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			41 lines
		
	
	
		
			790 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			790 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| enum E_HARDWARE_MAPPING
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| {
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| 	//! Don't store on the hardware
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| 	EHM_NEVER = 0,
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| 
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| 	//! Rarely changed, usually stored completely on the hardware
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| 	EHM_STATIC,
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| 
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| 	//! Sometimes changed, driver optimized placement
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| 	EHM_DYNAMIC,
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| 
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| 	//! Always changed, cache optimizing on the GPU
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| 	EHM_STREAM
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| };
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| 
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| enum E_BUFFER_TYPE
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| {
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| 	//! Does not change anything
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| 	EBT_NONE = 0,
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| 	//! Change the vertex mapping
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| 	EBT_VERTEX,
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| 	//! Change the index mapping
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| 	EBT_INDEX,
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| 	//! Change both vertex and index mapping to the same value
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| 	EBT_VERTEX_AND_INDEX
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| };
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| 
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| } // end namespace scene
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| } // end namespace irr
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