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	* Add uniform for frame delta time * Adjust exposure in logarithmic (EV) space * Add network support and LUA API * Add testing mod
		
			
				
	
	
		
			12 lines
		
	
	
		
			183 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			183 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#ifdef GL_ES
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varying mediump vec2 varTexCoord;
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#else
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centroid varying vec2 varTexCoord;
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#endif
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void main(void)
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{
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	varTexCoord.st = inTexCoord0.st;
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	gl_Position = inVertexPosition;
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}
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