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			215 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			215 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- Minetest: builtin/item.lua
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| 
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| --
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| -- Falling stuff
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| --
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| 
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| core.register_entity(":__builtin:falling_node", {
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| 	initial_properties = {
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| 		physical = true,
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| 		collide_with_objects = false,
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| 		collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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| 		visual = "wielditem",
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| 		textures = {},
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| 		visual_size = {x=0.667, y=0.667},
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| 	},
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| 
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| 	node = {},
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| 
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| 	set_node = function(self, node)
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| 		self.node = node
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| 		local stack = ItemStack(node.name)
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| 		local itemtable = stack:to_table()
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| 		local itemname = nil
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| 		if itemtable then
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| 			itemname = stack:to_table().name
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| 		end
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| 		local item_texture = nil
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| 		local item_type = ""
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| 		if core.registered_items[itemname] then
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| 			item_texture = core.registered_items[itemname].inventory_image
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| 			item_type = core.registered_items[itemname].type
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| 		end
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| 		prop = {
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| 			is_visible = true,
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| 			textures = {node.name},
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| 		}
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| 		self.object:set_properties(prop)
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| 	end,
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| 
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| 	get_staticdata = function(self)
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| 		return self.node.name
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| 	end,
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| 
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| 	on_activate = function(self, staticdata)
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| 		self.object:set_armor_groups({immortal=1})
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| 		--self.object:setacceleration({x=0, y=-10, z=0})
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| 		self:set_node({name=staticdata})
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| 	end,
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| 
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| 	on_step = function(self, dtime)
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| 		-- Set gravity
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| 		self.object:setacceleration({x=0, y=-10, z=0})
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| 		-- Turn to actual sand when collides to ground or just move
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| 		local pos = self.object:getpos()
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| 		local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
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| 		local bcn = core.get_node(bcp)
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| 		local bcd = core.registered_nodes[bcn.name]
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| 		-- Note: walkable is in the node definition, not in item groups
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| 		if not bcd or
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| 				(bcd.walkable or
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| 				(core.get_item_group(self.node.name, "float") ~= 0 and
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| 				bcd.liquidtype ~= "none")) then
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| 			if bcd and bcd.leveled and
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| 					bcn.name == self.node.name then
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| 				local addlevel = self.node.level
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| 				if addlevel == nil or addlevel <= 0 then
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| 					addlevel = bcd.leveled
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| 				end
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| 				if core.add_node_level(bcp, addlevel) == 0 then
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| 					self.object:remove()
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| 					return
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| 				end
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| 			elseif bcd and bcd.buildable_to and
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| 					(core.get_item_group(self.node.name, "float") == 0 or
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| 					bcd.liquidtype == "none") then
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| 				core.remove_node(bcp)
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| 				return
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| 			end
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| 			local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
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| 			-- Check what's here
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| 			local n2 = core.get_node(np)
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| 			-- remove node and replace it with it's drops
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| 			local drops = core.get_node_drops(n2.name, "")
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| 			core.remove_node(np)
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| 			local _, dropped_item
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| 			for _, dropped_item in ipairs(drops) do
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| 				core.add_item(np, dropped_item)
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| 			end
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| 			-- Run script hook
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| 			local _, callback
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| 			for _, callback in ipairs(core.registered_on_dignodes) do
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| 				callback(np, n2, nil)
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| 			end
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| 			-- Create node and remove entity
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| 			core.add_node(np, self.node)
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| 			self.object:remove()
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| 			nodeupdate(np)
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| 		else
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| 			-- Do nothing
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| 		end
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| 	end
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| })
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| 
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| function spawn_falling_node(p, node)
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| 	obj = core.add_entity(p, "__builtin:falling_node")
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| 	obj:get_luaentity():set_node(node)
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| end
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| 
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| function drop_attached_node(p)
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| 	local nn = core.get_node(p).name
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| 	core.remove_node(p)
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| 	for _,item in ipairs(core.get_node_drops(nn, "")) do
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| 		local pos = {
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| 			x = p.x + math.random()/2 - 0.25,
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| 			y = p.y + math.random()/2 - 0.25,
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| 			z = p.z + math.random()/2 - 0.25,
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| 		}
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| 		core.add_item(pos, item)
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| 	end
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| end
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| 
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| function check_attached_node(p, n)
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| 	local def = core.registered_nodes[n.name]
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| 	local d = {x=0, y=0, z=0}
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| 	if def.paramtype2 == "wallmounted" then
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| 		if n.param2 == 0 then
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| 			d.y = 1
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| 		elseif n.param2 == 1 then
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| 			d.y = -1
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| 		elseif n.param2 == 2 then
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| 			d.x = 1
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| 		elseif n.param2 == 3 then
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| 			d.x = -1
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| 		elseif n.param2 == 4 then
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| 			d.z = 1
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| 		elseif n.param2 == 5 then
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| 			d.z = -1
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| 		end
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| 	else
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| 		d.y = -1
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| 	end
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| 	local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
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| 	local nn = core.get_node(p2).name
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| 	local def2 = core.registered_nodes[nn]
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| 	if def2 and not def2.walkable then
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| 		return false
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| 	end
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| 	return true
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| end
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| 
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| --
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| -- Some common functions
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| --
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| 
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| function nodeupdate_single(p, delay)
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| 	n = core.get_node(p)
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| 	if core.get_item_group(n.name, "falling_node") ~= 0 then
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| 		p_bottom = {x=p.x, y=p.y-1, z=p.z}
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| 		n_bottom = core.get_node(p_bottom)
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| 		-- Note: walkable is in the node definition, not in item groups
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| 		if core.registered_nodes[n_bottom.name] and
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| 				(core.get_item_group(n.name, "float") == 0 or
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| 					core.registered_nodes[n_bottom.name].liquidtype == "none") and
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| 				(n.name ~= n_bottom.name or (core.registered_nodes[n_bottom.name].leveled and
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| 					core.get_node_level(p_bottom) < core.get_node_max_level(p_bottom))) and
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| 				(not core.registered_nodes[n_bottom.name].walkable or
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| 					core.registered_nodes[n_bottom.name].buildable_to) then
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| 			if delay then
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| 				core.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
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| 			else
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| 				n.level = core.env:get_node_level(p)
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| 				core.remove_node(p)
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| 				spawn_falling_node(p, n)
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| 				nodeupdate(p)
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| 			end
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| 		end
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| 	end
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| 
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| 	if core.get_item_group(n.name, "attached_node") ~= 0 then
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| 		if not check_attached_node(p, n) then
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| 			drop_attached_node(p)
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| 			nodeupdate(p)
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| 		end
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| 	end
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| end
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| 
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| function nodeupdate(p, delay)
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| 	-- Round p to prevent falling entities to get stuck
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| 	p.x = math.floor(p.x+0.5)
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| 	p.y = math.floor(p.y+0.5)
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| 	p.z = math.floor(p.z+0.5)
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| 
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| 	for x = -1,1 do
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| 	for y = -1,1 do
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| 	for z = -1,1 do
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| 		nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, delay or not (x==0 and y==0 and z==0))
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| 	end
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| 	end
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| 	end
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| end
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| 
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| --
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| -- Global callbacks
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| --
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| 
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| function on_placenode(p, node)
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| 	nodeupdate(p)
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| end
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| core.register_on_placenode(on_placenode)
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| 
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| function on_dignode(p, node)
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| 	nodeupdate(p)
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| end
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| core.register_on_dignode(on_dignode)
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