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			7 lines
		
	
	
		
			85 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			7 lines
		
	
	
		
			85 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
uniform lowp vec4 emissiveColor;
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void main(void)
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{
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	gl_FragColor = emissiveColor;
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}
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