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luanti/src/network/address.h

74 lines
1.9 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#pragma once
#ifdef _WIN32
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#else
#include <netinet/in.h>
#include <sys/socket.h>
#endif
#include <ostream>
#include <cstring>
#include "irrlichttypes.h"
#include "networkexceptions.h"
struct IPv6AddressBytes
{
u8 bytes[16];
IPv6AddressBytes() { memset(bytes, 0, 16); }
};
class Address
{
public:
Address();
Address(u32 address, u16 port);
Address(u8 a, u8 b, u8 c, u8 d, u16 port);
Address(const IPv6AddressBytes *ipv6_bytes, u16 port);
bool operator==(const Address &address) const;
bool operator!=(const Address &address) const { return !(*this == address); }
int getFamily() const { return m_addr_family; }
bool isValid() const { return m_addr_family != 0; }
bool isIPv6() const { return m_addr_family == AF_INET6; }
struct in_addr getAddress() const { return m_address.ipv4; }
struct in6_addr getAddress6() const { return m_address.ipv6; }
u16 getPort() const { return m_port; }
void print(std::ostream &s) const;
std::string serializeString() const;
// Is this an address that binds to all interfaces (like INADDR_ANY)?
bool isAny() const;
// Is this an address referring to the local host?
bool isLocalhost() const;
// `name`: hostname or numeric IP
// `fallback`: fallback IP to try gets written here
// any empty name resets the IP to the "any address"
// may throw ResolveError (address is unchanged in this case)
void Resolve(const char *name, Address *fallback = nullptr);
void setAddress(u32 address);
void setAddress(u8 a, u8 b, u8 c, u8 d);
void setAddress(const IPv6AddressBytes *ipv6_bytes);
void setPort(u16 port);
private:
unsigned short m_addr_family = 0;
union
{
struct in_addr ipv4;
struct in6_addr ipv6;
} m_address;
// port is separate from in_addr structures
u16 m_port = 0;
};