mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 01:05:48 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			38 lines
		
	
	
		
			728 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			728 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 100
 | 
						|
 | 
						|
/* Attributes */
 | 
						|
 | 
						|
attribute vec3 inVertexPosition;
 | 
						|
attribute vec3 inVertexNormal;
 | 
						|
attribute vec4 inVertexColor;
 | 
						|
attribute vec2 inTexCoord0;
 | 
						|
 | 
						|
/* Uniforms */
 | 
						|
 | 
						|
uniform mat4 uWVPMatrix;
 | 
						|
uniform mat4 uWVMatrix;
 | 
						|
uniform mat4 uTMatrix0;
 | 
						|
 | 
						|
uniform float uThickness;
 | 
						|
 | 
						|
/* Varyings */
 | 
						|
 | 
						|
varying vec2 vTextureCoord0;
 | 
						|
varying vec4 vVertexColor;
 | 
						|
varying float vFogCoord;
 | 
						|
 | 
						|
void main()
 | 
						|
{
 | 
						|
	gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
 | 
						|
	gl_PointSize = uThickness;
 | 
						|
 | 
						|
	vec4 TextureCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 1.0, 1.0);
 | 
						|
	vTextureCoord0 = vec4(uTMatrix0 * TextureCoord0).xy;
 | 
						|
 | 
						|
	vVertexColor = inVertexColor.bgra;
 | 
						|
 | 
						|
	vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz;
 | 
						|
 | 
						|
	vFogCoord = length(Position);
 | 
						|
}
 |