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			24 lines
		
	
	
		
			502 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			502 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| uniform sampler2D baseTexture;
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| uniform sampler2D normalTexture;
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| uniform sampler2D textureFlags;
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| 
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| #define leftImage baseTexture
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| #define rightImage normalTexture
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| #define maskImage textureFlags
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| 
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| varying mediump vec4 varTexCoord;
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| 
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| void main(void)
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| {
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| 	vec2 uv = varTexCoord.st;
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| 	vec4 left = texture2D(leftImage, uv).rgba;
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| 	vec4 right = texture2D(rightImage, uv).rgba;
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| 	vec4 mask = texture2D(maskImage, uv).rgba;
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| 	vec4 color;
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| 	if (mask.r > 0.5)
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| 		color = right;
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| 	else
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| 		color = left;
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| 	gl_FragColor = color;
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| }
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