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luanti
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2c4a5e18619a69159bcace8c03b4ea5642f46836
luanti
/
client
/
shaders
/
nodes_shader
History
Loic Blot
46821f1156
Optimize bumpmapping mathematics
...
OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes
2015-01-16 20:54:04 +10:00
..
opengl_fragment.glsl
Optimize bumpmapping mathematics
2015-01-16 20:54:04 +10:00
opengl_vertex.glsl
Optimize bumpmapping mathematics
2015-01-16 20:54:04 +10:00