mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-10-31 15:35:21 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			152 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			152 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
 | |
| // This file is part of the "Irrlicht Engine".
 | |
| // For conditions of distribution and use, see copyright notice in irrlicht.h
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include "IGUIElement.h"
 | |
| #include "SColor.h"
 | |
| 
 | |
| namespace irr
 | |
| {
 | |
| namespace gui
 | |
| {
 | |
| class IGUIFont;
 | |
| 
 | |
| //! Single line edit box for editing simple text.
 | |
| /** \par This element can create the following events of type EGUI_EVENT_TYPE:
 | |
| \li EGET_EDITBOX_ENTER
 | |
| \li EGET_EDITBOX_CHANGED
 | |
| \li EGET_EDITBOX_MARKING_CHANGED
 | |
| */
 | |
| class IGUIEditBox : public IGUIElement
 | |
| {
 | |
| public:
 | |
| 	//! constructor
 | |
| 	IGUIEditBox(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect<s32> rectangle) :
 | |
| 			IGUIElement(EGUIET_EDIT_BOX, environment, parent, id, rectangle) {}
 | |
| 
 | |
| 	//! Sets another skin independent font.
 | |
| 	/** If this is set to zero, the button uses the font of the skin.
 | |
| 	\param font: New font to set. */
 | |
| 	virtual void setOverrideFont(IGUIFont *font = 0) = 0;
 | |
| 
 | |
| 	//! Gets the override font (if any)
 | |
| 	/** \return The override font (may be 0) */
 | |
| 	virtual IGUIFont *getOverrideFont() const = 0;
 | |
| 
 | |
| 	//! Get the font which is used right now for drawing
 | |
| 	/** Currently this is the override font when one is set and the
 | |
| 	font of the active skin otherwise */
 | |
| 	virtual IGUIFont *getActiveFont() const = 0;
 | |
| 
 | |
| 	//! Sets another color for the text.
 | |
| 	/** If set, the edit box does not use the EGDC_BUTTON_TEXT color defined
 | |
| 	in the skin, but the set color instead. You don't need to call
 | |
| 	IGUIEditBox::enableOverrrideColor(true) after this, this is done
 | |
| 	by this function.
 | |
| 	If you set a color, and you want the text displayed with the color
 | |
| 	of the skin again, call IGUIEditBox::enableOverrideColor(false);
 | |
| 	\param color: New color of the text. */
 | |
| 	virtual void setOverrideColor(video::SColor color) = 0;
 | |
| 
 | |
| 	//! Gets the override color
 | |
| 	virtual video::SColor getOverrideColor() const = 0;
 | |
| 
 | |
| 	//! Sets if the text should use the override color or the color in the gui skin.
 | |
| 	/** \param enable: If set to true, the override color, which can be set
 | |
| 	with IGUIEditBox::setOverrideColor is used, otherwise the
 | |
| 	EGDC_BUTTON_TEXT color of the skin. */
 | |
| 	virtual void enableOverrideColor(bool enable) = 0;
 | |
| 
 | |
| 	//! Checks if an override color is enabled
 | |
| 	/** \return true if the override color is enabled, false otherwise */
 | |
| 	virtual bool isOverrideColorEnabled(void) const = 0;
 | |
| 
 | |
| 	//! Sets whether to draw the background
 | |
| 	virtual void setDrawBackground(bool draw) = 0;
 | |
| 
 | |
| 	//! Checks if background drawing is enabled
 | |
| 	/** \return true if background drawing is enabled, false otherwise */
 | |
| 	virtual bool isDrawBackgroundEnabled() const = 0;
 | |
| 
 | |
| 	//! Turns the border on or off
 | |
| 	/** \param border: true if you want the border to be drawn, false if not */
 | |
| 	virtual void setDrawBorder(bool border) = 0;
 | |
| 
 | |
| 	//! Checks if border drawing is enabled
 | |
| 	/** \return true if border drawing is enabled, false otherwise */
 | |
| 	virtual bool isDrawBorderEnabled() const = 0;
 | |
| 
 | |
| 	//! Sets text justification mode
 | |
| 	/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
 | |
| 	EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
 | |
| 	\param vertical: EGUIA_UPPERLEFT to align with top edge,
 | |
| 	EGUIA_LOWERRIGHT for bottom edge, or EGUIA_CENTER for centered text (default). */
 | |
| 	virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0;
 | |
| 
 | |
| 	//! Enables or disables word wrap.
 | |
| 	/** \param enable: If set to true, words going over one line are
 | |
| 	broken to the next line. */
 | |
| 	virtual void setWordWrap(bool enable) = 0;
 | |
| 
 | |
| 	//! Checks if word wrap is enabled
 | |
| 	/** \return true if word wrap is enabled, false otherwise */
 | |
| 	virtual bool isWordWrapEnabled() const = 0;
 | |
| 
 | |
| 	//! Enables or disables newlines.
 | |
| 	/** \param enable: If set to true, the EGET_EDITBOX_ENTER event will not be fired,
 | |
| 	instead a newline character will be inserted. */
 | |
| 	virtual void setMultiLine(bool enable) = 0;
 | |
| 
 | |
| 	//! Checks if multi line editing is enabled
 | |
| 	/** \return true if multi-line is enabled, false otherwise */
 | |
| 	virtual bool isMultiLineEnabled() const = 0;
 | |
| 
 | |
| 	//! Enables or disables automatic scrolling with cursor position
 | |
| 	/** \param enable: If set to true, the text will move around with the cursor position */
 | |
| 	virtual void setAutoScroll(bool enable) = 0;
 | |
| 
 | |
| 	//! Checks to see if automatic scrolling is enabled
 | |
| 	/** \return true if automatic scrolling is enabled, false if not */
 | |
| 	virtual bool isAutoScrollEnabled() const = 0;
 | |
| 
 | |
| 	//! Sets whether the edit box is a password box. Setting this to true will
 | |
| 	/** disable MultiLine, WordWrap and the ability to copy with ctrl+c or ctrl+x
 | |
| 	\param passwordBox: true to enable password, false to disable
 | |
| 	\param passwordChar: the character that is displayed instead of letters */
 | |
| 	virtual void setPasswordBox(bool passwordBox, wchar_t passwordChar = L'*') = 0;
 | |
| 
 | |
| 	//! Returns true if the edit box is currently a password box.
 | |
| 	virtual bool isPasswordBox() const = 0;
 | |
| 
 | |
| 	//! Gets the size area of the text in the edit box
 | |
| 	/** \return The size in pixels of the text */
 | |
| 	virtual core::dimension2du getTextDimension() = 0;
 | |
| 
 | |
| 	//! Sets the maximum amount of characters which may be entered in the box.
 | |
| 	/** \param max: Maximum amount of characters. If 0, the character amount is
 | |
| 	infinity. */
 | |
| 	virtual void setMax(u32 max) = 0;
 | |
| 
 | |
| 	//! Returns maximum amount of characters, previously set by setMax();
 | |
| 	virtual u32 getMax() const = 0;
 | |
| 
 | |
| 	//! Set the character used for the cursor.
 | |
| 	/** By default it's "_" */
 | |
| 	virtual void setCursorChar(const wchar_t cursorChar) = 0;
 | |
| 
 | |
| 	//! Get the character used for the cursor.
 | |
| 	virtual wchar_t getCursorChar() const = 0;
 | |
| 
 | |
| 	//! Set the blinktime for the cursor. 2x blinktime is one full cycle.
 | |
| 	//** \param timeMs Blinktime in milliseconds. When set to 0 the cursor is constantly on without blinking */
 | |
| 	virtual void setCursorBlinkTime(irr::u32 timeMs) = 0;
 | |
| 
 | |
| 	//! Get the cursor blinktime
 | |
| 	virtual irr::u32 getCursorBlinkTime() const = 0;
 | |
| };
 | |
| 
 | |
| } // end namespace gui
 | |
| } // end namespace irr
 |