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			88 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #include "IReferenceCounted.h"
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| #include "EAttributes.h"
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| 
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| namespace irr
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| {
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| namespace video
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| {
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| class ITexture;
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| } // end namespace video
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| namespace io
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| {
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| 
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| //! Provides a generic interface for attributes and their values and the possibility to serialize them
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| class IAttributes : public virtual IReferenceCounted
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| {
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| public:
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| 	//! Returns the type of an attribute
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| 	//! \param attributeName: Name for the attribute
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| 	virtual E_ATTRIBUTE_TYPE getAttributeType(const c8 *attributeName) const = 0;
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| 
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| 	//! Returns if an attribute with a name exists
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| 	virtual bool existsAttribute(const c8 *attributeName) const = 0;
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| 
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| 	//! Removes all attributes
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| 	virtual void clear() = 0;
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| 
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| 	/*
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| 
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| 		Integer Attribute
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| 
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| 	*/
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| 
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| 	//! Adds an attribute as integer
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| 	virtual void addInt(const c8 *attributeName, s32 value) = 0;
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| 
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| 	//! Sets an attribute as integer value
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| 	virtual void setAttribute(const c8 *attributeName, s32 value) = 0;
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| 
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| 	//! Gets an attribute as integer value
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| 	//! \param attributeName: Name of the attribute to get.
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| 	//! \param defaultNotFound Value returned when attributeName was not found
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| 	//! \return Returns value of the attribute previously set by setAttribute()
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| 	virtual s32 getAttributeAsInt(const c8 *attributeName, irr::s32 defaultNotFound = 0) const = 0;
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| 
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| 	/*
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| 
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| 		Float Attribute
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| 
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| 	*/
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| 
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| 	//! Adds an attribute as float
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| 	virtual void addFloat(const c8 *attributeName, f32 value) = 0;
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| 
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| 	//! Sets a attribute as float value
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| 	virtual void setAttribute(const c8 *attributeName, f32 value) = 0;
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| 
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| 	//! Gets an attribute as float value
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| 	//! \param attributeName: Name of the attribute to get.
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| 	//! \param defaultNotFound Value returned when attributeName was not found
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| 	//! \return Returns value of the attribute previously set by setAttribute()
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| 	virtual f32 getAttributeAsFloat(const c8 *attributeName, irr::f32 defaultNotFound = 0.f) const = 0;
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| 
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| 	/*
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| 		Bool Attribute
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| 	*/
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| 
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| 	//! Adds an attribute as bool
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| 	virtual void addBool(const c8 *attributeName, bool value) = 0;
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| 
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| 	//! Sets an attribute as boolean value
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| 	virtual void setAttribute(const c8 *attributeName, bool value) = 0;
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| 
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| 	//! Gets an attribute as boolean value
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| 	//! \param attributeName: Name of the attribute to get.
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| 	//! \param defaultNotFound Value returned when attributeName was not found
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| 	//! \return Returns value of the attribute previously set by setAttribute()
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| 	virtual bool getAttributeAsBool(const c8 *attributeName, bool defaultNotFound = false) const = 0;
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| };
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| 
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| } // end namespace io
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| } // end namespace irr
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