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Add mapgen parameters to set the range of the random number of randomwalk caves per mapchunk, and to set the proportion that are flooded with liquids. Default values are, for now, unchanged from the previous hardcoded values. Add parameters to allow small randomwalk caves Disabled by default for now as they have never been present in the non-mgv6 mapgens.
86 lines
2.1 KiB
C++
86 lines
2.1 KiB
C++
/*
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Minetest
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Copyright (C) 2014-2018 paramat
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Copyright (C) 2014-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "mapgen.h"
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///////// Mapgen V5 flags
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#define MGV5_CAVERNS 0x01
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class BiomeManager;
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extern FlagDesc flagdesc_mapgen_v5[];
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struct MapgenV5Params : public MapgenParams
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{
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u32 spflags = MGV5_CAVERNS;
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float cave_width = 0.09f;
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s16 large_cave_depth = -256;
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s16 lava_depth = -256;
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u16 small_cave_num_min = 0;
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u16 small_cave_num_max = 0;
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u16 large_cave_num_min = 0;
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u16 large_cave_num_max = 2;
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float large_cave_flooded = 0.5f;
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s16 cavern_limit = -256;
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s16 cavern_taper = 256;
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float cavern_threshold = 0.7f;
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s16 dungeon_ymin = -31000;
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s16 dungeon_ymax = 31000;
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NoiseParams np_filler_depth;
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NoiseParams np_factor;
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NoiseParams np_height;
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NoiseParams np_ground;
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NoiseParams np_cave1;
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NoiseParams np_cave2;
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NoiseParams np_cavern;
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NoiseParams np_dungeons;
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MapgenV5Params();
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~MapgenV5Params() = default;
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void readParams(const Settings *settings);
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void writeParams(Settings *settings) const;
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};
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class MapgenV5 : public MapgenBasic
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{
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public:
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MapgenV5(MapgenV5Params *params, EmergeManager *emerge);
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~MapgenV5();
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virtual MapgenType getType() const { return MAPGEN_V5; }
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virtual void makeChunk(BlockMakeData *data);
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int getSpawnLevelAtPoint(v2s16 p);
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int generateBaseTerrain();
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private:
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s16 large_cave_depth;
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s16 dungeon_ymin;
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s16 dungeon_ymax;
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Noise *noise_factor;
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Noise *noise_height;
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Noise *noise_ground;
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};
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