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luanti
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Code
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25c1974e0d734b6e80d128b325e8e6b506a7401b
luanti
/
client
/
shaders
History
Dmitry Kostenko
25c1974e0d
Change normal bias for entities to avoid shadow acne
2022-03-07 23:45:26 +01:00
..
3d_interlaced_merge
Use vec4 for varTexCoord in interlaced shader (
#11004
)
2021-03-01 13:37:32 +01:00
default_shader
Fix swapped vertex colors on GLES2
2021-05-11 21:15:39 +02:00
minimap_shader
Fix swapped vertex colors on GLES2
2021-05-11 21:15:39 +02:00
nodes_shader
Remove debugging code
2022-03-07 23:45:26 +01:00
object_shader
Change normal bias for entities to avoid shadow acne
2022-03-07 23:45:26 +01:00
selection_shader
Fix swapped vertex colors on GLES2
2021-05-11 21:15:39 +02:00
shadow_shaders
Apply texture matrix when rendering shadowmap
2022-03-07 23:45:26 +01:00
stars_shader
Sky: support GLES2
2020-11-26 12:49:10 -08:00