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			258 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			258 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #include "mapsector.h"
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| #include "exceptions.h"
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| #include "mapblock.h"
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| #include "serialization.h"
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| 
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| MapSector::MapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
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| 		differs_from_disk(false),
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| 		m_parent(parent),
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| 		m_pos(pos),
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| 		m_gamedef(gamedef),
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| 		m_block_cache(NULL)
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| {
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| }
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| 
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| MapSector::~MapSector()
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| {
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| 	deleteBlocks();
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| }
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| 
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| void MapSector::deleteBlocks()
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| {
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| 	// Clear cache
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| 	m_block_cache = NULL;
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| 
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| 	// Delete all
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| 	for(std::map<s16, MapBlock*>::iterator i = m_blocks.begin();
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| 		i != m_blocks.end(); ++i)
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| 	{
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| 		delete i->second;
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| 	}
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| 
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| 	// Clear container
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| 	m_blocks.clear();
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| }
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| 
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| MapBlock * MapSector::getBlockBuffered(s16 y)
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| {
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| 	MapBlock *block;
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| 
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| 	if(m_block_cache != NULL && y == m_block_cache_y){
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| 		return m_block_cache;
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| 	}
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| 	
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| 	// If block doesn't exist, return NULL
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| 	std::map<s16, MapBlock*>::iterator n = m_blocks.find(y);
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| 	if(n == m_blocks.end())
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| 	{
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| 		block = NULL;
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| 	}
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| 	// If block exists, return it
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| 	else{
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| 		block = n->second;
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| 	}
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| 	
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| 	// Cache the last result
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| 	m_block_cache_y = y;
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| 	m_block_cache = block;
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| 	
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| 	return block;
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| }
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| 
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| MapBlock * MapSector::getBlockNoCreateNoEx(s16 y)
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| {
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| 	return getBlockBuffered(y);
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| }
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| 
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| MapBlock * MapSector::createBlankBlockNoInsert(s16 y)
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| {
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| 	assert(getBlockBuffered(y) == NULL);
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| 
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| 	v3s16 blockpos_map(m_pos.X, y, m_pos.Y);
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| 	
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| 	MapBlock *block = new MapBlock(m_parent, blockpos_map, m_gamedef);
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| 	
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| 	return block;
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| }
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| 
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| MapBlock * MapSector::createBlankBlock(s16 y)
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| {
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| 	MapBlock *block = createBlankBlockNoInsert(y);
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| 	
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| 	m_blocks[y] = block;
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| 
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| 	return block;
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| }
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| 
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| void MapSector::insertBlock(MapBlock *block)
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| {
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| 	s16 block_y = block->getPos().Y;
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| 
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| 	MapBlock *block2 = getBlockBuffered(block_y);
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| 	if(block2 != NULL){
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| 		throw AlreadyExistsException("Block already exists");
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| 	}
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| 
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| 	v2s16 p2d(block->getPos().X, block->getPos().Z);
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| 	assert(p2d == m_pos);
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| 	
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| 	// Insert into container
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| 	m_blocks[block_y] = block;
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| }
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| 
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| void MapSector::deleteBlock(MapBlock *block)
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| {
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| 	s16 block_y = block->getPos().Y;
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| 
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| 	// Clear from cache
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| 	m_block_cache = NULL;
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| 	
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| 	// Remove from container
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| 	m_blocks.erase(block_y);
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| 
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| 	// Delete
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| 	delete block;
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| }
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| 
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| void MapSector::getBlocks(std::list<MapBlock*> &dest)
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| {
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| 	for(std::map<s16, MapBlock*>::iterator bi = m_blocks.begin();
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| 		bi != m_blocks.end(); ++bi)
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| 	{
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| 		dest.push_back(bi->second);
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| 	}
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| }
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| 
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| /*
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| 	ServerMapSector
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| */
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| 
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| ServerMapSector::ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
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| 		MapSector(parent, pos, gamedef)
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| {
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| }
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| 
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| ServerMapSector::~ServerMapSector()
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| {
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| }
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| 
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| void ServerMapSector::serialize(std::ostream &os, u8 version)
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| {
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| 	if(!ser_ver_supported(version))
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| 		throw VersionMismatchException("ERROR: MapSector format not supported");
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| 	
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| 	/*
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| 		[0] u8 serialization version
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| 		+ heightmap data
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| 	*/
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| 	
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| 	// Server has both of these, no need to support not having them.
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| 	//assert(m_objects != NULL);
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| 
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| 	// Write version
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| 	os.write((char*)&version, 1);
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| 	
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| 	/*
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| 		Add stuff here, if needed
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| 	*/
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| 
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| }
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| 
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| ServerMapSector* ServerMapSector::deSerialize(
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| 		std::istream &is,
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| 		Map *parent,
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| 		v2s16 p2d,
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| 		std::map<v2s16, MapSector*> & sectors,
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| 		IGameDef *gamedef
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| 	)
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| {
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| 	/*
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| 		[0] u8 serialization version
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| 		+ heightmap data
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| 	*/
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| 
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| 	/*
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| 		Read stuff
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| 	*/
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| 	
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| 	// Read version
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| 	u8 version = SER_FMT_VER_INVALID;
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| 	is.read((char*)&version, 1);
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| 	
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| 	if(!ser_ver_supported(version))
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| 		throw VersionMismatchException("ERROR: MapSector format not supported");
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| 	
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| 	/*
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| 		Add necessary reading stuff here
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| 	*/
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| 	
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| 	/*
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| 		Get or create sector
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| 	*/
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| 
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| 	ServerMapSector *sector = NULL;
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| 
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| 	std::map<v2s16, MapSector*>::iterator n = sectors.find(p2d);
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| 
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| 	if(n != sectors.end())
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| 	{
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| 		dstream<<"WARNING: deSerializing existent sectors not supported "
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| 				"at the moment, because code hasn't been tested."
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| 				<<std::endl;
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| 
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| 		MapSector *sector = n->second;
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| 		assert(sector->getId() == MAPSECTOR_SERVER);
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| 		return (ServerMapSector*)sector;
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| 	}
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| 	else
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| 	{
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| 		sector = new ServerMapSector(parent, p2d, gamedef);
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| 		sectors[p2d] = sector;
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| 	}
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| 
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| 	/*
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| 		Set stuff in sector
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| 	*/
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| 
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| 	// Nothing here
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| 
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| 	return sector;
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| }
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| 
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| #ifndef SERVER
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| /*
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| 	ClientMapSector
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| */
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| 
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| ClientMapSector::ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
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| 		MapSector(parent, pos, gamedef)
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| {
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| }
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| 
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| ClientMapSector::~ClientMapSector()
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| {
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| }
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| 
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| #endif // !SERVER
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| 
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| //END
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