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This commit moves noise calculation to the functions where the noise is actually required, increasing the separation of concerns and level of interdependency for each mapgen method. Valleys Mapgen is left unmodified.
97 lines
2.3 KiB
C++
97 lines
2.3 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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Copyright (C) 2010-2015 paramat, Matt Gregory
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MAPGEN_FLAT_HEADER
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#define MAPGEN_FLAT_HEADER
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#include "mapgen.h"
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/////// Mapgen Flat flags
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#define MGFLAT_LAKES 0x01
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#define MGFLAT_HILLS 0x02
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class BiomeManager;
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extern FlagDesc flagdesc_mapgen_flat[];
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struct MapgenFlatParams : public MapgenSpecificParams {
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u32 spflags;
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s16 ground_level;
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s16 large_cave_depth;
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float cave_width;
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float lake_threshold;
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float lake_steepness;
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float hill_threshold;
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float hill_steepness;
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NoiseParams np_terrain;
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NoiseParams np_filler_depth;
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NoiseParams np_cave1;
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NoiseParams np_cave2;
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MapgenFlatParams();
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~MapgenFlatParams() {}
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void readParams(const Settings *settings);
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void writeParams(Settings *settings) const;
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};
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class MapgenFlat : public MapgenBasic {
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public:
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u32 spflags;
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s16 ground_level;
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s16 large_cave_depth;
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float lake_threshold;
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float lake_steepness;
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float hill_threshold;
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float hill_steepness;
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Noise *noise_terrain;
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content_t c_lava_source;
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content_t c_ice;
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content_t c_cobble;
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content_t c_stair_cobble;
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content_t c_mossycobble;
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content_t c_sandstonebrick;
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content_t c_stair_sandstonebrick;
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MapgenFlat(int mapgenid, MapgenParams *params, EmergeManager *emerge);
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~MapgenFlat();
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virtual void makeChunk(BlockMakeData *data);
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int getSpawnLevelAtPoint(v2s16 p);
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s16 generateTerrain();
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};
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struct MapgenFactoryFlat : public MapgenFactory {
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Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge)
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{
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return new MapgenFlat(mgid, params, emerge);
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};
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MapgenSpecificParams *createMapgenParams()
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{
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return new MapgenFlatParams();
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};
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};
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#endif
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