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			43 lines
		
	
	
		
			905 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			905 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2009-2012 Christian Stehno
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #include "vector3d.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| class IMesh;
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| class IMeshBuffer;
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| struct SMesh;
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| 
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| //! Interface for vertex manipulators.
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| /** You should derive your manipulator from this class if it shall be called for every vertex, getting as parameter just the vertex.
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|  */
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| struct IVertexManipulator
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| {
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| };
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| 
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| //! Vertex manipulator which scales the position of the vertex
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| class SVertexPositionScaleManipulator : public IVertexManipulator
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| {
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| public:
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| 	SVertexPositionScaleManipulator(const core::vector3df &factor) :
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| 			Factor(factor) {}
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| 	template <typename VType>
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| 	void operator()(VType &vertex) const
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| 	{
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| 		vertex.Pos *= Factor;
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| 	}
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| 
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| private:
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| 	core::vector3df Factor;
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| };
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| 
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| } // end namespace scene
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| } // end namespace irr
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