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			32 lines
		
	
	
		
			963 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			963 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
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local drive_speed = 20
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local drive_distance = 30
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minetest.register_entity("soundstuff:racecar", {
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	initial_properties = {
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        physical = false,
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        collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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        selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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        visual = "upright_sprite",
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        visual_size = {x = 1, y = 1, z = 1},
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        textures = {"soundstuff_racecar.png", "soundstuff_racecar.png^[transformFX"},
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        static_save = false,
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    },
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	on_activate = function(self, _staticdata, _dtime_s)
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		self.min_x = self.object:get_pos().x - drive_distance * 0.5
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		self.max_x = self.min_x + drive_distance
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		self.vel = vector.new(drive_speed, 0, 0)
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	end,
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	on_step = function(self, _dtime, _moveresult)
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		local pos = self.object:get_pos()
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		if pos.x < self.min_x then
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			self.vel = vector.new(drive_speed, 0, 0)
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		elseif pos.x > self.max_x then
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			self.vel = vector.new(-drive_speed, 0, 0)
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		end
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		self.object:set_velocity(self.vel)
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	end,
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})
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