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luanti/client/shaders/volumetric_light/opengl_vertex.glsl
2025-11-06 19:31:35 +01:00

8 lines
134 B
GLSL

CENTROID_ VARYING_ mediump vec2 varTexCoord;
void main(void)
{
varTexCoord.st = inTexCoord0.st;
gl_Position = inVertexPosition;
}