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			140 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- Add chat command to place all the nodes in DevTest
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| 
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| local function advance_pos(pos, start_pos, advance_z)
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| 	if advance_z then
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| 		pos.z = pos.z + 2
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| 		pos.x = start_pos.x
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| 	else
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| 		pos.x = pos.x + 2
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| 	end
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| 	if pos.x > 30900 or pos.x - start_pos.x > 46 then
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| 		pos.x = start_pos.x
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| 		pos.z = pos.z + 2
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| 	end
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| 	if pos.z > 30900 then
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| 		-- We ran out of space! Aborting
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| 		aborted = true
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| 		return false
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| 	end
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| 	return pos
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| end
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| 
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| local function place_nodes(param)
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| 	local nodes = param.nodes
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| 	local name = param.name
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| 	local pos = param.pos
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| 	local start_pos = param.start_pos
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| 	table.sort(nodes)
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| 	core.chat_send_player(name, "Placing nodes …")
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| 	local nodes_placed = 0
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| 	local aborted = false
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| 	for n=1, #nodes do
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| 		local itemstring = nodes[n]
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| 		local def = core.registered_nodes[itemstring]
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| 		local p2_max = 0
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| 		if param.param ~= "no_param2" then
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| 			-- Also test the param2 values of the nodes
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| 			-- ... but we only use permissible param2 values
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| 			if def.paramtype2 == "wallmounted" then
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| 				p2_max = 5
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| 			elseif def.paramtype2 == "facedir" then
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| 				p2_max = 23
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| 			elseif def.paramtype2 == "4dir" then
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| 				p2_max = 3
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| 			elseif def.paramtype2 == "glasslikeliquidlevel" then
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| 				p2_max = 63
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| 			elseif def.paramtype2 == "meshoptions" and def.drawtype == "plantlike" then
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| 				p2_max = 63
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| 			elseif def.paramtype2 == "leveled" then
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| 				p2_max = 127
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| 			elseif def.paramtype2 == "degrotate" and (def.drawtype == "plantlike" or def.drawtype == "mesh") then
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| 				p2_max = 239
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| 			elseif def.paramtype2 == "colorfacedir" or
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| 				def.paramtype2 == "colorwallmounted" or
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| 				def.paramtype2 == "colordegrotate" or
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| 				def.paramtype2 == "color4dir" or
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| 				def.paramtype2 == "color" then
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| 				p2_max = 255
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| 			end
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| 		end
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| 		for p2 = 0, p2_max do
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| 			-- Skip undefined param2 values
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| 			if not ((def.paramtype2 == "meshoptions" and p2 % 8 > 4) or
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| 					(def.paramtype2 == "colorwallmounted" and p2 % 8 > 5) or
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| 					((def.paramtype2 == "colorfacedir" or def.paramtype2 == "colordegrotate")
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| 					and p2 % 32 > 23)) then
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| 
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| 				core.set_node(pos, { name = itemstring, param2 = p2 })
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| 				nodes_placed = nodes_placed + 1
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| 				pos = advance_pos(pos, start_pos)
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| 				if not pos then
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| 					aborted = true
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| 					break
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| 				end
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| 			end
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| 		end
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| 		if aborted then
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| 			break
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| 		end
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| 	end
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| 	if aborted then
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| 		core.chat_send_player(name, "Not all nodes could be placed, please move further away from the world boundary. Nodes placed: "..nodes_placed)
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| 	end
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| 	core.chat_send_player(name, "Nodes placed: "..nodes_placed..".")
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| end
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| 
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| local function after_emerge(blockpos, action, calls_remaining, param)
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| 	if calls_remaining == 0 then
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| 		place_nodes(param)
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| 	end
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| end
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| 
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| core.register_chatcommand("test_place_nodes", {
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| 	params = "[ no_param2 ]",
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| 	description = "Test: Place all nodes (except dummy and callback nodes) and optionally their permissible param2 variants",
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| 	func = function(name, param)
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| 		local player = core.get_player_by_name(name)
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| 		if not player then
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| 			return false, "No player."
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| 		end
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| 		local pos = vector.floor(player:get_pos())
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| 		pos.x = math.ceil(pos.x + 3)
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| 		pos.z = math.ceil(pos.z + 3)
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| 		pos.y = math.ceil(pos.y + 1)
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| 		local start_pos = table.copy(pos)
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| 		if pos.x > 30800 then
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| 			return false, "Too close to world boundary (+X). Please move to X < 30800."
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| 		end
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| 		if pos.z > 30800 then
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| 			return false, "Too close to world boundary (+Z). Please move to Z < 30800."
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| 		end
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| 
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| 		local aborted = false
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| 		local nodes = {}
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| 		local emerge_estimate = 0
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| 		for itemstring, def in pairs(core.registered_nodes) do
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| 			if itemstring ~= "ignore" and
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| 					-- Skip callback test and dummy nodes
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| 					-- to avoid clutter and chat spam
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| 					core.get_item_group(itemstring, "callback_test") == 0 and
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| 					core.get_item_group(itemstring, "dummy") == 0 then
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| 				table.insert(nodes, itemstring)
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| 				if def.paramtype2 == 0 then
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| 					emerge_estimate = emerge_estimate + 1
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| 				else
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| 					emerge_estimate = emerge_estimate + 255
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| 				end
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| 			end
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| 		end
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| 		-- Emerge area to make sure that all nodes are being placed.
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| 		-- Note we will emerge much more than we need to (overestimation),
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| 		-- the estimation code could be improved performance-wise …
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| 		local length = 16 + math.ceil(emerge_estimate / 24) * 2
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| 		core.emerge_area(start_pos,
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| 			{ x = start_pos.x + 46, y = start_pos.y, z = start_pos.z + length },
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| 			after_emerge, { nodes = nodes, name = name, pos = pos, start_pos = start_pos, param = param })
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| 		return true, "Emerging area …"
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| 	end,
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| })
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| 
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