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			8 lines
		
	
	
		
			126 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			8 lines
		
	
	
		
			126 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| varying lowp vec4 varColor;
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| 
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| void main(void)
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| {
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| 	gl_Position = mWorldViewProj * inVertexPosition;
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| 	varColor = inVertexColor;
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| }
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