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				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 01:05:48 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			693 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			693 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
local S = minetest.get_translator("testtools")
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local F = minetest.formspec_escape
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-- TODO: Add a Node Metadata tool
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-- Param 2 Tool: Set param2 value of tools
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-- Punch: +1
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-- Punch+Shift:	+8
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-- Place: -1
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-- Place+Shift:	-8
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minetest.register_tool("testtools:param2tool", {
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	description = S("Param2 Tool"),
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	inventory_image = "testtools_param2tool.png",
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	groups = { testtool = 1, disable_repair = 1 },
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	on_use = function(itemstack, user, pointed_thing)
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		local pos = minetest.get_pointed_thing_position(pointed_thing)
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		if pointed_thing.type ~= "node" or (not pos) then
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			return
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		end
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		local add = 1
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		if user then
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			local ctrl = user:get_player_control()
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			if ctrl.sneak then
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				add = 8
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			end
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		end
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		local node = minetest.get_node(pos)
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		node.param2 = node.param2 + add
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		minetest.swap_node(pos, node)
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	end,
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	on_place = function(itemstack, user, pointed_thing)
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		local pos = minetest.get_pointed_thing_position(pointed_thing)
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		if pointed_thing.type ~= "node" or (not pos) then
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			return
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		end
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		local add = -1
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		if user then
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			local ctrl = user:get_player_control()
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			if ctrl.sneak then
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				add = -8
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			end
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		end
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		local node = minetest.get_node(pos)
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		node.param2 = node.param2 + add
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		minetest.swap_node(pos, node)
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	end,
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})
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minetest.register_tool("testtools:node_setter", {
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	description = S("Node Setter"),
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	inventory_image = "testtools_node_setter.png",
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	groups = { testtool = 1, disable_repair = 1 },
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	on_use = function(itemstack, user, pointed_thing)
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		local pos = minetest.get_pointed_thing_position(pointed_thing)
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		if pointed_thing.type == "nothing" then
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			local meta = itemstack:get_meta()
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			meta:set_string("node", "air")
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			meta:set_int("node_param2", 0)
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			if user and user:is_player() then
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				minetest.chat_send_player(user:get_player_name(), S("Now placing: @1 (param2=@2)", "air", 0))
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			end
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			return itemstack
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		elseif pointed_thing.type ~= "node" or (not pos) then
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			return
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		end
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		local node = minetest.get_node(pos)
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		local meta = itemstack:get_meta()
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		meta:set_string("node", node.name)
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		meta:set_int("node_param2", node.param2)
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		if user and user:is_player() then
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			minetest.chat_send_player(user:get_player_name(), S("Now placing: @1 (param2=@2)", node.name, node.param2))
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		end
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		return itemstack
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	end,
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	on_secondary_use = function(itemstack, user, pointed_thing)
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		local meta = itemstack:get_meta()
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		local nodename = meta:get_string("node") or ""
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		local param2 = meta:get_int("node_param2") or 0
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		minetest.show_formspec(user:get_player_name(), "testtools:node_setter",
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			"size[4,4]"..
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			"field[0.5,1;3,1;nodename;"..F(S("Node name (itemstring):"))..";"..F(nodename).."]"..
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			"field[0.5,2;3,1;param2;"..F(S("param2:"))..";"..F(tostring(param2)).."]"..
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			"button_exit[0.5,3;3,1;submit;"..F(S("Submit")).."]"
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		)
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	end,
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	on_place = function(itemstack, user, pointed_thing)
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		local pos = minetest.get_pointed_thing_position(pointed_thing)
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		local meta = itemstack:get_meta()
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		local nodename = meta:get_string("node")
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		if nodename == "" and user and user:is_player() then
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			minetest.chat_send_player(user:get_player_name(), S("Punch a node first!"))
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			return
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		end
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		local param2 = meta:get_int("node_param2")
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		if not param2 then
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			param2 = 0
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		end
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		local node = { name = nodename, param2 = param2 }
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		if not minetest.registered_nodes[nodename] then
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			minetest.chat_send_player(user:get_player_name(), S("Cannot set unknown node: @1", nodename))
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			return
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		end
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		minetest.set_node(pos, node)
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	end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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	if formname == "testtools:node_setter" then
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		local playername = player:get_player_name()
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		local witem = player:get_wielded_item()
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		if witem:get_name() == "testtools:node_setter" then
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			if fields.nodename and fields.param2 then
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				local param2 = tonumber(fields.param2)
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				if not param2 then
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					return
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				end
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				local meta = witem:get_meta()
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				meta:set_string("node", fields.nodename)
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				meta:set_int("node_param2", param2)
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				player:set_wielded_item(witem)
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			end
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		end
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	end
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end)
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minetest.register_tool("testtools:remover", {
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	description = S("Remover"),
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	inventory_image = "testtools_remover.png",
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	groups = { testtool = 1, disable_repair = 1 },
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	on_use = function(itemstack, user, pointed_thing)
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		local pos = minetest.get_pointed_thing_position(pointed_thing)
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		if pointed_thing.type == "node" and pos ~= nil then
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			minetest.remove_node(pos)
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		elseif pointed_thing.type == "object" then
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			local obj = pointed_thing.ref
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			if not obj:is_player() then
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				obj:remove()
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			end
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		end
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	end,
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})
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minetest.register_tool("testtools:falling_node_tool", {
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	description = S("Falling Node Tool"),
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	inventory_image = "testtools_falling_node_tool.png",
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	groups = { testtool = 1, disable_repair = 1 },
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	on_place = function(itemstack, user, pointed_thing)
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		-- Teleport node 1-2 units upwards (if possible) and make it fall
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		local pos = minetest.get_pointed_thing_position(pointed_thing)
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		if pointed_thing.type ~= "node" or (not pos) then
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			return
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		end
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		local ok = false
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		local highest
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		for i=1,2 do
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			local above = {x=pos.x,y=pos.y+i,z=pos.z}
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			local n2 = minetest.get_node(above)
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			local def2 = minetest.registered_nodes[n2.name]
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			if def2 and (not def2.walkable) then
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				highest = above
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			else
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				break
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			end
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		end
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		if highest then
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			local node = minetest.get_node(pos)
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			local metatable = minetest.get_meta(pos):to_table()
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			minetest.remove_node(pos)
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			minetest.set_node(highest, node)
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			local meta_highest = minetest.get_meta(highest)
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			meta_highest:from_table(metatable)
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			ok = minetest.spawn_falling_node(highest)
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		else
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			ok = minetest.spawn_falling_node(pos)
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		end
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		if not ok and user and user:is_player() then
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			minetest.chat_send_player(user:get_player_name(), S("Falling node could not be spawned!"))
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		end
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	end,
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	on_use = function(itemstack, user, pointed_thing)
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		local pos = minetest.get_pointed_thing_position(pointed_thing)
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		if pointed_thing.type ~= "node" or (not pos) then
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			return
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		end
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		local ok = minetest.spawn_falling_node(pos)
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		if not ok and user and user:is_player() then
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			minetest.chat_send_player(user:get_player_name(), S("Falling node could not be spawned!"))
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		end
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	end,
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})
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minetest.register_tool("testtools:rotator", {
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	description = S("Entity Rotator"),
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	inventory_image = "testtools_entity_rotator.png",
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	groups = { testtool = 1, disable_repair = 1 },
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	on_use = function(itemstack, user, pointed_thing)
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		if pointed_thing.type ~= "object" then
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			return
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		end
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		local obj = pointed_thing.ref
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		if obj:is_player() then
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			-- No player rotation
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			return
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		else
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			local axis = "y"
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			if user and user:is_player() then
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				local ctrl = user:get_player_control()
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				if ctrl.sneak then
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					axis = "x"
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				elseif ctrl.aux1 then
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					axis = "z"
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				end
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			end
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			local rot = obj:get_rotation()
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			rot[axis] = rot[axis] + math.pi/8
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			if rot[axis] > math.pi*2 then
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				rot[axis] = rot[axis] - math.pi*2
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			end
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			obj:set_rotation(rot)
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		end
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	end,
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})
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local mover_config = function(itemstack, user, pointed_thing)
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	if not (user and user:is_player()) then
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		return
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	end
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	local name = user:get_player_name()
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	local ctrl = user:get_player_control()
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	local meta = itemstack:get_meta()
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	local dist = 1.0
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	if meta:contains("distance") then
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		dist = meta:get_int("distance")
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	end
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	if ctrl.sneak then
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		dist = dist - 1
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	else
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		dist = dist + 1
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	end
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	meta:set_int("distance", dist)
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	minetest.chat_send_player(user:get_player_name(), S("distance=@1/10", dist*2))
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	return itemstack
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end
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minetest.register_tool("testtools:object_mover", {
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	description = S("Object Mover"),
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	inventory_image = "testtools_object_mover.png",
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	groups = { testtool = 1, disable_repair = 1 },
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	on_place = mover_config,
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	on_secondary_use = mover_config,
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	on_use = function(itemstack, user, pointed_thing)
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		if pointed_thing.type ~= "object" then
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			return
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		end
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		local obj = pointed_thing.ref
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		if not (user and user:is_player()) then
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			return
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		end
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		local yaw = user:get_look_horizontal()
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		local dir = minetest.yaw_to_dir(yaw)
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		local pos = obj:get_pos()
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		local pitch = user:get_look_vertical()
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		if pitch > 0.25 * math.pi then
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			dir.y = -1
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			dir.x = 0
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			dir.z = 0
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		elseif pitch < -0.25 * math.pi then
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			dir.y = 1
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			dir.x = 0
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			dir.z = 0
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		end
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		local ctrl = user:get_player_control()
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		if ctrl.sneak then
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			dir = vector.multiply(dir, -1)
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		end
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		local meta = itemstack:get_meta()
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		if meta:contains("distance") then
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			local dist = meta:get_int("distance")
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			dir = vector.multiply(dir, dist*0.2)
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		end
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		pos = vector.add(pos, dir)
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		obj:set_pos(pos)
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	end,
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})
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minetest.register_tool("testtools:entity_scaler", {
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	description = S("Entity Visual Scaler"),
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	inventory_image = "testtools_entity_scaler.png",
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	groups = { testtool = 1, disable_repair = 1 },
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	on_use = function(itemstack, user, pointed_thing)
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		if pointed_thing.type ~= "object" then
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			return
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		end
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		local obj = pointed_thing.ref
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		if obj:is_player() then
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			-- No player scaling
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			return
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		else
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			local diff = 0.1
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			if user and user:is_player() then
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				local ctrl = user:get_player_control()
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				if ctrl.sneak then
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					diff = -0.1
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				end
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			end
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			local prop = obj:get_properties()
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			if not prop.visual_size then
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				prop.visual_size = { x=1, y=1, z=1 }
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			else
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				prop.visual_size = { x=prop.visual_size.x+diff, y=prop.visual_size.y+diff, z=prop.visual_size.z+diff }
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				if prop.visual_size.x <= 0.1 then
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					prop.visual_size.x = 0.1
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				end
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				if prop.visual_size.y <= 0.1 then
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					prop.visual_size.y = 0.1
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				end
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				if prop.visual_size.z <= 0.1 then
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					prop.visual_size.z = 0.1
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				end
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			end
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			obj:set_properties(prop)
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		end
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	end,
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})
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local selections = {}
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local entity_list
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local function get_entity_list()
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	if entity_list then
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		return entity_list
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	end
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	local ents = minetest.registered_entities
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	local list = {}
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	for k,_ in pairs(ents) do
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		table.insert(list, k)
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	end
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	table.sort(list)
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	entity_list = list
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	return entity_list
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end
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minetest.register_tool("testtools:entity_spawner", {
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	description = S("Entity Spawner"),
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	inventory_image = "testtools_entity_spawner.png",
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	groups = { testtool = 1, disable_repair = 1 },
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	on_place = function(itemstack, user, pointed_thing)
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		local name = user:get_player_name()
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		if selections[name] and pointed_thing.type == "node" then
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			local pos = pointed_thing.above
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			minetest.add_entity(pos, get_entity_list()[selections[name]])
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		end
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	end,
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	on_use = function(itemstack, user, pointed_thing)
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		if pointed_thing.type == "object" then
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			return
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		end
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		if user and user:is_player() then
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			local list = table.concat(get_entity_list(), ",")
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			local name = user:get_player_name()
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			local sel = selections[name] or ""
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			minetest.show_formspec(name, "testtools:entity_list",
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				"size[9,9]"..
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				"textlist[0,0;9,8;entity_list;"..list..";"..sel..";false]"..
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				"button[0,8;4,1;spawn;Spawn entity]"
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			)
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		end
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	end,
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})
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local function prop_to_string(property)
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	if type(property) == "string" then
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		return "\"" .. property .. "\""
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	elseif type(property) == "table" then
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		return tostring(dump(property)):gsub("\n", "")
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	else
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		return tostring(property)
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	end
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end
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local property_formspec_data = {}
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local property_formspec_index = {}
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local selected_objects = {}
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local function get_object_properties_form(obj, playername)
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	if not playername then return "" end
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	local props = obj:get_properties()
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	local str = ""
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	property_formspec_data[playername] = {}
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	local proplist = {}
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	for k,_ in pairs(props) do
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		table.insert(proplist, k)
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	end
 | 
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	table.sort(proplist)
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	for p=1, #proplist do
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		local k = proplist[p]
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		local v = props[k]
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		local newline = ""
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		newline = k .. " = "
 | 
						|
		newline = newline .. prop_to_string(v)
 | 
						|
		str = str .. F(newline)
 | 
						|
		if p < #proplist then
 | 
						|
			str = str .. ","
 | 
						|
		end
 | 
						|
		table.insert(property_formspec_data[playername], k)
 | 
						|
	end
 | 
						|
	return str
 | 
						|
end
 | 
						|
 | 
						|
local editor_formspec_selindex = {}
 | 
						|
 | 
						|
local editor_formspec = function(playername, obj, value, sel)
 | 
						|
	if not value then
 | 
						|
		value = ""
 | 
						|
	end
 | 
						|
	if not sel then
 | 
						|
		sel = ""
 | 
						|
	end
 | 
						|
	local list = get_object_properties_form(obj, playername)
 | 
						|
	local title
 | 
						|
	if obj:is_player() then
 | 
						|
		title = S("Object properties of player “@1”", obj:get_player_name())
 | 
						|
	else
 | 
						|
		local ent = obj:get_luaentity()
 | 
						|
		title = S("Object properties of @1", ent.name)
 | 
						|
	end
 | 
						|
	minetest.show_formspec(playername, "testtools:object_editor",
 | 
						|
		"size[9,9]"..
 | 
						|
		"label[0,0;"..F(title).."]"..
 | 
						|
		"textlist[0,0.5;9,7.5;object_props;"..list..";"..sel..";false]"..
 | 
						|
		"field[0.2,8.75;8,1;value;"..F(S("Value"))..";"..F(value).."]"..
 | 
						|
		"field_close_on_enter[value;false]"..
 | 
						|
		"button[8,8.5;1,1;submit;"..F(S("Submit")).."]"
 | 
						|
	)
 | 
						|
end
 | 
						|
 | 
						|
minetest.register_tool("testtools:object_editor", {
 | 
						|
	description = S("Object Property Editor"),
 | 
						|
	inventory_image = "testtools_object_editor.png",
 | 
						|
	groups = { testtool = 1, disable_repair = 1 },
 | 
						|
	on_use = function(itemstack, user, pointed_thing)
 | 
						|
		if user and user:is_player() then
 | 
						|
			local name = user:get_player_name()
 | 
						|
 | 
						|
			if pointed_thing.type == "object" then
 | 
						|
				selected_objects[name] = pointed_thing.ref
 | 
						|
			elseif pointed_thing.type == "nothing" then
 | 
						|
				-- Use on yourself if pointing nothing
 | 
						|
				selected_objects[name] = user
 | 
						|
			else
 | 
						|
				-- Unsupported pointed thing
 | 
						|
				return
 | 
						|
			end
 | 
						|
 | 
						|
			local sel = editor_formspec_selindex[name]
 | 
						|
			local val
 | 
						|
			if selected_objects[name] and selected_objects[name]:get_properties() then
 | 
						|
				local props = selected_objects[name]:get_properties()
 | 
						|
				local keys = property_formspec_data[name]
 | 
						|
				if property_formspec_index[name] and props then
 | 
						|
					local key = keys[property_formspec_index[name]]
 | 
						|
					val = prop_to_string(props[key])
 | 
						|
				end
 | 
						|
			end
 | 
						|
 | 
						|
			editor_formspec(name, selected_objects[name], val, sel)
 | 
						|
		end
 | 
						|
	end,
 | 
						|
})
 | 
						|
 | 
						|
local ent_parent = {}
 | 
						|
local ent_child = {}
 | 
						|
local DEFAULT_ATTACH_OFFSET_Y = 11
 | 
						|
 | 
						|
local attacher_config = function(itemstack, user, pointed_thing)
 | 
						|
	if not (user and user:is_player()) then
 | 
						|
		return
 | 
						|
	end
 | 
						|
	if pointed_thing.type == "object" then
 | 
						|
		return
 | 
						|
	end
 | 
						|
	local name = user:get_player_name()
 | 
						|
	local ctrl = user:get_player_control()
 | 
						|
	local meta = itemstack:get_meta()
 | 
						|
	if ctrl.aux1 then
 | 
						|
		local rot_x = meta:get_float("rot_x")
 | 
						|
		if ctrl.sneak then
 | 
						|
			rot_x = rot_x - math.pi/8
 | 
						|
		else
 | 
						|
			rot_x = rot_x + math.pi/8
 | 
						|
		end
 | 
						|
		if rot_x > 6.2 then
 | 
						|
			rot_x = 0
 | 
						|
		elseif rot_x < 0 then
 | 
						|
			rot_x = math.pi * (15/8)
 | 
						|
		end
 | 
						|
		minetest.chat_send_player(name, S("rotation=@1", minetest.pos_to_string({x=rot_x,y=0,z=0})))
 | 
						|
		meta:set_float("rot_x", rot_x)
 | 
						|
	else
 | 
						|
		local pos_y
 | 
						|
		if meta:contains("pos_y") then
 | 
						|
			pos_y = meta:get_int("pos_y")
 | 
						|
		else
 | 
						|
			pos_y = DEFAULT_ATTACH_OFFSET_Y
 | 
						|
		end
 | 
						|
		if ctrl.sneak then
 | 
						|
			pos_y = pos_y - 1
 | 
						|
		else
 | 
						|
			pos_y = pos_y + 1
 | 
						|
		end
 | 
						|
		minetest.chat_send_player(name, S("position=@1", minetest.pos_to_string({x=0,y=pos_y,z=0})))
 | 
						|
		meta:set_int("pos_y", pos_y)
 | 
						|
	end
 | 
						|
	return itemstack
 | 
						|
end
 | 
						|
 | 
						|
minetest.register_tool("testtools:object_attacher", {
 | 
						|
	description = S("Object Attacher"),
 | 
						|
	inventory_image = "testtools_object_attacher.png",
 | 
						|
	groups = { testtool = 1, disable_repair = 1 },
 | 
						|
	on_place = attacher_config,
 | 
						|
	on_secondary_use = attacher_config,
 | 
						|
	on_use = function(itemstack, user, pointed_thing)
 | 
						|
		if user and user:is_player() then
 | 
						|
			local name = user:get_player_name()
 | 
						|
			local selected_object
 | 
						|
			if pointed_thing.type == "object" then
 | 
						|
				selected_object = pointed_thing.ref
 | 
						|
			elseif pointed_thing.type == "nothing" then
 | 
						|
				selected_object = user
 | 
						|
			else
 | 
						|
				return
 | 
						|
			end
 | 
						|
			local ctrl = user:get_player_control()
 | 
						|
			if ctrl.sneak then
 | 
						|
				if selected_object:get_attach() then
 | 
						|
					selected_object:set_detach()
 | 
						|
					minetest.chat_send_player(name, S("Object detached!"))
 | 
						|
				else
 | 
						|
					minetest.chat_send_player(name, S("Object is not attached!"))
 | 
						|
				end
 | 
						|
				return
 | 
						|
			end
 | 
						|
			local parent = ent_parent[name]
 | 
						|
			local child = ent_child[name]
 | 
						|
			local ename = S("<unknown>")
 | 
						|
			if not parent then
 | 
						|
				parent = selected_object
 | 
						|
				ent_parent[name] = parent
 | 
						|
			elseif not child then
 | 
						|
				child = selected_object
 | 
						|
				ent_child[name] = child
 | 
						|
			end
 | 
						|
			local entity = selected_object:get_luaentity()
 | 
						|
			if entity then
 | 
						|
				ename = entity.name
 | 
						|
			elseif selected_object:is_player() then
 | 
						|
				ename = selected_object:get_player_name()
 | 
						|
			end
 | 
						|
			if selected_object == parent then
 | 
						|
				minetest.chat_send_player(name, S("Parent object selected: @1", ename))
 | 
						|
			elseif selected_object == child then
 | 
						|
				minetest.chat_send_player(name, S("Child object selected: @1", ename))
 | 
						|
			end
 | 
						|
			if parent and child then
 | 
						|
				if parent == child then
 | 
						|
					minetest.chat_send_player(name, S("Can't attach an object to itself!"))
 | 
						|
					ent_parent[name] = nil
 | 
						|
					ent_child[name] = nil
 | 
						|
					return
 | 
						|
				end
 | 
						|
				local meta = itemstack:get_meta()
 | 
						|
				local y
 | 
						|
				if meta:contains("pos_y") then
 | 
						|
					y = meta:get_int("pos_y")
 | 
						|
				else
 | 
						|
					y = DEFAULT_ATTACH_OFFSET_Y
 | 
						|
				end
 | 
						|
				local rx = meta:get_float("rot_x") or 0
 | 
						|
				local offset = {x=0,y=y,z=0}
 | 
						|
				local angle = {x=rx,y=0,z=0}
 | 
						|
				child:set_attach(parent, "", offset, angle)
 | 
						|
				local check_parent = child:get_attach()
 | 
						|
				if check_parent then
 | 
						|
					minetest.chat_send_player(name, S("Object attached! position=@1, rotation=@2",
 | 
						|
						minetest.pos_to_string(offset), minetest.pos_to_string(angle)))
 | 
						|
				else
 | 
						|
					minetest.chat_send_player(name, S("Attachment failed!"))
 | 
						|
				end
 | 
						|
				ent_parent[name] = nil
 | 
						|
				ent_child[name] = nil
 | 
						|
			end
 | 
						|
		end
 | 
						|
	end,
 | 
						|
})
 | 
						|
 | 
						|
-- Use loadstring to parse param as a Lua value
 | 
						|
local function use_loadstring(param, player)
 | 
						|
	-- For security reasons, require 'server' priv, just in case
 | 
						|
	-- someone is actually crazy enough to run this on a public server.
 | 
						|
	local privs = minetest.get_player_privs(player:get_player_name())
 | 
						|
	if not privs.server then
 | 
						|
		return false, "You need 'server' privilege to change object properties!"
 | 
						|
	end
 | 
						|
	if not param then
 | 
						|
		return false, "Failed: parameter is nil"
 | 
						|
	end
 | 
						|
	--[[ DANGER ZONE ]]
 | 
						|
	-- Interpret string as Lua value
 | 
						|
	local func, errormsg = loadstring("return (" .. param .. ")")
 | 
						|
	if not func then
 | 
						|
		return false, "Failed: " .. errormsg
 | 
						|
	end
 | 
						|
 | 
						|
	-- Apply sandbox here using setfenv
 | 
						|
	setfenv(func, {})
 | 
						|
 | 
						|
	-- Run it
 | 
						|
	local good, errOrResult = pcall(func)
 | 
						|
	if not good then
 | 
						|
		-- A Lua error was thrown
 | 
						|
		return false, "Failed: " .. errOrResult
 | 
						|
	end
 | 
						|
 | 
						|
	-- errOrResult will be the value
 | 
						|
	return true, errOrResult
 | 
						|
end
 | 
						|
 | 
						|
minetest.register_on_player_receive_fields(function(player, formname, fields)
 | 
						|
	if not (player and player:is_player()) then
 | 
						|
		return
 | 
						|
	end
 | 
						|
	if formname == "testtools:entity_list" then
 | 
						|
		local name = player:get_player_name()
 | 
						|
		if fields.entity_list then
 | 
						|
			local expl = minetest.explode_textlist_event(fields.entity_list)
 | 
						|
			if expl.type == "DCL" then
 | 
						|
				local pos = vector.add(player:get_pos(), {x=0,y=1,z=0})
 | 
						|
				selections[name] = expl.index
 | 
						|
				minetest.add_entity(pos, get_entity_list()[expl.index])
 | 
						|
				return
 | 
						|
			elseif expl.type == "CHG" then
 | 
						|
				selections[name] = expl.index
 | 
						|
				return
 | 
						|
			end
 | 
						|
		elseif fields.spawn and selections[name] then
 | 
						|
			local pos = vector.add(player:get_pos(), {x=0,y=1,z=0})
 | 
						|
			minetest.add_entity(pos, get_entity_list()[selections[name]])
 | 
						|
			return
 | 
						|
		end
 | 
						|
	elseif formname == "testtools:object_editor" then
 | 
						|
		local name = player:get_player_name()
 | 
						|
		if fields.object_props then
 | 
						|
			local expl = minetest.explode_textlist_event(fields.object_props)
 | 
						|
			if expl.type == "DCL" or expl.type == "CHG" then
 | 
						|
				property_formspec_index[name] = expl.index
 | 
						|
 | 
						|
				local props = selected_objects[name]:get_properties()
 | 
						|
				local keys = property_formspec_data[name]
 | 
						|
				if (not property_formspec_index[name]) or (not props) then
 | 
						|
					return
 | 
						|
				end
 | 
						|
				local key = keys[property_formspec_index[name]]
 | 
						|
				editor_formspec_selindex[name] = expl.index
 | 
						|
				editor_formspec(name, selected_objects[name], prop_to_string(props[key]), expl.index)
 | 
						|
				return
 | 
						|
			end
 | 
						|
		end
 | 
						|
		if fields.key_enter_field == "value" or fields.submit then
 | 
						|
			local props = selected_objects[name]:get_properties()
 | 
						|
			local keys = property_formspec_data[name]
 | 
						|
			if (not property_formspec_index[name]) or (not props) then
 | 
						|
				return
 | 
						|
			end
 | 
						|
			local key = keys[property_formspec_index[name]]
 | 
						|
			if not key then
 | 
						|
				return
 | 
						|
			end
 | 
						|
			local success, str = use_loadstring(fields.value, player)
 | 
						|
			if success then
 | 
						|
				props[key] = str
 | 
						|
			else
 | 
						|
				minetest.chat_send_player(name, str)
 | 
						|
				return
 | 
						|
			end
 | 
						|
			selected_objects[name]:set_properties(props)
 | 
						|
			local sel = editor_formspec_selindex[name]
 | 
						|
			editor_formspec(name, selected_objects[name], prop_to_string(props[key]), sel)
 | 
						|
			return
 | 
						|
		end
 | 
						|
	end
 | 
						|
end)
 |