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				synced 2025-10-30 15:05:32 +01:00 
			
		
		
		
	This makes the functions a bit faster since they don't have to recreate the tables every invocation, and makes the code more readable. Also, document `wallmounted_to_dir`. The function was implemented but not documented in `lua_api.txt`.
		
			
				
	
	
		
			647 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			647 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- Minetest: builtin/item.lua
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| 
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| local function copy_pointed_thing(pointed_thing)
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| 	return {
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| 		type  = pointed_thing.type,
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| 		above = vector.new(pointed_thing.above),
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| 		under = vector.new(pointed_thing.under),
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| 		ref   = pointed_thing.ref,
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| 	}
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| end
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| 
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| --
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| -- Item definition helpers
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| --
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| 
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| function core.inventorycube(img1, img2, img3)
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| 	img2 = img2 or img1
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| 	img3 = img3 or img1
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| 	return "[inventorycube"
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| 			.. "{" .. img1:gsub("%^", "&")
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| 			.. "{" .. img2:gsub("%^", "&")
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| 			.. "{" .. img3:gsub("%^", "&")
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| end
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| 
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| function core.get_pointed_thing_position(pointed_thing, above)
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| 	if pointed_thing.type == "node" then
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| 		if above then
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| 			-- The position where a node would be placed
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| 			return pointed_thing.above
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| 		end
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| 		-- The position where a node would be dug
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| 		return pointed_thing.under
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| 	elseif pointed_thing.type == "object" then
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| 		return pointed_thing.ref and pointed_thing.ref:getpos()
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| 	end
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| end
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| 
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| function core.dir_to_facedir(dir, is6d)
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| 	--account for y if requested
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| 	if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
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| 
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| 		--from above
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| 		if dir.y < 0 then
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| 			if math.abs(dir.x) > math.abs(dir.z) then
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| 				if dir.x < 0 then
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| 					return 19
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| 				else
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| 					return 13
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| 				end
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| 			else
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| 				if dir.z < 0 then
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| 					return 10
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| 				else
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| 					return 4
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| 				end
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| 			end
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| 
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| 		--from below
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| 		else
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| 			if math.abs(dir.x) > math.abs(dir.z) then
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| 				if dir.x < 0 then
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| 					return 15
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| 				else
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| 					return 17
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| 				end
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| 			else
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| 				if dir.z < 0 then
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| 					return 6
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| 				else
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| 					return 8
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| 				end
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| 			end
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| 		end
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| 
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| 	--otherwise, place horizontally
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| 	elseif math.abs(dir.x) > math.abs(dir.z) then
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| 		if dir.x < 0 then
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| 			return 3
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| 		else
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| 			return 1
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| 		end
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| 	else
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| 		if dir.z < 0 then
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| 			return 2
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| 		else
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| 			return 0
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| 		end
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| 	end
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| end
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| 
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| -- Table of possible dirs
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| local facedir_to_dir = {
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| 	{x= 0, y=0,  z= 1},
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| 	{x= 1, y=0,  z= 0},
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| 	{x= 0, y=0,  z=-1},
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| 	{x=-1, y=0,  z= 0},
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| 	{x= 0, y=-1, z= 0},
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| 	{x= 0, y=1,  z= 0},
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| }
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| -- Mapping from facedir value to index in facedir_to_dir.
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| local facedir_to_dir_map = {
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| 	[0]=1, 2, 3, 4,
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| 	5, 2, 6, 4,
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| 	6, 2, 5, 4,
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| 	1, 5, 3, 6,
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| 	1, 6, 3, 5,
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| 	1, 4, 3, 2,
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| }
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| function core.facedir_to_dir(facedir)
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| 	return facedir_to_dir[facedir_to_dir_map[facedir]]
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| end
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| 
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| function core.dir_to_wallmounted(dir)
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| 	if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
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| 		if dir.y < 0 then
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| 			return 1
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| 		else
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| 			return 0
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| 		end
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| 	elseif math.abs(dir.x) > math.abs(dir.z) then
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| 		if dir.x < 0 then
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| 			return 3
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| 		else
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| 			return 2
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| 		end
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| 	else
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| 		if dir.z < 0 then
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| 			return 5
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| 		else
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| 			return 4
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| 		end
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| 	end
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| end
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| 
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| -- table of dirs in wallmounted order
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| local wallmounted_to_dir = {
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| 	[0] = {x = 0, y = 1, z = 0},
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| 	{x =  0, y = -1, z =  0},
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| 	{x =  1, y =  0, z =  0},
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| 	{x = -1, y =  0, z =  0},
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| 	{x =  0, y =  0, z =  1},
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| 	{x =  0, y =  0, z = -1},
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| }
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| function core.wallmounted_to_dir(wallmounted)
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| 	return wallmounted_to_dir[wallmounted]
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| end
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| 
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| function core.get_node_drops(nodename, toolname)
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| 	local drop = ItemStack({name=nodename}):get_definition().drop
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| 	if drop == nil then
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| 		-- default drop
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| 		return {nodename}
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| 	elseif type(drop) == "string" then
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| 		-- itemstring drop
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| 		return {drop}
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| 	elseif drop.items == nil then
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| 		-- drop = {} to disable default drop
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| 		return {}
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| 	end
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| 
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| 	-- Extended drop table
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| 	local got_items = {}
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| 	local got_count = 0
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| 	local _, item, tool
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| 	for _, item in ipairs(drop.items) do
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| 		local good_rarity = true
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| 		local good_tool = true
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| 		if item.rarity ~= nil then
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| 			good_rarity = item.rarity < 1 or math.random(item.rarity) == 1
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| 		end
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| 		if item.tools ~= nil then
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| 			good_tool = false
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| 			for _, tool in ipairs(item.tools) do
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| 				if tool:sub(1, 1) == '~' then
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| 					good_tool = toolname:find(tool:sub(2)) ~= nil
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| 				else
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| 					good_tool = toolname == tool
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| 				end
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| 				if good_tool then
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| 					break
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| 				end
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| 			end
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|         	end
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| 		if good_rarity and good_tool then
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| 			got_count = got_count + 1
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| 			for _, add_item in ipairs(item.items) do
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| 				got_items[#got_items+1] = add_item
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| 			end
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| 			if drop.max_items ~= nil and got_count == drop.max_items then
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| 				break
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| 			end
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| 		end
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| 	end
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| 	return got_items
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| end
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| 
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| function core.item_place_node(itemstack, placer, pointed_thing, param2)
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| 	local item = itemstack:peek_item()
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| 	local def = itemstack:get_definition()
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| 	if def.type ~= "node" or pointed_thing.type ~= "node" then
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| 		return itemstack, false
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| 	end
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| 
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| 	local under = pointed_thing.under
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| 	local oldnode_under = core.get_node_or_nil(under)
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| 	local above = pointed_thing.above
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| 	local oldnode_above = core.get_node_or_nil(above)
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| 
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| 	if not oldnode_under or not oldnode_above then
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| 		core.log("info", placer:get_player_name() .. " tried to place"
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| 			.. " node in unloaded position " .. core.pos_to_string(above))
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| 		return itemstack, false
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| 	end
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| 
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| 	local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
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| 	olddef_under = olddef_under or core.nodedef_default
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| 	local olddef_above = ItemStack({name=oldnode_above.name}):get_definition()
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| 	olddef_above = olddef_above or core.nodedef_default
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| 
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| 	if not olddef_above.buildable_to and not olddef_under.buildable_to then
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| 		core.log("info", placer:get_player_name() .. " tried to place"
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| 			.. " node in invalid position " .. core.pos_to_string(above)
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| 			.. ", replacing " .. oldnode_above.name)
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| 		return itemstack, false
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| 	end
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| 
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| 	-- Place above pointed node
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| 	local place_to = {x = above.x, y = above.y, z = above.z}
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| 
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| 	-- If node under is buildable_to, place into it instead (eg. snow)
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| 	if olddef_under.buildable_to then
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| 		core.log("info", "node under is buildable to")
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| 		place_to = {x = under.x, y = under.y, z = under.z}
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| 	end
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| 
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| 	if core.is_protected(place_to, placer:get_player_name()) then
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| 		core.log("action", placer:get_player_name()
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| 				.. " tried to place " .. def.name
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| 				.. " at protected position "
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| 				.. core.pos_to_string(place_to))
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| 		core.record_protection_violation(place_to, placer:get_player_name())
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| 		return itemstack
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| 	end
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| 
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| 	core.log("action", placer:get_player_name() .. " places node "
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| 		.. def.name .. " at " .. core.pos_to_string(place_to))
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| 
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| 	local oldnode = core.get_node(place_to)
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| 	local newnode = {name = def.name, param1 = 0, param2 = param2}
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| 
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| 	-- Calculate direction for wall mounted stuff like torches and signs
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| 	if def.paramtype2 == 'wallmounted' and not param2 then
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| 		local dir = {
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| 			x = under.x - above.x,
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| 			y = under.y - above.y,
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| 			z = under.z - above.z
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| 		}
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| 		newnode.param2 = core.dir_to_wallmounted(dir)
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| 	-- Calculate the direction for furnaces and chests and stuff
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| 	elseif def.paramtype2 == 'facedir' and not param2 then
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| 		local placer_pos = placer:getpos()
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| 		if placer_pos then
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| 			local dir = {
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| 				x = above.x - placer_pos.x,
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| 				y = above.y - placer_pos.y,
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| 				z = above.z - placer_pos.z
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| 			}
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| 			newnode.param2 = core.dir_to_facedir(dir)
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| 			core.log("action", "facedir: " .. newnode.param2)
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| 		end
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| 	end
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| 
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| 	-- Check if the node is attached and if it can be placed there
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| 	if core.get_item_group(def.name, "attached_node") ~= 0 and
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| 		not check_attached_node(place_to, newnode) then
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| 		core.log("action", "attached node " .. def.name ..
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| 			" can not be placed at " .. core.pos_to_string(place_to))
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| 		return itemstack, false
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| 	end
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| 
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| 	-- Add node and update
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| 	core.add_node(place_to, newnode)
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| 
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| 	local take_item = true
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| 
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| 	-- Run callback
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| 	if def.after_place_node then
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| 		-- Deepcopy place_to and pointed_thing because callback can modify it
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| 		local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
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| 		local pointed_thing_copy = copy_pointed_thing(pointed_thing)
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| 		if def.after_place_node(place_to_copy, placer, itemstack,
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| 				pointed_thing_copy) then
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| 			take_item = false
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| 		end
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| 	end
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| 
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| 	-- Run script hook
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| 	local _, callback
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| 	for _, callback in ipairs(core.registered_on_placenodes) do
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| 		-- Deepcopy pos, node and pointed_thing because callback can modify them
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| 		local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
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| 		local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
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| 		local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
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| 		local pointed_thing_copy = copy_pointed_thing(pointed_thing)
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| 		if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
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| 			take_item = false
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| 		end
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| 	end
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| 
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| 	if take_item then
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| 		itemstack:take_item()
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| 	end
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| 	return itemstack, true
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| end
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| 
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| function core.item_place_object(itemstack, placer, pointed_thing)
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| 	local pos = core.get_pointed_thing_position(pointed_thing, true)
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| 	if pos ~= nil then
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| 		local item = itemstack:take_item()
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| 		core.add_item(pos, item)
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| 	end
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| 	return itemstack
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| end
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| 
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| function core.item_place(itemstack, placer, pointed_thing, param2)
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| 	-- Call on_rightclick if the pointed node defines it
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| 	if pointed_thing.type == "node" and placer and
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| 			not placer:get_player_control().sneak then
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| 		local n = core.get_node(pointed_thing.under)
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| 		local nn = n.name
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| 		if core.registered_nodes[nn] and core.registered_nodes[nn].on_rightclick then
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| 			return core.registered_nodes[nn].on_rightclick(pointed_thing.under, n,
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| 					placer, itemstack, pointed_thing) or itemstack, false
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| 		end
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| 	end
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| 
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| 	if itemstack:get_definition().type == "node" then
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| 		return core.item_place_node(itemstack, placer, pointed_thing, param2)
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| 	end
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| 	return itemstack
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| end
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| 
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| function core.item_secondary_use(itemstack, placer)
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| 	return itemstack
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| end
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| 
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| function core.item_drop(itemstack, dropper, pos)
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| 	if dropper and dropper:is_player() then
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| 		local v = dropper:get_look_dir()
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| 		local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
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| 		local cs = itemstack:get_count()
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| 		if dropper:get_player_control().sneak then
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| 			cs = 1
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| 		end
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| 		local item = itemstack:take_item(cs)
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| 		local obj = core.add_item(p, item)
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| 		if obj then
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| 			v.x = v.x*2
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| 			v.y = v.y*2 + 2
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| 			v.z = v.z*2
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| 			obj:setvelocity(v)
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| 			obj:get_luaentity().dropped_by = dropper:get_player_name()
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| 			return itemstack
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| 		end
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| 
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| 	else
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| 		if core.add_item(pos, itemstack) then
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| 			return itemstack
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| 		end
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| 	end
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| 	-- If we reach this, adding the object to the
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| 	-- environment failed
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| end
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| 
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| function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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| 	for _, callback in pairs(core.registered_on_item_eats) do
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| 		local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing)
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| 		if result then
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| 			return result
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| 		end
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| 	end
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| 	if itemstack:take_item() ~= nil then
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| 		user:set_hp(user:get_hp() + hp_change)
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| 
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| 		if replace_with_item then
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| 			if itemstack:is_empty() then
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| 				itemstack:add_item(replace_with_item)
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| 			else
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| 				local inv = user:get_inventory()
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| 				if inv:room_for_item("main", {name=replace_with_item}) then
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| 					inv:add_item("main", replace_with_item)
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| 				else
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| 					local pos = user:getpos()
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| 					pos.y = math.floor(pos.y + 0.5)
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| 					core.add_item(pos, replace_with_item)
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| 				end
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| 			end
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| 		end
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| 	end
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| 	return itemstack
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| end
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| 
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| function core.item_eat(hp_change, replace_with_item)
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| 	return function(itemstack, user, pointed_thing)  -- closure
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| 		return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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| 	end
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| end
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| 
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| function core.node_punch(pos, node, puncher, pointed_thing)
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| 	-- Run script hook
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| 	for _, callback in ipairs(core.registered_on_punchnodes) do
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| 		-- Copy pos and node because callback can modify them
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| 		local pos_copy = vector.new(pos)
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| 		local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
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| 		local pointed_thing_copy = pointed_thing and copy_pointed_thing(pointed_thing) or nil
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| 		callback(pos_copy, node_copy, puncher, pointed_thing_copy)
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| 	end
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| end
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| 
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| function core.handle_node_drops(pos, drops, digger)
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| 	-- Add dropped items to object's inventory
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| 	if digger:get_inventory() then
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| 		local _, dropped_item
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| 		for _, dropped_item in ipairs(drops) do
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| 			local left = digger:get_inventory():add_item("main", dropped_item)
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| 			if not left:is_empty() then
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| 				local p = {
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| 					x = pos.x + math.random()/2-0.25,
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| 					y = pos.y + math.random()/2-0.25,
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| 					z = pos.z + math.random()/2-0.25,
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| 				}
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| 				core.add_item(p, left)
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| 			end
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| 		end
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| 	end
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| end
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| 
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| function core.node_dig(pos, node, digger)
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| 	local def = ItemStack({name=node.name}):get_definition()
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| 	if not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
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| 		core.log("info", digger:get_player_name() .. " tried to dig "
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| 			.. node.name .. " which is not diggable "
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| 			.. core.pos_to_string(pos))
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| 		return
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| 	end
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| 
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| 	if core.is_protected(pos, digger:get_player_name()) then
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| 		core.log("action", digger:get_player_name()
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| 				.. " tried to dig " .. node.name
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| 				.. " at protected position "
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| 				.. core.pos_to_string(pos))
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| 		core.record_protection_violation(pos, digger:get_player_name())
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| 		return
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| 	end
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| 
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| 	core.log('action', digger:get_player_name() .. " digs "
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| 		.. node.name .. " at " .. core.pos_to_string(pos))
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| 
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| 	local wielded = digger:get_wielded_item()
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| 	local drops = core.get_node_drops(node.name, wielded:get_name())
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| 
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| 	local wdef = wielded:get_definition()
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| 	local tp = wielded:get_tool_capabilities()
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| 	local dp = core.get_dig_params(def.groups, tp)
 | |
| 	if wdef and wdef.after_use then
 | |
| 		wielded = wdef.after_use(wielded, digger, node, dp) or wielded
 | |
| 	else
 | |
| 		-- Wear out tool
 | |
| 		if not core.setting_getbool("creative_mode") then
 | |
| 			wielded:add_wear(dp.wear)
 | |
| 		end
 | |
| 	end
 | |
| 	digger:set_wielded_item(wielded)
 | |
| 
 | |
| 	-- Handle drops
 | |
| 	core.handle_node_drops(pos, drops, digger)
 | |
| 
 | |
| 	local oldmetadata = nil
 | |
| 	if def.after_dig_node then
 | |
| 		oldmetadata = core.get_meta(pos):to_table()
 | |
| 	end
 | |
| 
 | |
| 	-- Remove node and update
 | |
| 	core.remove_node(pos)
 | |
| 
 | |
| 	-- Run callback
 | |
| 	if def.after_dig_node then
 | |
| 		-- Copy pos and node because callback can modify them
 | |
| 		local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
 | |
| 		local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
 | |
| 		def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
 | |
| 	end
 | |
| 
 | |
| 	-- Run script hook
 | |
| 	local _, callback
 | |
| 	for _, callback in ipairs(core.registered_on_dignodes) do
 | |
| 		local origin = core.callback_origins[callback]
 | |
| 		if origin then
 | |
| 			core.set_last_run_mod(origin.mod)
 | |
| 			--print("Running " .. tostring(callback) ..
 | |
| 			--	" (a " .. origin.name .. " callback in " .. origin.mod .. ")")
 | |
| 		else
 | |
| 			--print("No data associated with callback")
 | |
| 		end
 | |
| 
 | |
| 		-- Copy pos and node because callback can modify them
 | |
| 		local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
 | |
| 		local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
 | |
| 		callback(pos_copy, node_copy, digger)
 | |
| 	end
 | |
| end
 | |
| 
 | |
| -- This is used to allow mods to redefine core.item_place and so on
 | |
| -- NOTE: This is not the preferred way. Preferred way is to provide enough
 | |
| --       callbacks to not require redefining global functions. -celeron55
 | |
| local function redef_wrapper(table, name)
 | |
| 	return function(...)
 | |
| 		return table[name](...)
 | |
| 	end
 | |
| end
 | |
| 
 | |
| --
 | |
| -- Item definition defaults
 | |
| --
 | |
| 
 | |
| core.nodedef_default = {
 | |
| 	-- Item properties
 | |
| 	type="node",
 | |
| 	-- name intentionally not defined here
 | |
| 	description = "",
 | |
| 	groups = {},
 | |
| 	inventory_image = "",
 | |
| 	wield_image = "",
 | |
| 	wield_scale = {x=1,y=1,z=1},
 | |
| 	stack_max = 99,
 | |
| 	usable = false,
 | |
| 	liquids_pointable = false,
 | |
| 	tool_capabilities = nil,
 | |
| 	node_placement_prediction = nil,
 | |
| 
 | |
| 	-- Interaction callbacks
 | |
| 	on_place = redef_wrapper(core, 'item_place'), -- core.item_place
 | |
| 	on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
 | |
| 	on_use = nil,
 | |
| 	can_dig = nil,
 | |
| 
 | |
| 	on_punch = redef_wrapper(core, 'node_punch'), -- core.node_punch
 | |
| 	on_rightclick = nil,
 | |
| 	on_dig = redef_wrapper(core, 'node_dig'), -- core.node_dig
 | |
| 
 | |
| 	on_receive_fields = nil,
 | |
| 
 | |
| 	on_metadata_inventory_move = core.node_metadata_inventory_move_allow_all,
 | |
| 	on_metadata_inventory_offer = core.node_metadata_inventory_offer_allow_all,
 | |
| 	on_metadata_inventory_take = core.node_metadata_inventory_take_allow_all,
 | |
| 
 | |
| 	-- Node properties
 | |
| 	drawtype = "normal",
 | |
| 	visual_scale = 1.0,
 | |
| 	-- Don't define these because otherwise the old tile_images and
 | |
| 	-- special_materials wouldn't be read
 | |
| 	--tiles ={""},
 | |
| 	--special_tiles = {
 | |
| 	--	{name="", backface_culling=true},
 | |
| 	--	{name="", backface_culling=true},
 | |
| 	--},
 | |
| 	alpha = 255,
 | |
| 	post_effect_color = {a=0, r=0, g=0, b=0},
 | |
| 	paramtype = "none",
 | |
| 	paramtype2 = "none",
 | |
| 	is_ground_content = true,
 | |
| 	sunlight_propagates = false,
 | |
| 	walkable = true,
 | |
| 	pointable = true,
 | |
| 	diggable = true,
 | |
| 	climbable = false,
 | |
| 	buildable_to = false,
 | |
| 	floodable = false,
 | |
| 	liquidtype = "none",
 | |
| 	liquid_alternative_flowing = "",
 | |
| 	liquid_alternative_source = "",
 | |
| 	liquid_viscosity = 0,
 | |
| 	drowning = 0,
 | |
| 	light_source = 0,
 | |
| 	damage_per_second = 0,
 | |
| 	selection_box = {type="regular"},
 | |
| 	legacy_facedir_simple = false,
 | |
| 	legacy_wallmounted = false,
 | |
| }
 | |
| 
 | |
| core.craftitemdef_default = {
 | |
| 	type="craft",
 | |
| 	-- name intentionally not defined here
 | |
| 	description = "",
 | |
| 	groups = {},
 | |
| 	inventory_image = "",
 | |
| 	wield_image = "",
 | |
| 	wield_scale = {x=1,y=1,z=1},
 | |
| 	stack_max = 99,
 | |
| 	liquids_pointable = false,
 | |
| 	tool_capabilities = nil,
 | |
| 
 | |
| 	-- Interaction callbacks
 | |
| 	on_place = redef_wrapper(core, 'item_place'), -- core.item_place
 | |
| 	on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
 | |
| 	on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
 | |
| 	on_use = nil,
 | |
| }
 | |
| 
 | |
| core.tooldef_default = {
 | |
| 	type="tool",
 | |
| 	-- name intentionally not defined here
 | |
| 	description = "",
 | |
| 	groups = {},
 | |
| 	inventory_image = "",
 | |
| 	wield_image = "",
 | |
| 	wield_scale = {x=1,y=1,z=1},
 | |
| 	stack_max = 1,
 | |
| 	liquids_pointable = false,
 | |
| 	tool_capabilities = nil,
 | |
| 
 | |
| 	-- Interaction callbacks
 | |
| 	on_place = redef_wrapper(core, 'item_place'), -- core.item_place
 | |
| 	on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
 | |
| 	on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
 | |
| 	on_use = nil,
 | |
| }
 | |
| 
 | |
| core.noneitemdef_default = {  -- This is used for the hand and unknown items
 | |
| 	type="none",
 | |
| 	-- name intentionally not defined here
 | |
| 	description = "",
 | |
| 	groups = {},
 | |
| 	inventory_image = "",
 | |
| 	wield_image = "",
 | |
| 	wield_scale = {x=1,y=1,z=1},
 | |
| 	stack_max = 99,
 | |
| 	liquids_pointable = false,
 | |
| 	tool_capabilities = nil,
 | |
| 
 | |
| 	-- Interaction callbacks
 | |
| 	on_place = redef_wrapper(core, 'item_place'),
 | |
| 	on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
 | |
| 	on_drop = nil,
 | |
| 	on_use = nil,
 | |
| }
 |