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luanti/src/server/activeobjectmgr.h

41 lines
1.3 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2010-2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
#pragma once
#include <functional>
#include <vector>
#include "../activeobjectmgr.h"
#include "serveractiveobject.h"
namespace server
{
class ActiveObjectMgr final : public ::ActiveObjectMgr<ServerActiveObject>
{
public:
~ActiveObjectMgr() override;
// If cb returns true, the obj will be deleted
void clearIf(const std::function<bool(ServerActiveObject *, u16)> &cb);
void step(float dtime,
const std::function<void(ServerActiveObject *)> &f) override;
bool registerObject(std::unique_ptr<ServerActiveObject> obj) override;
void removeObject(u16 id) override;
void invalidateActiveObjectObserverCaches();
void getObjectsInsideRadius(const v3f &pos, float radius,
std::vector<ServerActiveObject *> &result,
std::function<bool(ServerActiveObject *obj)> include_obj_cb);
void getObjectsInArea(const aabb3f &box,
std::vector<ServerActiveObject *> &result,
std::function<bool(ServerActiveObject *obj)> include_obj_cb);
void getAddedActiveObjectsAroundPos(
const v3f &player_pos, const std::string &player_name,
f32 radius, f32 player_radius,
const std::set<u16> &current_objects,
std::vector<u16> &added_objects);
};
} // namespace server