mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			275 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			275 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2002-2012 Nikolaus Gebhardt
 | 
						|
// This file is part of the "Irrlicht Engine".
 | 
						|
// For conditions of distribution and use, see copyright notice in irrlicht.h
 | 
						|
 | 
						|
#pragma once
 | 
						|
 | 
						|
#include "irrArray.h"
 | 
						|
#include "IMeshBuffer.h"
 | 
						|
 | 
						|
namespace irr
 | 
						|
{
 | 
						|
namespace scene
 | 
						|
{
 | 
						|
//! Template implementation of the IMeshBuffer interface
 | 
						|
template <class T>
 | 
						|
class CMeshBuffer : public IMeshBuffer
 | 
						|
{
 | 
						|
public:
 | 
						|
	//! Default constructor for empty meshbuffer
 | 
						|
	CMeshBuffer() :
 | 
						|
			ChangedID_Vertex(1), ChangedID_Index(1), MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER), HWBuffer(NULL), PrimitiveType(EPT_TRIANGLES)
 | 
						|
	{
 | 
						|
#ifdef _DEBUG
 | 
						|
		setDebugName("CMeshBuffer");
 | 
						|
#endif
 | 
						|
	}
 | 
						|
 | 
						|
	//! Get material of this meshbuffer
 | 
						|
	/** \return Material of this buffer */
 | 
						|
	const video::SMaterial &getMaterial() const override
 | 
						|
	{
 | 
						|
		return Material;
 | 
						|
	}
 | 
						|
 | 
						|
	//! Get material of this meshbuffer
 | 
						|
	/** \return Material of this buffer */
 | 
						|
	video::SMaterial &getMaterial() override
 | 
						|
	{
 | 
						|
		return Material;
 | 
						|
	}
 | 
						|
 | 
						|
	//! Get pointer to vertices
 | 
						|
	/** \return Pointer to vertices. */
 | 
						|
	const void *getVertices() const override
 | 
						|
	{
 | 
						|
		return Vertices.const_pointer();
 | 
						|
	}
 | 
						|
 | 
						|
	//! Get pointer to vertices
 | 
						|
	/** \return Pointer to vertices. */
 | 
						|
	void *getVertices() override
 | 
						|
	{
 | 
						|
		return Vertices.pointer();
 | 
						|
	}
 | 
						|
 | 
						|
	//! Get number of vertices
 | 
						|
	/** \return Number of vertices. */
 | 
						|
	u32 getVertexCount() const override
 | 
						|
	{
 | 
						|
		return Vertices.size();
 | 
						|
	}
 | 
						|
 | 
						|
	//! Get type of index data which is stored in this meshbuffer.
 | 
						|
	/** \return Index type of this buffer. */
 | 
						|
	video::E_INDEX_TYPE getIndexType() const override
 | 
						|
	{
 | 
						|
		return video::EIT_16BIT;
 | 
						|
	}
 | 
						|
 | 
						|
	//! Get pointer to indices
 | 
						|
	/** \return Pointer to indices. */
 | 
						|
	const u16 *getIndices() const override
 | 
						|
	{
 | 
						|
		return Indices.const_pointer();
 | 
						|
	}
 | 
						|
 | 
						|
	//! Get pointer to indices
 | 
						|
	/** \return Pointer to indices. */
 | 
						|
	u16 *getIndices() override
 | 
						|
	{
 | 
						|
		return Indices.pointer();
 | 
						|
	}
 | 
						|
 | 
						|
	//! Get number of indices
 | 
						|
	/** \return Number of indices. */
 | 
						|
	u32 getIndexCount() const override
 | 
						|
	{
 | 
						|
		return Indices.size();
 | 
						|
	}
 | 
						|
 | 
						|
	//! Get the axis aligned bounding box
 | 
						|
	/** \return Axis aligned bounding box of this buffer. */
 | 
						|
	const core::aabbox3d<f32> &getBoundingBox() const override
 | 
						|
	{
 | 
						|
		return BoundingBox;
 | 
						|
	}
 | 
						|
 | 
						|
	//! Set the axis aligned bounding box
 | 
						|
	/** \param box New axis aligned bounding box for this buffer. */
 | 
						|
	//! set user axis aligned bounding box
 | 
						|
	void setBoundingBox(const core::aabbox3df &box) override
 | 
						|
	{
 | 
						|
		BoundingBox = box;
 | 
						|
	}
 | 
						|
 | 
						|
	//! Recalculate the bounding box.
 | 
						|
	/** should be called if the mesh changed. */
 | 
						|
	void recalculateBoundingBox() override
 | 
						|
	{
 | 
						|
		if (!Vertices.empty()) {
 | 
						|
			BoundingBox.reset(Vertices[0].Pos);
 | 
						|
			const irr::u32 vsize = Vertices.size();
 | 
						|
			for (u32 i = 1; i < vsize; ++i)
 | 
						|
				BoundingBox.addInternalPoint(Vertices[i].Pos);
 | 
						|
		} else
 | 
						|
			BoundingBox.reset(0, 0, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	//! Get type of vertex data stored in this buffer.
 | 
						|
	/** \return Type of vertex data. */
 | 
						|
	video::E_VERTEX_TYPE getVertexType() const override
 | 
						|
	{
 | 
						|
		return T::getType();
 | 
						|
	}
 | 
						|
 | 
						|
	//! returns position of vertex i
 | 
						|
	const core::vector3df &getPosition(u32 i) const override
 | 
						|
	{
 | 
						|
		return Vertices[i].Pos;
 | 
						|
	}
 | 
						|
 | 
						|
	//! returns position of vertex i
 | 
						|
	core::vector3df &getPosition(u32 i) override
 | 
						|
	{
 | 
						|
		return Vertices[i].Pos;
 | 
						|
	}
 | 
						|
 | 
						|
	//! returns normal of vertex i
 | 
						|
	const core::vector3df &getNormal(u32 i) const override
 | 
						|
	{
 | 
						|
		return Vertices[i].Normal;
 | 
						|
	}
 | 
						|
 | 
						|
	//! returns normal of vertex i
 | 
						|
	core::vector3df &getNormal(u32 i) override
 | 
						|
	{
 | 
						|
		return Vertices[i].Normal;
 | 
						|
	}
 | 
						|
 | 
						|
	//! returns texture coord of vertex i
 | 
						|
	const core::vector2df &getTCoords(u32 i) const override
 | 
						|
	{
 | 
						|
		return Vertices[i].TCoords;
 | 
						|
	}
 | 
						|
 | 
						|
	//! returns texture coord of vertex i
 | 
						|
	core::vector2df &getTCoords(u32 i) override
 | 
						|
	{
 | 
						|
		return Vertices[i].TCoords;
 | 
						|
	}
 | 
						|
 | 
						|
	//! Append the vertices and indices to the current buffer
 | 
						|
	/** Only works for compatible types, i.e. either the same type
 | 
						|
	or the main buffer is of standard type. Otherwise, behavior is
 | 
						|
	undefined.
 | 
						|
	*/
 | 
						|
	void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override
 | 
						|
	{
 | 
						|
		if (vertices == getVertices())
 | 
						|
			return;
 | 
						|
 | 
						|
		const u32 vertexCount = getVertexCount();
 | 
						|
		u32 i;
 | 
						|
 | 
						|
		Vertices.reallocate(vertexCount + numVertices);
 | 
						|
		for (i = 0; i < numVertices; ++i) {
 | 
						|
			Vertices.push_back(static_cast<const T *>(vertices)[i]);
 | 
						|
			BoundingBox.addInternalPoint(static_cast<const T *>(vertices)[i].Pos);
 | 
						|
		}
 | 
						|
 | 
						|
		Indices.reallocate(getIndexCount() + numIndices);
 | 
						|
		for (i = 0; i < numIndices; ++i) {
 | 
						|
			Indices.push_back(indices[i] + vertexCount);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	//! get the current hardware mapping hint
 | 
						|
	E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
 | 
						|
	{
 | 
						|
		return MappingHint_Vertex;
 | 
						|
	}
 | 
						|
 | 
						|
	//! get the current hardware mapping hint
 | 
						|
	E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
 | 
						|
	{
 | 
						|
		return MappingHint_Index;
 | 
						|
	}
 | 
						|
 | 
						|
	//! set the hardware mapping hint, for driver
 | 
						|
	void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
 | 
						|
	{
 | 
						|
		if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
 | 
						|
			MappingHint_Vertex = NewMappingHint;
 | 
						|
		if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
 | 
						|
			MappingHint_Index = NewMappingHint;
 | 
						|
	}
 | 
						|
 | 
						|
	//! Describe what kind of primitive geometry is used by the meshbuffer
 | 
						|
	void setPrimitiveType(E_PRIMITIVE_TYPE type) override
 | 
						|
	{
 | 
						|
		PrimitiveType = type;
 | 
						|
	}
 | 
						|
 | 
						|
	//! Get the kind of primitive geometry which is used by the meshbuffer
 | 
						|
	E_PRIMITIVE_TYPE getPrimitiveType() const override
 | 
						|
	{
 | 
						|
		return PrimitiveType;
 | 
						|
	}
 | 
						|
 | 
						|
	//! flags the mesh as changed, reloads hardware buffers
 | 
						|
	void setDirty(E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
 | 
						|
	{
 | 
						|
		if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
 | 
						|
			++ChangedID_Vertex;
 | 
						|
		if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
 | 
						|
			++ChangedID_Index;
 | 
						|
	}
 | 
						|
 | 
						|
	//! Get the currently used ID for identification of changes.
 | 
						|
	/** This shouldn't be used for anything outside the VideoDriver. */
 | 
						|
	u32 getChangedID_Vertex() const override { return ChangedID_Vertex; }
 | 
						|
 | 
						|
	//! Get the currently used ID for identification of changes.
 | 
						|
	/** This shouldn't be used for anything outside the VideoDriver. */
 | 
						|
	u32 getChangedID_Index() const override { return ChangedID_Index; }
 | 
						|
 | 
						|
	void setHWBuffer(void *ptr) const override
 | 
						|
	{
 | 
						|
		HWBuffer = ptr;
 | 
						|
	}
 | 
						|
 | 
						|
	void *getHWBuffer() const override
 | 
						|
	{
 | 
						|
		return HWBuffer;
 | 
						|
	}
 | 
						|
 | 
						|
	u32 ChangedID_Vertex;
 | 
						|
	u32 ChangedID_Index;
 | 
						|
 | 
						|
	//! hardware mapping hint
 | 
						|
	E_HARDWARE_MAPPING MappingHint_Vertex;
 | 
						|
	E_HARDWARE_MAPPING MappingHint_Index;
 | 
						|
	mutable void *HWBuffer;
 | 
						|
 | 
						|
	//! Material for this meshbuffer.
 | 
						|
	video::SMaterial Material;
 | 
						|
	//! Vertices of this buffer
 | 
						|
	core::array<T> Vertices;
 | 
						|
	//! Indices into the vertices of this buffer.
 | 
						|
	core::array<u16> Indices;
 | 
						|
	//! Bounding box of this meshbuffer.
 | 
						|
	core::aabbox3d<f32> BoundingBox;
 | 
						|
	//! Primitive type used for rendering (triangles, lines, ...)
 | 
						|
	E_PRIMITIVE_TYPE PrimitiveType;
 | 
						|
};
 | 
						|
 | 
						|
//! Standard meshbuffer
 | 
						|
typedef CMeshBuffer<video::S3DVertex> SMeshBuffer;
 | 
						|
//! Meshbuffer with two texture coords per vertex, e.g. for lightmaps
 | 
						|
typedef CMeshBuffer<video::S3DVertex2TCoords> SMeshBufferLightMap;
 | 
						|
//! Meshbuffer with vertices having tangents stored, e.g. for normal mapping
 | 
						|
typedef CMeshBuffer<video::S3DVertexTangents> SMeshBufferTangents;
 | 
						|
} // end namespace scene
 | 
						|
} // end namespace irr
 |