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			534 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			534 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "irrlichttypes.h"
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#include "irr_v3d.h"
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#include <iostream>
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#include <cassert>
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#include "exceptions.h"
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#include "mapnode.h"
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#include <set>
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#include <list>
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#include "irrlicht_changes/printing.h"
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class NodeDefManager;
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// For VC++
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#undef min
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#undef max
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/*
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	A fast voxel manipulator class.
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	In normal operation, it fetches more map when it is requested.
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	It can also be used so that all allowed area is fetched at the
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	start, using ManualMapVoxelManipulator.
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	Not thread-safe.
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*/
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/*
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	Debug stuff
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*/
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extern u64 emerge_time;
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extern u64 emerge_load_time;
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/*
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	This class resembles aabbox3d<s16> a lot, but has inclusive
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	edges for saner handling of integer sizes
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*/
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class VoxelArea
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{
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public:
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	// Starts as zero sized
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	VoxelArea() = default;
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	VoxelArea(const v3s16 &min_edge, const v3s16 &max_edge):
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		MinEdge(min_edge),
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		MaxEdge(max_edge)
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	{
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		cacheExtent();
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	}
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	VoxelArea(const v3s16 &p):
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		MinEdge(p),
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		MaxEdge(p)
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	{
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		cacheExtent();
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	}
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	/*
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		Modifying methods
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	*/
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	void addArea(const VoxelArea &a)
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	{
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		if (hasEmptyExtent())
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		{
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			*this = a;
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			return;
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		}
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		if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X;
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		if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y;
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		if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z;
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		if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X;
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		if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y;
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		if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z;
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		cacheExtent();
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	}
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	void addPoint(const v3s16 &p)
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	{
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		if(hasEmptyExtent())
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		{
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			MinEdge = p;
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			MaxEdge = p;
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			cacheExtent();
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			return;
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		}
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		if(p.X < MinEdge.X) MinEdge.X = p.X;
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		if(p.Y < MinEdge.Y) MinEdge.Y = p.Y;
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		if(p.Z < MinEdge.Z) MinEdge.Z = p.Z;
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		if(p.X > MaxEdge.X) MaxEdge.X = p.X;
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		if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y;
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		if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z;
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		cacheExtent();
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	}
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	// Pad with d nodes
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	void pad(const v3s16 &d)
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	{
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		MinEdge -= d;
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		MaxEdge += d;
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	}
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	/*
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		const methods
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	*/
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	const v3s16 &getExtent() const
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	{
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		return m_cache_extent;
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	}
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	/* Because MaxEdge and MinEdge are included in the voxel area an empty extent
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	 * is not represented by (0, 0, 0), but instead (-1, -1, -1)
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	 */
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	bool hasEmptyExtent() const
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	{
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		return MaxEdge - MinEdge == v3s16(-1, -1, -1);
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	}
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	s32 getVolume() const
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	{
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		return (s32)m_cache_extent.X * (s32)m_cache_extent.Y * (s32)m_cache_extent.Z;
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	}
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	bool contains(const VoxelArea &a) const
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	{
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		// No area contains an empty area
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		// NOTE: Algorithms depend on this, so do not change.
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		if(a.hasEmptyExtent())
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			return false;
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		return(
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			a.MinEdge.X >= MinEdge.X && a.MaxEdge.X <= MaxEdge.X &&
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			a.MinEdge.Y >= MinEdge.Y && a.MaxEdge.Y <= MaxEdge.Y &&
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			a.MinEdge.Z >= MinEdge.Z && a.MaxEdge.Z <= MaxEdge.Z
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		);
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	}
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	bool contains(v3s16 p) const
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	{
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		return(
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			p.X >= MinEdge.X && p.X <= MaxEdge.X &&
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			p.Y >= MinEdge.Y && p.Y <= MaxEdge.Y &&
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			p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z
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		);
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	}
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	bool contains(s32 i) const
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	{
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		return (i >= 0 && i < getVolume());
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	}
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	bool operator==(const VoxelArea &other) const
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	{
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		return (MinEdge == other.MinEdge
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				&& MaxEdge == other.MaxEdge);
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	}
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	VoxelArea operator+(const v3s16 &off) const
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	{
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		return {MinEdge+off, MaxEdge+off};
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	}
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	VoxelArea operator-(const v3s16 &off) const
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	{
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		return {MinEdge-off, MaxEdge-off};
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	}
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	/*
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		Returns the intersection of this area and `a`.
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	*/
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	VoxelArea intersect(const VoxelArea &a) const
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	{
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		// This is an example of an operation that would be simpler with
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		// non-inclusive edges, but oh well.
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		VoxelArea ret;
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		if (a.MaxEdge.X < MinEdge.X || a.MinEdge.X > MaxEdge.X)
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			return VoxelArea();
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		if (a.MaxEdge.Y < MinEdge.Y || a.MinEdge.Y > MaxEdge.Y)
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			return VoxelArea();
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		if (a.MaxEdge.Z < MinEdge.Z || a.MinEdge.Z > MaxEdge.Z)
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			return VoxelArea();
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		ret.MinEdge.X = std::max(a.MinEdge.X, MinEdge.X);
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		ret.MaxEdge.X = std::min(a.MaxEdge.X, MaxEdge.X);
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		ret.MinEdge.Y = std::max(a.MinEdge.Y, MinEdge.Y);
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		ret.MaxEdge.Y = std::min(a.MaxEdge.Y, MaxEdge.Y);
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		ret.MinEdge.Z = std::max(a.MinEdge.Z, MinEdge.Z);
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		ret.MaxEdge.Z = std::min(a.MaxEdge.Z, MaxEdge.Z);
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		return ret;
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	}
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	/*
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		Returns 0-6 non-overlapping areas that can be added to
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		a to make up this area.
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		a: area inside *this
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	*/
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	void diff(const VoxelArea &a, std::list<VoxelArea> &result)
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	{
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		/*
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			This can result in a maximum of 6 areas
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		*/
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		// If a is an empty area, return the current area as a whole
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		if(a.getExtent() == v3s16(0,0,0))
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		{
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			VoxelArea b = *this;
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			if(b.getVolume() != 0)
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				result.push_back(b);
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			return;
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		}
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		assert(contains(a));	// pre-condition
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		// Take back area, XY inclusive
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		{
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			v3s16 min(MinEdge.X, MinEdge.Y, a.MaxEdge.Z+1);
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			v3s16 max(MaxEdge.X, MaxEdge.Y, MaxEdge.Z);
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			VoxelArea b(min, max);
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			if(b.getVolume() != 0)
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				result.push_back(b);
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		}
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		// Take front area, XY inclusive
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		{
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			v3s16 min(MinEdge.X, MinEdge.Y, MinEdge.Z);
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			v3s16 max(MaxEdge.X, MaxEdge.Y, a.MinEdge.Z-1);
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			VoxelArea b(min, max);
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			if(b.getVolume() != 0)
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				result.push_back(b);
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		}
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		// Take top area, X inclusive
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		{
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			v3s16 min(MinEdge.X, a.MaxEdge.Y+1, a.MinEdge.Z);
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			v3s16 max(MaxEdge.X, MaxEdge.Y, a.MaxEdge.Z);
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			VoxelArea b(min, max);
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			if(b.getVolume() != 0)
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				result.push_back(b);
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		}
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		// Take bottom area, X inclusive
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		{
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			v3s16 min(MinEdge.X, MinEdge.Y, a.MinEdge.Z);
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			v3s16 max(MaxEdge.X, a.MinEdge.Y-1, a.MaxEdge.Z);
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			VoxelArea b(min, max);
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			if(b.getVolume() != 0)
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				result.push_back(b);
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		}
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		// Take left area, non-inclusive
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		{
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			v3s16 min(MinEdge.X, a.MinEdge.Y, a.MinEdge.Z);
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			v3s16 max(a.MinEdge.X-1, a.MaxEdge.Y, a.MaxEdge.Z);
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			VoxelArea b(min, max);
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			if(b.getVolume() != 0)
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				result.push_back(b);
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		}
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		// Take right area, non-inclusive
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		{
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			v3s16 min(a.MaxEdge.X+1, a.MinEdge.Y, a.MinEdge.Z);
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			v3s16 max(MaxEdge.X, a.MaxEdge.Y, a.MaxEdge.Z);
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			VoxelArea b(min, max);
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			if(b.getVolume() != 0)
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				result.push_back(b);
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		}
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	}
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	/*
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		Translates position from virtual coordinates to array index
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	*/
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	s32 index(s16 x, s16 y, s16 z) const
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	{
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		s32 i = (s32)(z - MinEdge.Z) * m_cache_extent.Y * m_cache_extent.X
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			+ (y - MinEdge.Y) * m_cache_extent.X
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			+ (x - MinEdge.X);
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		return i;
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	}
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	s32 index(v3s16 p) const
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	{
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		return index(p.X, p.Y, p.Z);
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	}
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	/**
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	 * Translate index in the X coordinate
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	 */
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	static void add_x(const v3s16 &extent, u32 &i, s16 a)
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	{
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		i += a;
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	}
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	/**
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	 * Translate index in the Y coordinate
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	 */
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	static void add_y(const v3s16 &extent, u32 &i, s16 a)
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	{
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		i += a * extent.X;
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	}
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	/**
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	 * Translate index in the Z coordinate
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	 */
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	static void add_z(const v3s16 &extent, u32 &i, s16 a)
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	{
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		i += a * extent.X * extent.Y;
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	}
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	/**
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	 * Translate index in space
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	 */
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	static void add_p(const v3s16 &extent, u32 &i, v3s16 a)
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	{
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		i += a.Z * extent.X * extent.Y + a.Y * extent.X + a.X;
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	}
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	/*
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		Print method for debugging
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	*/
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	void print(std::ostream &o) const
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	{
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		o << MinEdge << MaxEdge << "="
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			<< m_cache_extent.X << "x" << m_cache_extent.Y << "x" << m_cache_extent.Z
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			<< "=" << getVolume();
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	}
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	// Edges are inclusive
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	v3s16 MinEdge = v3s16(1,1,1);
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	v3s16 MaxEdge;
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private:
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	void cacheExtent()
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	{
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		m_cache_extent = MaxEdge - MinEdge + v3s16(1,1,1);
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	}
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	v3s16 m_cache_extent = v3s16(0,0,0);
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};
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// unused
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#define VOXELFLAG_UNUSED   (1 << 0)
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// no data about that node
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#define VOXELFLAG_NO_DATA  (1 << 1)
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// Algorithm-dependent
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#define VOXELFLAG_CHECKED1 (1 << 2)
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// Algorithm-dependent
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#define VOXELFLAG_CHECKED2 (1 << 3)
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// Algorithm-dependent
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#define VOXELFLAG_CHECKED3 (1 << 4)
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// Algorithm-dependent
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#define VOXELFLAG_CHECKED4 (1 << 5)
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enum VoxelPrintMode
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{
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	VOXELPRINT_NOTHING,
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	VOXELPRINT_MATERIAL,
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	VOXELPRINT_WATERPRESSURE,
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	VOXELPRINT_LIGHT_DAY,
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};
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class VoxelManipulator
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{
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public:
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	VoxelManipulator() = default;
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	virtual ~VoxelManipulator();
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	/*
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		These are a bit slow and shouldn't be used internally.
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		Use m_data[m_area.index(p)] instead.
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	*/
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	MapNode getNode(const v3s16 &p)
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	{
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		VoxelArea voxel_area(p);
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		addArea(voxel_area);
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		if (m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) {
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			/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
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					<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
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					<<", index="<<m_area.index(p)
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					<<", flags="<<(int)m_flags[m_area.index(p)]
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					<<" is inexistent"<<std::endl;*/
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			throw InvalidPositionException
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			("VoxelManipulator: getNode: inexistent");
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		}
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		return m_data[m_area.index(p)];
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	}
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	MapNode getNodeNoEx(const v3s16 &p)
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	{
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		VoxelArea voxel_area(p);
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		addArea(voxel_area);
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		if (m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) {
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			return {CONTENT_IGNORE};
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		}
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		return m_data[m_area.index(p)];
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	}
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	MapNode getNodeNoExNoEmerge(const v3s16 &p)
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	{
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		if (!m_area.contains(p))
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			return {CONTENT_IGNORE};
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		if (m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
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			return {CONTENT_IGNORE};
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		return m_data[m_area.index(p)];
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	}
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	// Stuff explodes if non-emerged area is touched with this.
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	// Emerge first, and check VOXELFLAG_NO_DATA if appropriate.
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	MapNode & getNodeRefUnsafe(const v3s16 &p)
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	{
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		return m_data[m_area.index(p)];
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	}
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 | 
						|
	const MapNode & getNodeRefUnsafeCheckFlags(const v3s16 &p)
 | 
						|
	{
 | 
						|
		s32 index = m_area.index(p);
 | 
						|
 | 
						|
		if (m_flags[index] & VOXELFLAG_NO_DATA)
 | 
						|
			return ContentIgnoreNode;
 | 
						|
 | 
						|
		return m_data[index];
 | 
						|
	}
 | 
						|
 | 
						|
	u8 & getFlagsRefUnsafe(const v3s16 &p)
 | 
						|
	{
 | 
						|
		return m_flags[m_area.index(p)];
 | 
						|
	}
 | 
						|
 | 
						|
	bool exists(const v3s16 &p)
 | 
						|
	{
 | 
						|
		return m_area.contains(p) &&
 | 
						|
			!(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA);
 | 
						|
	}
 | 
						|
 | 
						|
	void setNode(const v3s16 &p, const MapNode &n)
 | 
						|
	{
 | 
						|
		VoxelArea voxel_area(p);
 | 
						|
		addArea(voxel_area);
 | 
						|
 | 
						|
		m_data[m_area.index(p)] = n;
 | 
						|
		m_flags[m_area.index(p)] &= ~VOXELFLAG_NO_DATA;
 | 
						|
	}
 | 
						|
	// TODO: Should be removed and replaced with setNode
 | 
						|
	void setNodeNoRef(const v3s16 &p, const MapNode &n)
 | 
						|
	{
 | 
						|
		setNode(p, n);
 | 
						|
	}
 | 
						|
 | 
						|
	/*
 | 
						|
		Set stuff if available without an emerge.
 | 
						|
		Return false if failed.
 | 
						|
		This is convenient but slower than playing around directly
 | 
						|
		with the m_data table with indices.
 | 
						|
	*/
 | 
						|
	bool setNodeNoEmerge(const v3s16 &p, MapNode n)
 | 
						|
	{
 | 
						|
		if(!m_area.contains(p))
 | 
						|
			return false;
 | 
						|
		m_data[m_area.index(p)] = n;
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
	/*
 | 
						|
		Control
 | 
						|
	*/
 | 
						|
 | 
						|
	virtual void clear();
 | 
						|
 | 
						|
	void print(std::ostream &o, const NodeDefManager *nodemgr,
 | 
						|
			VoxelPrintMode mode=VOXELPRINT_MATERIAL);
 | 
						|
 | 
						|
	void addArea(const VoxelArea &area);
 | 
						|
 | 
						|
	/*
 | 
						|
		Copy data and set flags to 0
 | 
						|
		dst_area.getExtent() <= src_area.getExtent()
 | 
						|
	*/
 | 
						|
	void copyFrom(MapNode *src, const VoxelArea& src_area,
 | 
						|
			v3s16 from_pos, v3s16 to_pos, const v3s16 &size);
 | 
						|
 | 
						|
	// Copy data
 | 
						|
	void copyTo(MapNode *dst, const VoxelArea& dst_area,
 | 
						|
			v3s16 dst_pos, v3s16 from_pos, const v3s16 &size);
 | 
						|
 | 
						|
	/*
 | 
						|
		Algorithms
 | 
						|
	*/
 | 
						|
 | 
						|
	void clearFlag(u8 flag);
 | 
						|
 | 
						|
	/*
 | 
						|
		Member variables
 | 
						|
	*/
 | 
						|
 | 
						|
	/*
 | 
						|
		The area that is stored in m_data.
 | 
						|
		addInternalBox should not be used if getExtent() == v3s16(0,0,0)
 | 
						|
		MaxEdge is 1 higher than maximum allowed position
 | 
						|
	*/
 | 
						|
	VoxelArea m_area;
 | 
						|
 | 
						|
	/*
 | 
						|
		nullptr if data size is 0 (extent (0,0,0))
 | 
						|
		Data is stored as [z*h*w + y*h + x]
 | 
						|
	*/
 | 
						|
	MapNode *m_data = nullptr;
 | 
						|
 | 
						|
	/*
 | 
						|
		Flags of all nodes
 | 
						|
	*/
 | 
						|
	u8 *m_flags = nullptr;
 | 
						|
 | 
						|
	static const MapNode ContentIgnoreNode;
 | 
						|
};
 |