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luanti/client/shaders/selection_shader/opengl_vertex.glsl
2025-11-06 19:31:35 +01:00

11 lines
194 B
GLSL

VARYING_ lowp vec4 varColor;
VARYING_ mediump vec2 varTexCoord;
void main(void)
{
varTexCoord = inTexCoord0.st;
gl_Position = mWorldViewProj * inVertexPosition;
varColor = inVertexColor;
}