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			51 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #include "IReferenceCounted.h"
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| #include "path.h"
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| 
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| namespace irr
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| {
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| namespace io
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| {
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| class IReadFile;
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| } // end namespace io
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| namespace scene
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| {
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| class IAnimatedMesh;
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| 
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| //! Class which is able to load an animated mesh from a file.
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| /** If you want Irrlicht be able to load meshes of
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| currently unsupported file formats (e.g. .cob), then implement
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| this and add your new Meshloader with
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| ISceneManager::addExternalMeshLoader() to the engine. */
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| class IMeshLoader : public virtual IReferenceCounted
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| {
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| public:
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| 	//! Constructor
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| 	IMeshLoader() {}
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| 
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| 	//! Destructor
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| 	virtual ~IMeshLoader() {}
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| 
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| 	//! Returns true if the file might be loaded by this class.
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| 	/** This decision should be based on the file extension (e.g. ".cob")
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| 	only.
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| 	\param filename Name of the file to test.
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| 	\return True if the file might be loaded by this class. */
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| 	virtual bool isALoadableFileExtension(const io::path &filename) const = 0;
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| 
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| 	//! Creates/loads an animated mesh from the file.
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| 	/** \param file File handler to load the file from.
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| 	\return Pointer to the created mesh. Returns 0 if loading failed.
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| 	If you no longer need the mesh, you should call IAnimatedMesh::drop().
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| 	See IReferenceCounted::drop() for more information. */
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| 	virtual IAnimatedMesh *createMesh(io::IReadFile *file) = 0;
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| };
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| 
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| } // end namespace scene
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| } // end namespace irr
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