and its HP changed
|
|
if (src_original_hp != pointed_object->getHP() &&
|
|
pointed_object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
|
SendPlayerHPOrDie((PlayerSAO *)pointed_object,
|
|
PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, playersao));
|
|
}
|
|
|
|
// If the puncher is a player and its HP changed
|
|
if (dst_origin_hp != playersao->getHP())
|
|
SendPlayerHPOrDie(playersao,
|
|
PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, pointed_object));
|
|
}
|
|
|
|
} // action == INTERACT_START_DIGGING
|
|
|
|
/*
|
|
1: stop digging
|
|
*/
|
|
else if (action == INTERACT_STOP_DIGGING) {
|
|
} // action == INTERACT_STOP_DIGGING
|
|
|
|
/*
|
|
2: Digging completed
|
|
*/
|
|
else if (action == INTERACT_DIGGING_COMPLETED) {
|
|
// Only digging of nodes
|
|
if (pointed.type == POINTEDTHING_NODE) {
|
|
bool pos_ok;
|
|
MapNode n = m_env->getMap().getNode(p_under, &pos_ok);
|
|
if (!pos_ok) {
|
|
infostream << "Server: Not finishing digging: Node not found."
|
|
<< " Adding block to emerge queue."
|
|
<< std::endl;
|
|
m_emerge->enqueueBlockEmerge(pkt->getPeerId(),
|
|
getNodeBlockPos(p_above), false);
|
|
}
|
|
|
|
/* Cheat prevention */
|
|
bool is_valid_dig = true;
|
|
if (enable_anticheat && !isSingleplayer()) {
|
|
v3s16 nocheat_p = playersao->getNoCheatDigPos();
|
|
float nocheat_t = playersao->getNoCheatDigTime();
|
|
playersao->noCheatDigEnd();
|
|
// If player didn't start digging this, ignore dig
|
|
if (nocheat_p != p_under) {
|
|
infostream << "Server: NoCheat: " << player->getName()
|
|
<< " started digging "
|
|
<< PP(nocheat_p) << " and completed digging "
|
|
<< PP(p_under) << "; not digging." << std::endl;
|
|
is_valid_dig = false;
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "finished_unknown_dig");
|
|
}
|
|
|
|
// Get player's wielded item
|
|
// See also: Game::handleDigging
|
|
ItemStack selected_item, hand_item;
|
|
playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item);
|
|
|
|
// Get diggability and expected digging time
|
|
DigParams params = getDigParams(m_nodedef->get(n).groups,
|
|
&selected_item.getToolCapabilities(m_itemdef));
|
|
// If can't dig, try hand
|
|
if (!params.diggable) {
|
|
params = getDigParams(m_nodedef->get(n).groups,
|
|
&hand_item.getToolCapabilities(m_itemdef));
|
|
}
|
|
// If can't dig, ignore dig
|
|
if (!params.diggable) {
|
|
infostream << "Server: NoCheat: " << player->getName()
|
|
<< " completed digging " << PP(p_under)
|
|
<< ", which is not diggable with tool. not digging."
|
|
<< std::endl;
|
|
is_valid_dig = false;
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "dug_unbreakable");
|
|
}
|
|
// Check digging time
|
|
// If already invalidated, we don't have to
|
|
if (!is_valid_dig) {
|
|
// Well not our problem then
|
|
}
|
|
// Clean and long dig
|
|
else if (params.time > 2.0 && nocheat_t * 1.2 > params.time) {
|
|
// All is good, but grab time from pool; don't care if
|
|
// it's actually available
|
|
playersao->getDigPool().grab(params.time);
|
|
}
|
|
// Short or laggy dig
|
|
// Try getting the time from pool
|
|
else if (playersao->getDigPool().grab(params.time)) {
|
|
// All is good
|
|
}
|
|
// Dig not possible
|
|
else {
|
|
infostream << "Server: NoCheat: " << player->getName()
|
|
<< " completed digging " << PP(p_under)
|
|
<< "too fast; not digging." << std::endl;
|
|
is_valid_dig = false;
|
|
// Call callbacks
|
|
m_script->on_cheat(playersao, "dug_too_fast");
|
|
}
|
|
}
|
|
|
|
/* Actually dig node */
|
|
|
|
if (is_valid_dig && n.getContent() != CONTENT_IGNORE)
|
|
m_script->node_on_dig(p_under, n, playersao);
|
|
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
|
|
RemoteClient *client = getClient(pkt->getPeerId());
|
|
// Send unusual result (that is, node not being removed)
|
|
if (m_env->getMap().getNode(p_under).getContent() != CONTENT_AIR) {
|
|
// Re-send block to revert change on client-side
|
|
client->SetBlockNotSent(blockpos);
|
|
}
|
|
else {
|
|
client->ResendBlockIfOnWire(blockpos);
|
|
}
|
|
}
|
|
} // action == INTERACT_DIGGING_COMPLETED
|
|
|
|
/*
|
|
3: place block or right-click object
|
|
*/
|
|
else if (action == INTERACT_PLACE) {
|
|
ItemStack item = playersao->getWieldedItem();
|
|
|
|
// Reset build time counter
|
|
if (pointed.type == POINTEDTHING_NODE &&
|
|
item.getDefinition(m_itemdef).type == ITEM_NODE)
|
|
getClient(pkt->getPeerId())->m_time_from_building = 0.0;
|
|
|
|
if (pointed.type == POINTEDTHING_OBJECT) {
|
|
// Right click object
|
|
|
|
// Skip if object can't be interacted with anymore
|
|
if (pointed_object->isGone())
|
|
return;
|
|
|
|
actionstream << player->getName() << " right-clicks object "
|
|
<< pointed.object_id << ": "
|
|
<< pointed_object->getDescription() << std::endl;
|
|
|
|
// Do stuff
|
|
pointed_object->rightClick(playersao);
|
|
}
|
|
else if (m_script->item_OnPlace(
|
|
item, playersao, pointed)) {
|
|
// Placement was handled in lua
|
|
|
|
// Apply returned ItemStack
|
|
if (playersao->setWieldedItem(item)) {
|
|
SendInventory(playersao, true);
|
|
}
|
|
}
|
|
|
|
// If item has node placement prediction, always send the
|
|
// blocks to make sure the client knows what exactly happened
|
|
RemoteClient *client = getClient(pkt->getPeerId());
|
|
v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
|
|
v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
|
|
if (!item.getDefinition(m_itemdef).node_placement_prediction.empty()) {
|
|
client->SetBlockNotSent(blockpos);
|
|
if (blockpos2 != blockpos) {
|
|
client->SetBlockNotSent(blockpos2);
|
|
}
|
|
}
|
|
else {
|
|
client->ResendBlockIfOnWire(blockpos);
|
|
if (blockpos2 != blockpos) {
|
|
client->ResendBlockIfOnWire(blockpos2);
|
|
}
|
|
}
|
|
} // action == INTERACT_PLACE
|
|
|
|
/*
|
|
4: use
|
|
*/
|
|
else if (action == INTERACT_USE) {
|
|
ItemStack item = playersao->getWieldedItem();
|
|
|
|
actionstream << player->getName() << " uses " << item.name
|
|
<< ", pointing at " << pointed.dump() << std::endl;
|
|
|
|
if (m_script->item_OnUse(
|
|
item, playersao, pointed)) {
|
|
// Apply returned ItemStack
|
|
if (playersao->setWieldedItem(item)) {
|
|
SendInventory(playersao, true);
|
|
}
|
|
}
|
|
|
|
} // action == INTERACT_USE
|
|
|
|
/*
|
|
5: rightclick air
|
|
*/
|
|
else if (action == INTERACT_ACTIVATE) {
|
|
ItemStack item = playersao->getWieldedItem();
|
|
|
|
actionstream << player->getName() << " activates "
|
|
<< item.name << std::endl;
|
|
|
|
if (m_script->item_OnSecondaryUse(
|
|
item, playersao)) {
|
|
if( playersao->setWieldedItem(item)) {
|
|
SendInventory(playersao, true);
|
|
}
|
|
}
|
|
} // action == INTERACT_ACTIVATE
|
|
|
|
|
|
/*
|
|
Catch invalid actions
|
|
*/
|
|
else {
|
|
warningstream << "Server: Invalid action "
|
|
<< action << std::endl;
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_RemovedSounds(NetworkPacket* pkt)
|
|
{
|
|
u16 num;
|
|
*pkt >> num;
|
|
for (u16 k = 0; k < num; k++) {
|
|
s32 id;
|
|
|
|
*pkt >> id;
|
|
|
|
std::unordered_map<s32, ServerPlayingSound>::iterator i =
|
|
m_playing_sounds.find(id);
|
|
if (i == m_playing_sounds.end())
|
|
continue;
|
|
|
|
ServerPlayingSound &psound = i->second;
|
|
psound.clients.erase(pkt->getPeerId());
|
|
if (psound.clients.empty())
|
|
m_playing_sounds.erase(i++);
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_NodeMetaFields(NetworkPacket* pkt)
|
|
{
|
|
v3s16 p;
|
|
std::string formname;
|
|
u16 num;
|
|
|
|
*pkt >> p >> formname >> num;
|
|
|
|
StringMap fields;
|
|
for (u16 k = 0; k < num; k++) {
|
|
std::string fieldname;
|
|
*pkt >> fieldname;
|
|
fields[fieldname] = pkt->readLongString();
|
|
}
|
|
|
|
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
|
|
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
// If something goes wrong, this player is to blame
|
|
RollbackScopeActor rollback_scope(m_rollback,
|
|
std::string("player:")+player->getName());
|
|
|
|
// Check the target node for rollback data; leave others unnoticed
|
|
RollbackNode rn_old(&m_env->getMap(), p, this);
|
|
|
|
m_script->node_on_receive_fields(p, formname, fields, playersao);
|
|
|
|
// Report rollback data
|
|
RollbackNode rn_new(&m_env->getMap(), p, this);
|
|
if (rollback() && rn_new != rn_old) {
|
|
RollbackAction action;
|
|
action.setSetNode(p, rn_old, rn_new);
|
|
rollback()->reportAction(action);
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_InventoryFields(NetworkPacket* pkt)
|
|
{
|
|
std::string client_formspec_name;
|
|
u16 num;
|
|
|
|
*pkt >> client_formspec_name >> num;
|
|
|
|
StringMap fields;
|
|
for (u16 k = 0; k < num; k++) {
|
|
std::string fieldname;
|
|
*pkt >> fieldname;
|
|
fields[fieldname] = pkt->readLongString();
|
|
}
|
|
|
|
RemotePlayer *player = m_env->getPlayer(pkt->getPeerId());
|
|
|
|
if (player == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if (playersao == NULL) {
|
|
errorstream << "Server::ProcessData(): Canceling: "
|
|
"No player object for peer_id=" << pkt->getPeerId()
|
|
<< " disconnecting peer!" << std::endl;
|
|
DisconnectPeer(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
if (client_formspec_name.empty()) { // pass through inventory submits
|
|
m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
|
|
return;
|
|
}
|
|
|
|
// verify that we displayed the formspec to the user
|
|
const auto peer_state_iterator = m_formspec_state_data.find(pkt->getPeerId());
|
|
if (peer_state_iterator != m_formspec_state_data.end()) {
|
|
const std::string &server_formspec_name = peer_state_iterator->second;
|
|
if (client_formspec_name == server_formspec_name) {
|
|
auto it = fields.find("quit");
|
|
if (it != fields.end() && it->second == "true")
|
|
m_formspec_state_data.erase(peer_state_iterator);
|
|
|
|
m_script->on_playerReceiveFields(playersao, client_formspec_name, fields);
|
|
return;
|
|
}
|
|
actionstream << "'" << player->getName()
|
|
<< "' submitted formspec ('" << client_formspec_name
|
|
<< "') but the name of the formspec doesn't match the"
|
|
" expected name ('" << server_formspec_name << "')";
|
|
|
|
} else {
|
|
actionstream << "'" << player->getName()
|
|
<< "' submitted formspec ('" << client_formspec_name
|
|
<< "') but server hasn't sent formspec to client";
|
|
}
|
|
actionstream << ", possible exploitation attempt" << std::endl;
|
|
}
|
|
|
|
void Server::handleCommand_FirstSrp(NetworkPacket* pkt)
|
|
{
|
|
RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid);
|
|
ClientState cstate = client->getState();
|
|
|
|
std::string playername = client->getName();
|
|
|
|
std::string salt;
|
|
std::string verification_key;
|
|
|
|
std::string addr_s = getPeerAddress(pkt->getPeerId()).serializeString();
|
|
u8 is_empty;
|
|
|
|
*pkt >> salt >> verification_key >> is_empty;
|
|
|
|
verbosestream << "Server: Got TOSERVER_FIRST_SRP from " << addr_s
|
|
<< ", with is_empty=" << (is_empty == 1) << std::endl;
|
|
|
|
// Either this packet is sent because the user is new or to change the password
|
|
if (cstate == CS_HelloSent) {
|
|
if (!client->isMechAllowed(AUTH_MECHANISM_FIRST_SRP)) {
|
|
actionstream << "Server: Client from " << addr_s
|
|
<< " tried to set password without being "
|
|
<< "authenticated, or the username being new." << std::endl;
|
|
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
|
|
return;
|
|
}
|
|
|
|
if (!isSingleplayer() &&
|
|
g_settings->getBool("disallow_empty_password") &&
|
|
is_empty == 1) {
|
|
actionstream << "Server: " << playername
|
|
<< " supplied empty password from " << addr_s << std::endl;
|
|
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_EMPTY_PASSWORD);
|
|
return;
|
|
}
|
|
|
|
std::string initial_ver_key;
|
|
|
|
initial_ver_key = encode_srp_verifier(verification_key, salt);
|
|
m_script->createAuth(playername, initial_ver_key);
|
|
|
|
acceptAuth(pkt->getPeerId(), false);
|
|
} else {
|
|
if (cstate < CS_SudoMode) {
|
|
infostream << "Server::ProcessData(): Ignoring TOSERVER_FIRST_SRP from "
|
|
<< addr_s << ": " << "Client has wrong state " << cstate << "."
|
|
<< std::endl;
|
|
return;
|
|
}
|
|
m_clients.event(pkt->getPeerId(), CSE_SudoLeave);
|
|
std::string pw_db_field = encode_srp_verifier(verification_key, salt);
|
|
bool success = m_script->setPassword(playername, pw_db_field);
|
|
if (success) {
|
|
actionstream << playername << " changes password" << std::endl;
|
|
SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
|
|
L"Password change successful."));
|
|
} else {
|
|
actionstream << playername << " tries to change password but "
|
|
<< "it fails" << std::endl;
|
|
SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
|
|
L"Password change failed or unavailable."));
|
|
}
|
|
}
|
|
}
|
|
|
|
void Server::handleCommand_SrpBytesA(NetworkPacket* pkt)
|
|
{
|
|
RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid);
|
|
ClientState cstate = client->getState();
|
|
|
|
bool wantSudo = (cstate == CS_Active);
|
|
|
|
if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
|
|
actionstream << "Server: got SRP _A packet in wrong state "
|
|
<< cstate << " from "
|
|
<< getPeerAddress(pkt->getPeerId()).serializeString()
|
|
<< ". Ignoring." << std::endl;
|
|
return;
|
|
}
|
|
|
|
if (client->chosen_mech != AUTH_MECHANISM_NONE) {
|
|
actionstream << "Server: got SRP _A packet, while auth"
|
|
<< "is already going on with mech " << client->chosen_mech
|
|
<< " from " << getPeerAddress(pkt->getPeerId()).serializeString()
|
|
<< " (wantSudo=" << wantSudo << "). Ignoring." << std::endl;
|
|
if (wantSudo) {
|
|
DenySudoAccess(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
|
|
return;
|
|
}
|
|
|
|
std::string bytes_A;
|
|
u8 based_on;
|
|
*pkt >> bytes_A >> based_on;
|
|
|
|
infostream << "Server: TOSERVER_SRP_BYTES_A received with "
|
|
<< "based_on=" << int(based_on) << " and len_A="
|
|
<< bytes_A.length() << "." << std::endl;
|
|
|
|
AuthMechanism chosen = (based_on == 0) ?
|
|
AUTH_MECHANISM_LEGACY_PASSWORD : AUTH_MECHANISM_SRP;
|
|
|
|
if (wantSudo) {
|
|
if (!client->isSudoMechAllowed(chosen)) {
|
|
actionstream << "Server: Player \"" << client->getName()
|
|
<< "\" at " << getPeerAddress(pkt->getPeerId()).serializeString()
|
|
<< " tried to change password using unallowed mech "
|
|
<< chosen << "." << std::endl;
|
|
DenySudoAccess(pkt->getPeerId());
|
|
return;
|
|
}
|
|
} else {
|
|
if (!client->isMechAllowed(chosen)) {
|
|
actionstream << "Server: Client tried to authenticate from "
|
|
<< getPeerAddress(pkt->getPeerId()).serializeString()
|
|
<< " using unallowed mech " << chosen << "." << std::endl;
|
|
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
|
|
return;
|
|
}
|
|
}
|
|
|
|
client->chosen_mech = chosen;
|
|
|
|
std::string salt;
|
|
std::string verifier;
|
|
|
|
if (based_on == 0) {
|
|
|
|
generate_srp_verifier_and_salt(client->getName(), client->enc_pwd,
|
|
&verifier, &salt);
|
|
} else if (!decode_srp_verifier_and_salt(client->enc_pwd, &verifier, &salt)) {
|
|
// Non-base64 errors should have been catched in the init handler
|
|
actionstream << "Server: User " << client->getName()
|
|
<< " tried to log in, but srp verifier field"
|
|
<< " was invalid (most likely invalid base64)." << std::endl;
|
|
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
|
|
return;
|
|
}
|
|
|
|
char *bytes_B = 0;
|
|
size_t len_B = 0;
|
|
|
|
client->auth_data = srp_verifier_new(SRP_SHA256, SRP_NG_2048,
|
|
client->getName().c_str(),
|
|
(const unsigned char *) salt.c_str(), salt.size(),
|
|
(const unsigned char *) verifier.c_str(), verifier.size(),
|
|
(const unsigned char *) bytes_A.c_str(), bytes_A.size(),
|
|
NULL, 0,
|
|
(unsigned char **) &bytes_B, &len_B, NULL, NULL);
|
|
|
|
if (!bytes_B) {
|
|
actionstream << "Server: User " << client->getName()
|
|
<< " tried to log in, SRP-6a safety check violated in _A handler."
|
|
<< std::endl;
|
|
if (wantSudo) {
|
|
DenySudoAccess(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
|
|
return;
|
|
}
|
|
|
|
NetworkPacket resp_pkt(TOCLIENT_SRP_BYTES_S_B, 0, pkt->getPeerId());
|
|
resp_pkt << salt << std::string(bytes_B, len_B);
|
|
Send(&resp_pkt);
|
|
}
|
|
|
|
void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
|
|
{
|
|
RemoteClient* client = getClient(pkt->getPeerId(), CS_Invalid);
|
|
ClientState cstate = client->getState();
|
|
|
|
bool wantSudo = (cstate == CS_Active);
|
|
|
|
verbosestream << "Server: Received TOCLIENT_SRP_BYTES_M." << std::endl;
|
|
|
|
if (!((cstate == CS_HelloSent) || (cstate == CS_Active))) {
|
|
actionstream << "Server: got SRP _M packet in wrong state "
|
|
<< cstate << " from "
|
|
<< getPeerAddress(pkt->getPeerId()).serializeString()
|
|
<< ". Ignoring." << std::endl;
|
|
return;
|
|
}
|
|
|
|
if (client->chosen_mech != AUTH_MECHANISM_SRP &&
|
|
client->chosen_mech != AUTH_MECHANISM_LEGACY_PASSWORD) {
|
|
actionstream << "Server: got SRP _M packet, while auth"
|
|
<< "is going on with mech " << client->chosen_mech
|
|
<< " from " << getPeerAddress(pkt->getPeerId()).serializeString()
|
|
<< " (wantSudo=" << wantSudo << "). Denying." << std::endl;
|
|
if (wantSudo) {
|
|
DenySudoAccess(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
|
|
return;
|
|
}
|
|
|
|
std::string bytes_M;
|
|
*pkt >> bytes_M;
|
|
|
|
if (srp_verifier_get_session_key_length((SRPVerifier *) client->auth_data)
|
|
!= bytes_M.size()) {
|
|
actionstream << "Server: User " << client->getName()
|
|
<< " at " << getPeerAddress(pkt->getPeerId()).serializeString()
|
|
<< " sent bytes_M with invalid length " << bytes_M.size() << std::endl;
|
|
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_UNEXPECTED_DATA);
|
|
return;
|
|
}
|
|
|
|
unsigned char *bytes_HAMK = 0;
|
|
|
|
srp_verifier_verify_session((SRPVerifier *) client->auth_data,
|
|
(unsigned char *)bytes_M.c_str(), &bytes_HAMK);
|
|
|
|
if (!bytes_HAMK) {
|
|
if (wantSudo) {
|
|
actionstream << "Server: User " << client->getName()
|
|
<< " at " << getPeerAddress(pkt->getPeerId()).serializeString()
|
|
<< " tried to change their password, but supplied wrong"
|
|
<< " (SRP) password for authentication." << std::endl;
|
|
DenySudoAccess(pkt->getPeerId());
|
|
return;
|
|
}
|
|
|
|
std::string ip = getPeerAddress(pkt->getPeerId()).serializeString();
|
|
actionstream << "Server: User " << client->getName()
|
|
<< " at " << ip
|
|
<< " supplied wrong password (auth mechanism: SRP)."
|
|
<< std::endl;
|
|
m_script->on_auth_failure(client->getName(), ip);
|
|
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD);
|
|
return;
|
|
}
|
|
|
|
if (client->create_player_on_auth_success) {
|
|
std::string playername = client->getName();
|
|
m_script->createAuth(playername, client->enc_pwd);
|
|
|
|
std::string checkpwd; // not used, but needed for passing something
|
|
if (!m_script->getAuth(playername, &checkpwd, NULL)) {
|
|
actionstream << "Server: " << playername << " cannot be authenticated"
|
|
<< " (auth handler does not work?)" << std::endl;
|
|
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
|
|
return;
|
|
}
|
|
client->create_player_on_auth_success = false;
|
|
}
|
|
|
|
acceptAuth(pkt->getPeerId(), wantSudo);
|
|
}
|
|
|
|
/*
|
|
* Mod channels
|
|
*/
|
|
|
|
void Server::handleCommand_ModChannelJoin(NetworkPacket *pkt)
|
|
{
|
|
std::string channel_name;
|
|
*pkt >> channel_name;
|
|
|
|
NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(),
|
|
pkt->getPeerId());
|
|
|
|
// Send signal to client to notify join succeed or not
|
|
if (g_settings->getBool("enable_mod_channels") &&
|
|
m_modchannel_mgr->joinChannel(channel_name, pkt->getPeerId())) {
|
|
resp_pkt << (u8) MODCHANNEL_SIGNAL_JOIN_OK;
|
|
infostream << "Peer " << pkt->getPeerId() << " joined channel " << channel_name
|
|
<< std::endl;
|
|
}
|
|
else {
|
|
resp_pkt << (u8)MODCHANNEL_SIGNAL_JOIN_FAILURE;
|
|
infostream << "Peer " << pkt->getPeerId() << " tried to join channel "
|
|
<< channel_name << ", but was already registered." << std::endl;
|
|
}
|
|
resp_pkt << channel_name;
|
|
Send(&resp_pkt);
|
|
}
|
|
|
|
void Server::handleCommand_ModChannelLeave(NetworkPacket *pkt)
|
|
{
|
|
std::string channel_name;
|
|
*pkt >> channel_name;
|
|
|
|
NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(),
|
|
pkt->getPeerId());
|
|
|
|
// Send signal to client to notify join succeed or not
|
|
if (g_settings->getBool("enable_mod_channels") &&
|
|
m_modchannel_mgr->leaveChannel(channel_name, pkt->getPeerId())) {
|
|
resp_pkt << (u8)MODCHANNEL_SIGNAL_LEAVE_OK;
|
|
infostream << "Peer " << pkt->getPeerId() << " left channel " << channel_name
|
|
<< std::endl;
|
|
} else {
|
|
resp_pkt << (u8) MODCHANNEL_SIGNAL_LEAVE_FAILURE;
|
|
infostream << "Peer " << pkt->getPeerId() << " left channel " << channel_name
|
|
<< ", but was not registered." << std::endl;
|
|
}
|
|
resp_pkt << channel_name;
|
|
Send(&resp_pkt);
|
|
}
|
|
|
|
void Server::handleCommand_ModChannelMsg(NetworkPacket *pkt)
|
|
{
|
|
std::string channel_name, channel_msg;
|
|
*pkt >> channel_name >> channel_msg;
|
|
|
|
verbosestream << "Mod channel message received from peer " << pkt->getPeerId()
|
|
<< " on channel " << channel_name << " message: " << channel_msg << std::endl;
|
|
|
|
// If mod channels are not enabled, discard message
|
|
if (!g_settings->getBool("enable_mod_channels")) {
|
|
return;
|
|
}
|
|
|
|
// If channel not registered, signal it and ignore message
|
|
if (!m_modchannel_mgr->channelRegistered(channel_name)) {
|
|
NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_SIGNAL, 1 + 2 + channel_name.size(),
|
|
pkt->getPeerId());
|
|
resp_pkt << (u8)MODCHANNEL_SIGNAL_CHANNEL_NOT_REGISTERED << channel_name;
|
|
Send(&resp_pkt);
|
|
return;
|
|
}
|
|
|
|
// @TODO: filter, rate limit
|
|
|
|
broadcastModChannelMessage(channel_name, channel_msg, pkt->getPeerId());
|
|
}
|