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				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			84 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
--Minetest
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--Copyright (C) 2013 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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gamemgr = {}
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--------------------------------------------------------------------------------
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function gamemgr.find_by_gameid(gameid)
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	for i=1,#gamemgr.games,1 do
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		if gamemgr.games[i].id == gameid then
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			return gamemgr.games[i], i
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		end
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	end
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	return nil, nil
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end
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--------------------------------------------------------------------------------
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function gamemgr.get_game_mods(gamespec, retval)
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	if gamespec ~= nil and
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		gamespec.gamemods_path ~= nil and
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		gamespec.gamemods_path ~= "" then
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		get_mods(gamespec.gamemods_path, retval)
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	end
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end
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--------------------------------------------------------------------------------
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function gamemgr.get_game_modlist(gamespec)
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	local retval = ""
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	local game_mods = {}
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	gamemgr.get_game_mods(gamespec, game_mods)
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	for i=1,#game_mods,1 do
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		if retval ~= "" then
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			retval = retval..","
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		end
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		retval = retval .. game_mods[i].name
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	end
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	return retval
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end
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--------------------------------------------------------------------------------
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function gamemgr.get_game(index)
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	if index > 0 and index <= #gamemgr.games then
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		return gamemgr.games[index]
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	end
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	return nil
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end
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--------------------------------------------------------------------------------
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function gamemgr.update_gamelist()
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	gamemgr.games = core.get_games()
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end
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--------------------------------------------------------------------------------
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function gamemgr.gamelist()
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	local retval = ""
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	if #gamemgr.games > 0 then
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		retval = retval .. gamemgr.games[1].name
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		for i=2,#gamemgr.games,1 do
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			retval = retval .. "," .. gamemgr.games[i].name
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		end
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	end
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	return retval
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end
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--------------------------------------------------------------------------------
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-- read initial data
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--------------------------------------------------------------------------------
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gamemgr.update_gamelist()
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