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			51 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #include "ISceneNode.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| class IMesh;
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| 
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| //! A scene node displaying a static mesh
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| class IMeshSceneNode : public ISceneNode
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| {
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| public:
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| 	//! Constructor
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| 	/** Use setMesh() to set the mesh to display.
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| 	 */
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| 	IMeshSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id,
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| 			const core::vector3df &position = core::vector3df(0, 0, 0),
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| 			const core::vector3df &rotation = core::vector3df(0, 0, 0),
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| 			const core::vector3df &scale = core::vector3df(1, 1, 1)) :
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| 			ISceneNode(parent, mgr, id, position, rotation, scale) {}
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| 
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| 	//! Sets a new mesh to display
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| 	/** \param mesh Mesh to display. */
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| 	virtual void setMesh(IMesh *mesh) = 0;
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| 
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| 	//! Get the currently defined mesh for display.
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| 	/** \return Pointer to mesh which is displayed by this node. */
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| 	virtual IMesh *getMesh(void) = 0;
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| 
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| 	//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
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| 	/** In this way it is possible to change the materials of a mesh
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| 	causing all mesh scene nodes referencing this mesh to change, too.
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| 	\param readonly Flag if the materials shall be read-only. */
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| 	virtual void setReadOnlyMaterials(bool readonly) = 0;
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| 
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| 	//! Check if the scene node should not copy the materials of the mesh but use them in a read only style
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| 	/** This flag can be set by setReadOnlyMaterials().
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| 	\return Whether the materials are read-only. */
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| 	virtual bool isReadOnlyMaterials() const = 0;
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| };
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| 
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| } // end namespace scene
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| } // end namespace irr
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