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			186 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			186 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #ifndef MAINMENUMANAGER_HEADER
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| #define MAINMENUMANAGER_HEADER
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| 
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| /*
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| 	All kinds of stuff that needs to be exposed from main.cpp
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| */
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| #include "debug.h" // assert
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| #include "modalMenu.h"
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| #include <list>
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| 
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| class IGameCallback
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| {
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| public:
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| 	virtual void exitToOS() = 0;
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| 	virtual void keyConfig() = 0;
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| 	virtual void disconnect() = 0;
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| 	virtual void changePassword() = 0;
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| 	virtual void changeVolume() = 0;
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| 
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| 	virtual void signalKeyConfigChange() = 0;
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| };
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| 
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| extern gui::IGUIEnvironment* guienv;
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| extern gui::IGUIStaticText *guiroot;
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| 
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| // Handler for the modal menus
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| 
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| class MainMenuManager : public IMenuManager
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| {
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| public:
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| 	virtual void createdMenu(GUIModalMenu *menu)
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| 	{
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| 		for(std::list<GUIModalMenu*>::iterator
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| 				i = m_stack.begin();
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| 				i != m_stack.end(); ++i)
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| 		{
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| 			assert(*i != menu);
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| 		}
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| 
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| 		if(!m_stack.empty())
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| 			m_stack.back()->setVisible(false);
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| 		m_stack.push_back(menu);
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| 	}
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| 
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| 	virtual void deletingMenu(GUIModalMenu *menu)
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| 	{
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| 		// Remove all entries if there are duplicates
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| 		bool removed_entry;
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| 		do{
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| 			removed_entry = false;
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| 			for(std::list<GUIModalMenu*>::iterator
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| 					i = m_stack.begin();
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| 					i != m_stack.end(); ++i)
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| 			{
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| 				if(*i == menu)
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| 				{
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| 					m_stack.erase(i);
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| 					removed_entry = true;
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| 					break;
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| 				}
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| 			}
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| 		}while(removed_entry);
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| 
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| 		/*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
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| 		assert(*i == menu);
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| 		m_stack.erase(i);*/
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| 		
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| 		if(!m_stack.empty())
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| 			m_stack.back()->setVisible(true);
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| 	}
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| 
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| 	// Returns true to prevent further processing
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| 	virtual bool preprocessEvent(const SEvent& event)
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| 	{
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| 		if(!m_stack.empty())
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| 			return m_stack.back()->preprocessEvent(event);
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| 		else
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| 			return false;
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| 	}
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| 
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| 	u32 menuCount()
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| 	{
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| 		return m_stack.size();
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| 	}
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| 
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| 	bool pausesGame()
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| 	{
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| 		for(std::list<GUIModalMenu*>::iterator
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| 				i = m_stack.begin(); i != m_stack.end(); ++i)
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| 		{
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| 			if((*i)->pausesGame())
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| 				return true;
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| 		}
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| 		return false;
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| 	}
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| 
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| 	std::list<GUIModalMenu*> m_stack;
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| };
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| 
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| extern MainMenuManager g_menumgr;
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| 
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| extern bool noMenuActive();
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| 
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| class MainGameCallback : public IGameCallback
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| {
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| public:
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| 	MainGameCallback(IrrlichtDevice *a_device):
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| 		disconnect_requested(false),
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| 		changepassword_requested(false),
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| 		changevolume_requested(false),
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| 		keyconfig_requested(false),
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| 		shutdown_requested(false),
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| 		keyconfig_changed(false),
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| 		device(a_device)
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| 	{
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| 	}
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| 
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| 	virtual void exitToOS()
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| 	{
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| 		shutdown_requested = true;
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| #ifndef __ANDROID__
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| 		device->closeDevice();
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| #endif
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| 	}
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| 
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| 	virtual void disconnect()
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| 	{
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| 		disconnect_requested = true;
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| 	}
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| 
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| 	virtual void changePassword()
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| 	{
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| 		changepassword_requested = true;
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| 	}
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| 
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| 	virtual void changeVolume()
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| 	{
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| 		changevolume_requested = true;
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| 	}
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| 
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| 	virtual void keyConfig()
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| 	{
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| 		keyconfig_requested = true;
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| 	}
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| 
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| 	virtual void signalKeyConfigChange()
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| 	{
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| 		keyconfig_changed = true;
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| 	}
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| 
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| 	
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| 	bool disconnect_requested;
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| 	bool changepassword_requested;
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| 	bool changevolume_requested;
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| 	bool keyconfig_requested;
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| 	bool shutdown_requested;
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| 
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| 	bool keyconfig_changed;
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| 
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| 	IrrlichtDevice *device;
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| };
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| 
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| extern MainGameCallback *g_gamecallback;
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| 
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| #endif
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| 
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