mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-10-28 22:25:20 +01:00 
			
		
		
		
	* Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
		
			
				
	
	
		
			37 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| 
 | |
| local scriptpath = core.get_builtin_path()
 | |
| local commonpath = scriptpath.."common"..DIR_DELIM
 | |
| local gamepath = scriptpath.."game"..DIR_DELIM
 | |
| 
 | |
| -- Shared between builtin files, but
 | |
| -- not exposed to outer context
 | |
| local builtin_shared = {}
 | |
| 
 | |
| dofile(commonpath.."vector.lua")
 | |
| 
 | |
| dofile(gamepath.."constants.lua")
 | |
| assert(loadfile(gamepath.."item.lua"))(builtin_shared)
 | |
| dofile(gamepath.."register.lua")
 | |
| 
 | |
| if core.settings:get_bool("profiler.load") then
 | |
| 	profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua")
 | |
| end
 | |
| 
 | |
| dofile(commonpath .. "after.lua")
 | |
| dofile(gamepath.."item_entity.lua")
 | |
| dofile(gamepath.."deprecated.lua")
 | |
| dofile(gamepath.."misc.lua")
 | |
| dofile(gamepath.."privileges.lua")
 | |
| dofile(gamepath.."auth.lua")
 | |
| dofile(commonpath .. "chatcommands.lua")
 | |
| dofile(gamepath.."chatcommands.lua")
 | |
| dofile(gamepath.."static_spawn.lua")
 | |
| dofile(gamepath.."detached_inventory.lua")
 | |
| assert(loadfile(gamepath.."falling.lua"))(builtin_shared)
 | |
| dofile(gamepath.."features.lua")
 | |
| dofile(gamepath.."voxelarea.lua")
 | |
| dofile(gamepath.."forceloading.lua")
 | |
| dofile(gamepath.."statbars.lua")
 | |
| 
 | |
| profiler = nil
 |