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luanti/src/server/blockmodifier.h
2025-05-02 21:28:13 +02:00

178 lines
5.0 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
#pragma once
#include <string>
#include <vector>
#include <map>
#include <unordered_set>
#include <unordered_map>
#include "irr_v3d.h"
#include "mapnode.h"
class ServerEnvironment;
class ServerMap;
class MapBlock;
class IGameDef;
/*
ABMs
*/
class ActiveBlockModifier
{
public:
ActiveBlockModifier() = default;
virtual ~ActiveBlockModifier() = default;
// Set of contents to trigger on
virtual const std::vector<std::string> &getTriggerContents() const = 0;
// Set of required neighbors (trigger doesn't happen if none are found)
// Empty = do not check neighbors
virtual const std::vector<std::string> &getRequiredNeighbors() const = 0;
// Set of without neighbors (trigger doesn't happen if any are found)
// Empty = do not check neighbors
virtual const std::vector<std::string> &getWithoutNeighbors() const = 0;
// Trigger interval in seconds
virtual float getTriggerInterval() = 0;
// Random chance of (1 / return value), 0 is disallowed
virtual u32 getTriggerChance() = 0;
// Whether to modify chance to simulate time lost by an unnattended block
virtual bool getSimpleCatchUp() = 0;
// get min Y for apply abm
virtual s16 getMinY() = 0;
// get max Y for apply abm
virtual s16 getMaxY() = 0;
// This is called usually at interval for 1/chance of the nodes
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider){};
};
struct ABMWithState
{
ActiveBlockModifier *abm;
float timer = 0.0f;
ABMWithState(ActiveBlockModifier *abm_);
};
struct ActiveABM; // hidden
class ABMHandler
{
ServerEnvironment *m_env;
// vector index = content_t
std::vector<std::vector<ActiveABM>*> m_aabms;
public:
ABMHandler(std::vector<ABMWithState> &abms,
float dtime_s, ServerEnvironment *env,
bool use_timers);
~ABMHandler();
// Find out how many objects the given block and its neighbors contain.
// Returns the number of objects in the block, and also in 'wider' the
// number of objects in the block and all its neighbors. The latter
// may be an estimate if any neighbors are unloaded.
static u32 countObjects(MapBlock *block, ServerMap * map, u32 &wider);
void apply(MapBlock *block, int &blocks_scanned, int &abms_run, int &blocks_cached);
};
/*
LBMs
*/
#define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:"
struct LoadingBlockModifierDef
{
// Set of contents to trigger on
std::vector<std::string> trigger_contents;
std::string name;
bool run_at_every_load = false;
virtual ~LoadingBlockModifierDef() = default;
/// @brief Called to invoke LBM
/// @param env environment
/// @param block the block in question
/// @param positions set of node positions (block-relative!)
/// @param dtime_s game time since last deactivation
virtual void trigger(ServerEnvironment *env, MapBlock *block,
const std::unordered_set<v3s16> &positions, float dtime_s) {};
};
class LBMContentMapping
{
public:
typedef std::vector<LoadingBlockModifierDef*> lbm_vector;
typedef std::unordered_map<content_t, lbm_vector> lbm_map;
LBMContentMapping() = default;
void addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef);
const lbm_map::mapped_type *lookup(content_t c) const;
const lbm_vector &getList() const { return lbm_list; }
bool empty() const { return lbm_list.empty(); }
// This struct owns the LBM pointers.
~LBMContentMapping();
DISABLE_CLASS_COPY(LBMContentMapping);
ALLOW_CLASS_MOVE(LBMContentMapping);
private:
lbm_vector lbm_list;
lbm_map map;
};
class LBMManager
{
public:
LBMManager() = default;
~LBMManager();
// Don't call this after loadIntroductionTimes() ran.
void addLBMDef(LoadingBlockModifierDef *lbm_def);
/// @param now current game time
void loadIntroductionTimes(const std::string &times,
IGameDef *gamedef, u32 now);
// Don't call this before loadIntroductionTimes() ran.
std::string createIntroductionTimesString();
// Don't call this before loadIntroductionTimes() ran.
void applyLBMs(ServerEnvironment *env, MapBlock *block,
u32 stamp, float dtime_s);
// Warning: do not make this std::unordered_map, order is relevant here
typedef std::map<u32, LBMContentMapping> lbm_lookup_map;
private:
// Once we set this to true, we can only query,
// not modify
bool m_query_mode = false;
// For m_query_mode == false:
// The key of the map is the LBM def's name.
std::unordered_map<std::string, LoadingBlockModifierDef *> m_lbm_defs;
// For m_query_mode == true:
// The key of the map is the LBM def's first introduction time.
lbm_lookup_map m_lbm_lookup;
/// @return map of LBM name -> timestamp
static std::unordered_map<std::string, u32>
parseIntroductionTimesString(const std::string &times);
// Returns an iterator to the LBMs that were introduced
// after the given time. This is guaranteed to return
// valid values for everything
lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time)
{ return m_lbm_lookup.lower_bound(time); }
};