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			312 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			312 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #ifndef INVENTORY_HEADER
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| #define INVENTORY_HEADER
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| 
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| #include "debug.h"
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| #include "itemdef.h"
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| #include "irrlichttypes.h"
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| #include <istream>
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| #include <ostream>
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| #include <string>
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| #include <vector>
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| 
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| struct ToolCapabilities;
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| 
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| struct ItemStack
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| {
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| 	ItemStack(): name(""), count(0), wear(0), metadata("") {}
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| 	ItemStack(std::string name_, u16 count_,
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| 			u16 wear, std::string metadata_,
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| 			IItemDefManager *itemdef);
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| 	~ItemStack() {}
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| 
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| 	// Serialization
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| 	void serialize(std::ostream &os) const;
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| 	// Deserialization.  Pass itemdef unless you don't want aliases resolved.
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| 	void deSerialize(std::istream &is, IItemDefManager *itemdef = NULL);
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| 	void deSerialize(const std::string &s, IItemDefManager *itemdef = NULL);
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| 
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| 	// Returns the string used for inventory
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| 	std::string getItemString() const;
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| 
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| 	/*
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| 		Quantity methods
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| 	*/
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| 
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| 	bool empty() const
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| 	{
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| 		return count == 0;
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| 	}
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| 
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| 	void clear()
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| 	{
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| 		name = "";
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| 		count = 0;
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| 		wear = 0;
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| 		metadata = "";
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| 	}
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| 
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| 	void add(u16 n)
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| 	{
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| 		count += n;
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| 	}
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| 
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| 	void remove(u16 n)
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| 	{
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| 		assert(count >= n);
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| 		count -= n;
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| 		if(count == 0)
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| 			clear(); // reset name, wear and metadata too
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| 	}
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| 
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| 	// Maximum size of a stack
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| 	u16 getStackMax(IItemDefManager *itemdef) const
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| 	{
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| 		s16 max = itemdef->get(name).stack_max;
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| 		return (max >= 0) ? max : 0;
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| 	}
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| 
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| 	// Number of items that can be added to this stack
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| 	u16 freeSpace(IItemDefManager *itemdef) const
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| 	{
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| 		u16 max = getStackMax(itemdef);
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| 		if(count > max)
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| 			return 0;
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| 		return max - count;
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| 	}
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| 
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| 	// Returns false if item is not known and cannot be used
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| 	bool isKnown(IItemDefManager *itemdef) const
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| 	{
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| 		return itemdef->isKnown(name);
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| 	}
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| 
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| 	// Returns a pointer to the item definition struct,
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| 	// or a fallback one (name="unknown") if the item is unknown.
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| 	const ItemDefinition& getDefinition(
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| 			IItemDefManager *itemdef) const
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| 	{
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| 		return itemdef->get(name);
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| 	}
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| 
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| 	// Get tool digging properties, or those of the hand if not a tool
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| 	const ToolCapabilities& getToolCapabilities(
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| 			IItemDefManager *itemdef) const
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| 	{
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| 		ToolCapabilities *cap;
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| 		cap = itemdef->get(name).tool_capabilities;
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| 		if(cap == NULL)
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| 			cap = itemdef->get("").tool_capabilities;
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| 		assert(cap != NULL);
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| 		return *cap;
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| 	}
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| 
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| 	// Wear out (only tools)
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| 	// Returns true if the item is (was) a tool
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| 	bool addWear(s32 amount, IItemDefManager *itemdef)
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| 	{
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| 		if(getDefinition(itemdef).type == ITEM_TOOL)
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| 		{
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| 			if(amount > 65535 - wear)
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| 				clear();
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| 			else if(amount < -wear)
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| 				wear = 0;
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| 			else
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| 				wear += amount;
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| 			return true;
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| 		}
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| 		else
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| 		{
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| 			return false;
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| 		}
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| 	}
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| 
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| 	// If possible, adds newitem to this item.
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| 	// If cannot be added at all, returns the item back.
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| 	// If can be added partly, decremented item is returned back.
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| 	// If can be added fully, empty item is returned.
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| 	ItemStack addItem(const ItemStack &newitem,
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| 			IItemDefManager *itemdef);
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| 
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| 	// Checks whether newitem could be added.
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| 	// If restitem is non-NULL, it receives the part of newitem that
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| 	// would be left over after adding.
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| 	bool itemFits(const ItemStack &newitem,
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| 			ItemStack *restitem,  // may be NULL
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| 			IItemDefManager *itemdef) const;
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| 
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| 	// Takes some items.
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| 	// If there are not enough, takes as many as it can.
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| 	// Returns empty item if couldn't take any.
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| 	ItemStack takeItem(u32 takecount);
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| 
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| 	// Similar to takeItem, but keeps this ItemStack intact.
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| 	ItemStack peekItem(u32 peekcount) const;
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| 
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| 	/*
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| 		Properties
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| 	*/
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| 	std::string name;
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| 	u16 count;
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| 	u16 wear;
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| 	std::string metadata;
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| };
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| 
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| class InventoryList
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| {
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| public:
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| 	InventoryList(std::string name, u32 size, IItemDefManager *itemdef);
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| 	~InventoryList();
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| 	void clearItems();
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| 	void setSize(u32 newsize);
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| 	void setWidth(u32 newWidth);
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| 	void setName(const std::string &name);
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| 	void serialize(std::ostream &os) const;
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| 	void deSerialize(std::istream &is);
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| 
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| 	InventoryList(const InventoryList &other);
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| 	InventoryList & operator = (const InventoryList &other);
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| 	bool operator == (const InventoryList &other) const;
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| 	bool operator != (const InventoryList &other) const
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| 	{
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| 		return !(*this == other);
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| 	}
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| 
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| 	const std::string &getName() const;
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| 	u32 getSize() const;
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| 	u32 getWidth() const;
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| 	// Count used slots
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| 	u32 getUsedSlots() const;
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| 	u32 getFreeSlots() const;
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| 
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| 	// Get reference to item
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| 	const ItemStack& getItem(u32 i) const;
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| 	ItemStack& getItem(u32 i);
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| 	// Returns old item. Parameter can be an empty item.
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| 	ItemStack changeItem(u32 i, const ItemStack &newitem);
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| 	// Delete item
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| 	void deleteItem(u32 i);
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| 
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| 	// Adds an item to a suitable place. Returns leftover item (possibly empty).
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| 	ItemStack addItem(const ItemStack &newitem);
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| 
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| 	// If possible, adds item to given slot.
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| 	// If cannot be added at all, returns the item back.
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| 	// If can be added partly, decremented item is returned back.
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| 	// If can be added fully, empty item is returned.
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| 	ItemStack addItem(u32 i, const ItemStack &newitem);
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| 
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| 	// Checks whether the item could be added to the given slot
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| 	// If restitem is non-NULL, it receives the part of newitem that
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| 	// would be left over after adding.
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| 	bool itemFits(const u32 i, const ItemStack &newitem,
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| 			ItemStack *restitem = NULL) const;
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| 
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| 	// Checks whether there is room for a given item
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| 	bool roomForItem(const ItemStack &item) const;
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| 
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| 	// Checks whether the given count of the given item name
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| 	// exists in this inventory list.
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| 	bool containsItem(const ItemStack &item) const;
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| 
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| 	// Removes the given count of the given item name from
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| 	// this inventory list. Walks the list in reverse order.
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| 	// If not as many items exist as requested, removes as
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| 	// many as possible.
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| 	// Returns the items that were actually removed.
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| 	ItemStack removeItem(const ItemStack &item);
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| 
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| 	// Takes some items from a slot.
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| 	// If there are not enough, takes as many as it can.
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| 	// Returns empty item if couldn't take any.
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| 	ItemStack takeItem(u32 i, u32 takecount);
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| 
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| 	// Similar to takeItem, but keeps the slot intact.
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| 	ItemStack peekItem(u32 i, u32 peekcount) const;
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| 
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| 	// Move an item to a different list (or a different stack in the same list)
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| 	// count is the maximum number of items to move (0 for everything)
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| 	void moveItem(u32 i, InventoryList *dest, u32 dest_i, u32 count = 0);
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| 
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| private:
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| 	std::vector<ItemStack> m_items;
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| 	u32 m_size, m_width;
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| 	std::string m_name;
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| 	IItemDefManager *m_itemdef;
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| };
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| 
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| class Inventory
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| {
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| public:
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| 	~Inventory();
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| 
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| 	void clear();
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| 	void clearContents();
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| 
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| 	Inventory(IItemDefManager *itemdef);
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| 	Inventory(const Inventory &other);
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| 	Inventory & operator = (const Inventory &other);
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| 	bool operator == (const Inventory &other) const;
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| 	bool operator != (const Inventory &other) const
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| 	{
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| 		return !(*this == other);
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| 	}
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| 
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| 	void serialize(std::ostream &os) const;
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| 	void deSerialize(std::istream &is);
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| 
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| 	InventoryList * addList(const std::string &name, u32 size);
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| 	InventoryList * getList(const std::string &name);
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| 	const InventoryList * getList(const std::string &name) const;
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| 	std::vector<const InventoryList*> getLists();
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| 	bool deleteList(const std::string &name);
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| 	// A shorthand for adding items. Returns leftover item (possibly empty).
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| 	ItemStack addItem(const std::string &listname, const ItemStack &newitem)
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| 	{
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| 		m_dirty = true;
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| 		InventoryList *list = getList(listname);
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| 		if(list == NULL)
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| 			return newitem;
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| 		return list->addItem(newitem);
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| 	}
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| 
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| 	bool checkModified() const
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| 	{
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| 		return m_dirty;
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| 	}
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| 
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| 	void setModified(const bool x)
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| 	{
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| 		m_dirty = x;
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| 	}
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| 
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| private:
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| 	// -1 if not found
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| 	const s32 getListIndex(const std::string &name) const;
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| 
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| 	std::vector<InventoryList*> m_lists;
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| 	IItemDefManager *m_itemdef;
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| 	bool m_dirty;
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| };
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| 
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| #endif
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| 
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