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			22 lines
		
	
	
		
			737 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			737 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
| local gamepath = core.get_builtin_path() .. "game" .. DIR_DELIM
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| local commonpath = core.get_builtin_path() .. "common" .. DIR_DELIM
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| local epath = core.get_builtin_path() .. "emerge" .. DIR_DELIM
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| 
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| local builtin_shared = {}
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| 
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| -- Import parts shared with "game" environment
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| dofile(gamepath .. "constants.lua")
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| assert(loadfile(commonpath .. "item_s.lua"))(builtin_shared)
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| dofile(gamepath .. "misc_s.lua")
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| dofile(gamepath .. "features.lua")
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| dofile(gamepath .. "voxelarea.lua")
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| 
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| -- Now for our own stuff
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| assert(loadfile(commonpath .. "register.lua"))(builtin_shared)
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| assert(loadfile(epath .. "register.lua"))(builtin_shared)
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| dofile(epath .. "env.lua")
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| 
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| builtin_shared.cache_content_ids()
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| 
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| core.log("info", "Initialized emerge Lua environment")
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