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			442 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			442 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #ifndef SERVER_ENVIRONMENT_HEADER
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| #define SERVER_ENVIRONMENT_HEADER
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| 
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| #include "environment.h"
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| #include "mapnode.h"
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| #include "mapblock.h"
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| #include "activeobject.h"
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| #include <set>
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| 
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| class IGameDef;
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| class ServerMap;
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| struct GameParams;
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| class RemotePlayer;
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| class PlayerDatabase;
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| class PlayerSAO;
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| class ServerEnvironment;
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| class ActiveBlockModifier;
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| class ServerActiveObject;
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| class Server;
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| class ServerScripting;
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| 
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| /*
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| 	{Active, Loading} block modifier interface.
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| 
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| 	These are fed into ServerEnvironment at initialization time;
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| 	ServerEnvironment handles deleting them.
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| */
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| 
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| class ActiveBlockModifier
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| {
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| public:
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| 	ActiveBlockModifier(){};
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| 	virtual ~ActiveBlockModifier(){};
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| 
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| 	// Set of contents to trigger on
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| 	virtual const std::set<std::string> &getTriggerContents() const = 0;
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| 	// Set of required neighbors (trigger doesn't happen if none are found)
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| 	// Empty = do not check neighbors
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| 	virtual const std::set<std::string> &getRequiredNeighbors() const = 0;
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| 	// Trigger interval in seconds
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| 	virtual float getTriggerInterval() = 0;
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| 	// Random chance of (1 / return value), 0 is disallowed
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| 	virtual u32 getTriggerChance() = 0;
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| 	// Whether to modify chance to simulate time lost by an unnattended block
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| 	virtual bool getSimpleCatchUp() = 0;
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| 	// This is called usually at interval for 1/chance of the nodes
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| 	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
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| 	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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| 		u32 active_object_count, u32 active_object_count_wider){};
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| };
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| 
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| struct ABMWithState
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| {
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| 	ActiveBlockModifier *abm;
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| 	float timer = 0.0f;
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| 
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| 	ABMWithState(ActiveBlockModifier *abm_);
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| };
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| 
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| struct LoadingBlockModifierDef
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| {
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| 	// Set of contents to trigger on
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| 	std::set<std::string> trigger_contents;
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| 	std::string name;
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| 	bool run_at_every_load = false;
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| 
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| 	virtual ~LoadingBlockModifierDef() {}
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| 	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
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| };
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| 
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| struct LBMContentMapping
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| {
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| 	typedef std::unordered_map<content_t, std::vector<LoadingBlockModifierDef *>> lbm_map;
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| 	lbm_map map;
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| 
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| 	std::vector<LoadingBlockModifierDef *> lbm_list;
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| 
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| 	// Needs to be separate method (not inside destructor),
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| 	// because the LBMContentMapping may be copied and destructed
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| 	// many times during operation in the lbm_lookup_map.
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| 	void deleteContents();
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| 	void addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef);
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| 	const std::vector<LoadingBlockModifierDef *> *lookup(content_t c) const;
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| };
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| 
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| class LBMManager
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| {
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| public:
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| 	LBMManager() {}
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| 	~LBMManager();
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| 
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| 	// Don't call this after loadIntroductionTimes() ran.
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| 	void addLBMDef(LoadingBlockModifierDef *lbm_def);
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| 
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| 	void loadIntroductionTimes(const std::string ×,
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| 		IGameDef *gamedef, u32 now);
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| 
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| 	// Don't call this before loadIntroductionTimes() ran.
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| 	std::string createIntroductionTimesString();
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| 
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| 	// Don't call this before loadIntroductionTimes() ran.
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| 	void applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp);
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| 
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| 	// Warning: do not make this std::unordered_map, order is relevant here
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| 	typedef std::map<u32, LBMContentMapping> lbm_lookup_map;
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| 
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| private:
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| 	// Once we set this to true, we can only query,
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| 	// not modify
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| 	bool m_query_mode = false;
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| 
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| 	// For m_query_mode == false:
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| 	// The key of the map is the LBM def's name.
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| 	// TODO make this std::unordered_map
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| 	std::map<std::string, LoadingBlockModifierDef *> m_lbm_defs;
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| 
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| 	// For m_query_mode == true:
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| 	// The key of the map is the LBM def's first introduction time.
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| 	lbm_lookup_map m_lbm_lookup;
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| 
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| 	// Returns an iterator to the LBMs that were introduced
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| 	// after the given time. This is guaranteed to return
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| 	// valid values for everything
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| 	lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time)
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| 	{ return m_lbm_lookup.lower_bound(time); }
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| };
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| 
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| /*
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| 	List of active blocks, used by ServerEnvironment
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| */
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| 
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| class ActiveBlockList
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| {
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| public:
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| 	void update(std::vector<v3s16> &active_positions,
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| 		s16 radius,
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| 		std::set<v3s16> &blocks_removed,
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| 		std::set<v3s16> &blocks_added);
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| 
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| 	bool contains(v3s16 p){
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| 		return (m_list.find(p) != m_list.end());
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| 	}
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| 
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| 	void clear(){
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| 		m_list.clear();
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| 	}
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| 
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| 	std::set<v3s16> m_list;
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| 	std::set<v3s16> m_forceloaded_list;
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| 
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| private:
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| };
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| 
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| /*
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| 	Operation mode for ServerEnvironment::clearObjects()
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| */
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| enum ClearObjectsMode {
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| 	// Load and go through every mapblock, clearing objects
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| 		CLEAR_OBJECTS_MODE_FULL,
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| 
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| 	// Clear objects immediately in loaded mapblocks;
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| 	// clear objects in unloaded mapblocks only when the mapblocks are next activated.
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| 		CLEAR_OBJECTS_MODE_QUICK,
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| };
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| 
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| /*
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| 	The server-side environment.
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| 
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| 	This is not thread-safe. Server uses an environment mutex.
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| */
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| 
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| typedef std::unordered_map<u16, ServerActiveObject *> ServerActiveObjectMap;
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| 
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| class ServerEnvironment : public Environment
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| {
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| public:
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| 	ServerEnvironment(ServerMap *map, ServerScripting *scriptIface,
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| 		Server *server, const std::string &path_world);
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| 	~ServerEnvironment();
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| 
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| 	Map & getMap();
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| 
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| 	ServerMap & getServerMap();
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| 
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| 	//TODO find way to remove this fct!
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| 	ServerScripting* getScriptIface()
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| 	{ return m_script; }
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| 
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| 	Server *getGameDef()
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| 	{ return m_server; }
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| 
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| 	float getSendRecommendedInterval()
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| 	{ return m_recommended_send_interval; }
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| 
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| 	void kickAllPlayers(AccessDeniedCode reason,
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| 		const std::string &str_reason, bool reconnect);
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| 	// Save players
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| 	void saveLoadedPlayers();
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| 	void savePlayer(RemotePlayer *player);
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| 	PlayerSAO *loadPlayer(RemotePlayer *player, bool *new_player, u16 peer_id,
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| 		bool is_singleplayer);
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| 	void addPlayer(RemotePlayer *player);
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| 	void removePlayer(RemotePlayer *player);
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| 	bool removePlayerFromDatabase(const std::string &name);
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| 
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| 	/*
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| 		Save and load time of day and game timer
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| 	*/
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| 	void saveMeta();
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| 	void loadMeta();
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| 	// to be called instead of loadMeta if
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| 	// env_meta.txt doesn't exist (e.g. new world)
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| 	void loadDefaultMeta();
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| 
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| 	u32 addParticleSpawner(float exptime);
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| 	u32 addParticleSpawner(float exptime, u16 attached_id);
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| 	void deleteParticleSpawner(u32 id, bool remove_from_object = true);
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| 
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| 	/*
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| 		External ActiveObject interface
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| 		-------------------------------------------
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| 	*/
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| 
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| 	ServerActiveObject* getActiveObject(u16 id);
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| 
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| 	/*
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| 		Add an active object to the environment.
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| 		Environment handles deletion of object.
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| 		Object may be deleted by environment immediately.
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| 		If id of object is 0, assigns a free id to it.
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| 		Returns the id of the object.
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| 		Returns 0 if not added and thus deleted.
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| 	*/
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| 	u16 addActiveObject(ServerActiveObject *object);
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| 
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| 	/*
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| 		Add an active object as a static object to the corresponding
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| 		MapBlock.
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| 		Caller allocates memory, ServerEnvironment frees memory.
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| 		Return value: true if succeeded, false if failed.
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| 		(note:  not used, pending removal from engine)
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| 	*/
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| 	//bool addActiveObjectAsStatic(ServerActiveObject *object);
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| 
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| 	/*
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| 		Find out what new objects have been added to
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| 		inside a radius around a position
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| 	*/
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| 	void getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
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| 		s16 player_radius,
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| 		std::set<u16> ¤t_objects,
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| 		std::queue<u16> &added_objects);
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| 
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| 	/*
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| 		Find out what new objects have been removed from
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| 		inside a radius around a position
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| 	*/
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| 	void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius,
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| 		s16 player_radius,
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| 		std::set<u16> ¤t_objects,
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| 		std::queue<u16> &removed_objects);
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| 
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| 	/*
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| 		Get the next message emitted by some active object.
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| 		Returns a message with id=0 if no messages are available.
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| 	*/
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| 	ActiveObjectMessage getActiveObjectMessage();
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| 
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| 	virtual void getSelectedActiveObjects(
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| 		const core::line3d<f32> &shootline_on_map,
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| 		std::vector<PointedThing> &objects
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| 	);
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| 
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| 	/*
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| 		Activate objects and dynamically modify for the dtime determined
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| 		from timestamp and additional_dtime
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| 	*/
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| 	void activateBlock(MapBlock *block, u32 additional_dtime=0);
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| 
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| 	/*
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| 		{Active,Loading}BlockModifiers
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| 		-------------------------------------------
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| 	*/
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| 
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| 	void addActiveBlockModifier(ActiveBlockModifier *abm);
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| 	void addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm);
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| 
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| 	/*
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| 		Other stuff
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| 		-------------------------------------------
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| 	*/
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| 
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| 	// Script-aware node setters
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| 	bool setNode(v3s16 p, const MapNode &n);
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| 	bool removeNode(v3s16 p);
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| 	bool swapNode(v3s16 p, const MapNode &n);
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| 
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| 	// Find all active objects inside a radius around a point
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| 	void getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius);
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| 
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| 	// Clear objects, loading and going through every MapBlock
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| 	void clearObjects(ClearObjectsMode mode);
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| 
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| 	// This makes stuff happen
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| 	void step(f32 dtime);
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| 
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| 	//check if there's a line of sight between two positions
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| 	bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0, v3s16 *p=NULL);
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| 
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| 	u32 getGameTime() const { return m_game_time; }
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| 
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| 	void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
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| 	float getMaxLagEstimate() { return m_max_lag_estimate; }
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| 
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| 	std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; };
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| 
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| 	// Sets the static object status all the active objects in the specified block
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| 	// This is only really needed for deleting blocks from the map
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| 	void setStaticForActiveObjectsInBlock(v3s16 blockpos,
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| 		bool static_exists, v3s16 static_block=v3s16(0,0,0));
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| 
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| 	RemotePlayer *getPlayer(const u16 peer_id);
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| 	RemotePlayer *getPlayer(const char* name);
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| 
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| 	static bool migratePlayersDatabase(const GameParams &game_params,
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| 			const Settings &cmd_args);
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| private:
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| 
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| 	static PlayerDatabase *openPlayerDatabase(const std::string &name,
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| 			const std::string &savedir, const Settings &conf);
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| 	/*
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| 		Internal ActiveObject interface
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| 		-------------------------------------------
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| 	*/
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| 
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| 	/*
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| 		Add an active object to the environment.
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| 
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| 		Called by addActiveObject.
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| 
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| 		Object may be deleted by environment immediately.
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| 		If id of object is 0, assigns a free id to it.
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| 		Returns the id of the object.
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| 		Returns 0 if not added and thus deleted.
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| 	*/
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| 	u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s);
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| 
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| 	/*
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| 		Remove all objects that satisfy (m_removed && m_known_by_count==0)
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| 	*/
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| 	void removeRemovedObjects();
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| 
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| 	/*
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| 		Convert stored objects from block to active
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| 	*/
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| 	void activateObjects(MapBlock *block, u32 dtime_s);
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| 
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| 	/*
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| 		Convert objects that are not in active blocks to static.
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| 
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| 		If m_known_by_count != 0, active object is not deleted, but static
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| 		data is still updated.
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| 
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| 		If force_delete is set, active object is deleted nevertheless. It
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| 		shall only be set so in the destructor of the environment.
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| 	*/
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| 	void deactivateFarObjects(bool force_delete);
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| 
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| 	/*
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| 		Member variables
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| 	*/
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| 
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| 	// The map
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| 	ServerMap *m_map;
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| 	// Lua state
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| 	ServerScripting* m_script;
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| 	// Server definition
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| 	Server *m_server;
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| 	// World path
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| 	const std::string m_path_world;
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| 	// Active object list
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| 	ServerActiveObjectMap m_active_objects;
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| 	// Outgoing network message buffer for active objects
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| 	std::queue<ActiveObjectMessage> m_active_object_messages;
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| 	// Some timers
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| 	float m_send_recommended_timer = 0.0f;
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| 	IntervalLimiter m_object_management_interval;
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| 	// List of active blocks
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| 	ActiveBlockList m_active_blocks;
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| 	IntervalLimiter m_active_blocks_management_interval;
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| 	IntervalLimiter m_active_block_modifier_interval;
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| 	IntervalLimiter m_active_blocks_nodemetadata_interval;
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| 	int m_active_block_interval_overload_skip = 0;
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| 	// Time from the beginning of the game in seconds.
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| 	// Incremented in step().
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| 	u32 m_game_time = 0;
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| 	// A helper variable for incrementing the latter
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| 	float m_game_time_fraction_counter = 0.0f;
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| 	// Time of last clearObjects call (game time).
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| 	// When a mapblock older than this is loaded, its objects are cleared.
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| 	u32 m_last_clear_objects_time = 0;
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| 	// Active block modifiers
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| 	std::vector<ABMWithState> m_abms;
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| 	LBMManager m_lbm_mgr;
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| 	// An interval for generally sending object positions and stuff
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| 	float m_recommended_send_interval = 0.1f;
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| 	// Estimate for general maximum lag as determined by server.
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| 	// Can raise to high values like 15s with eg. map generation mods.
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| 	float m_max_lag_estimate = 0.1f;
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| 
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| 	// peer_ids in here should be unique, except that there may be many 0s
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| 	std::vector<RemotePlayer*> m_players;
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| 
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| 	PlayerDatabase *m_player_database = nullptr;
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| 
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| 	// Particles
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| 	IntervalLimiter m_particle_management_interval;
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| 	std::unordered_map<u32, float> m_particle_spawners;
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| 	std::unordered_map<u32, u16> m_particle_spawner_attachments;
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| };
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| 
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| #endif
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