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41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2010-2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
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#pragma once
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#include <functional>
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#include <vector>
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#include "../activeobjectmgr.h"
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#include "serveractiveobject.h"
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namespace server
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{
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class ActiveObjectMgr final : public ::ActiveObjectMgr<ServerActiveObject>
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{
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public:
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~ActiveObjectMgr() override;
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// If cb returns true, the obj will be deleted
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void clearIf(const std::function<bool(ServerActiveObject *, u16)> &cb);
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void step(float dtime,
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const std::function<void(ServerActiveObject *)> &f) override;
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bool registerObject(std::unique_ptr<ServerActiveObject> obj) override;
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void removeObject(u16 id) override;
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void invalidateActiveObjectObserverCaches();
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void getObjectsInsideRadius(const v3f &pos, float radius,
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std::vector<ServerActiveObject *> &result,
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std::function<bool(ServerActiveObject *obj)> include_obj_cb);
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void getObjectsInArea(const aabb3f &box,
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std::vector<ServerActiveObject *> &result,
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std::function<bool(ServerActiveObject *obj)> include_obj_cb);
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void getAddedActiveObjectsAroundPos(
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const v3f &player_pos, const std::string &player_name,
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f32 radius, f32 player_radius,
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const std::set<u16> ¤t_objects,
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std::vector<u16> &added_objects);
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};
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} // namespace server
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