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			375 lines
		
	
	
		
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			375 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Minetest-c55
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| ============
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| 
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| An InfiniMiner/Minecraft inspired game.
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| 
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| Copyright (c) 2010-2012 Perttu Ahola <celeron55@gmail.com>
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| and ther contributors (see source file comments and the version control log)
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| 
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| In case you downloaded the source code:
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| ---------------------------------------
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| If you downloaded the Minetest Engine source code in which this file is
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| contained, you probably want to download the minetest_game project too:
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|   https://github.com/celeron55/minetest_game/
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| See the README.txt in it.
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| 
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| Further documentation
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| ----------------------
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| - Website: http://c55.me/minetest/
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| - Wiki: http://c55.me/minetest/wiki/
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| - Forum: http://c55.me/minetest/forum/
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| - Github: https://github.com/celeron55/minetest/
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| - doc/ directory of source distribution
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| 
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| This game is not finished
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| --------------------------
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| - Don't expect it to work as well as a finished game will.
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| - Please report any bugs. When doing that, debug.txt is useful.
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| 
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| Default Controls
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| -----------------
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| - WASD: Move
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| - Space: Jump
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| - E: Go down
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| - Shift: Sneak
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| - Q: Drop item
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| - I: Open inventory
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| - Mouse: Turn/look
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| - Settable in the configuration file, see the section below.
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| 
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| Paths
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| ------
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| $bin   - Compiled binaries
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| $share - Cistributed read-only data
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| $user  - User-created modifiable data
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| 
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| Windows .zip / RUN_IN_PLACE source:
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| $bin   = bin
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| $share = .
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| $user  = .
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| 
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| Linux installed:
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| $bin   = /usr/bin
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| $share = /usr/share/minetest
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| $user  = ~/.minetest
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| 
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| OS X:
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| $bin   = ?
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| $share = ?
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| $user  = ~/Library/Application Support/minetest
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| 
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| World directory
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| ----------------
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| - Worlds can be found as separate folders in:
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|     $user/worlds/
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| 
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| Configuration file:
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| -------------------
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| - Default location:
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|     $user/minetest.conf
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| - It is created by Minetest when it is ran the first time.
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| - A specific file can be specified on the command line:
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| 	--config <path-to-file>
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| 
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| Command-line options:
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| ---------------------
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| - Use --help
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| 
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| Compiling on GNU/Linux:
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| -----------------------
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| 
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| Install dependencies. Here's an example for Debian/Ubuntu:
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| $ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev
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| 
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| Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
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| $ wget https://github.com/celeron55/minetest/tarball/master -O master.tar.gz
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| $ tar xf master.tar.gz
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| $ cd celeron55-minetest-286edd4 (or similar)
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| 
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| Download minetest_game (otherwise only the "Minimal development test" game is available)
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| $ cd games/
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| $ wget https://github.com/celeron55/minetest_game/tarball/master -O master.tar.gz
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| $ tar xf master.tar.gz
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| $ mv celeron55-minetest_game-* minetest_game
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| $ cd ..
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| 
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| Build a version that runs directly from the source directory:
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| $ cmake . -DRUN_IN_PLACE=1
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| $ make -j2
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| 
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| Run it:
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| $ cd bin
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| $ ./minetest
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| 
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| - Use cmake . -LH to see all CMake options and their current state
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| - If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
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| - You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
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| - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
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|   - Debug build is slower, but gives much more useful output in a debugger
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| 
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| Compiling on Windows:
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| ---------------------
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| - This section is outdated. In addition to what is described here:
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|   - In addition to minetest, you need to download minetest_game.
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|   - If you wish to have sound support, you need libogg, libvorbis and libopenal
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| 
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| - You need:
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| 	* CMake:
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| 		http://www.cmake.org/cmake/resources/software.html
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| 	* MinGW or Visual Studio
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| 		http://www.mingw.org/
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| 		http://msdn.microsoft.com/en-us/vstudio/default
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| 	* Irrlicht SDK 1.7:
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| 		http://irrlicht.sourceforge.net/downloads.html
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| 	* Zlib headers (zlib125.zip)
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| 		http://www.winimage.com/zLibDll/index.html
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| 	* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
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| 		http://www.winimage.com/zLibDll/index.html
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| 	* Optional: gettext bibrary and tools:
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| 		http://gnuwin32.sourceforge.net/downlinks/gettext.php
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| 		- This is used for other UI languages. Feel free to leave it out.
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| 	* And, of course, Minetest-c55:
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| 		http://c55.me/minetest/download
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| - Steps:
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| 	- Select a directory called DIR hereafter in which you will operate.
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| 	- Make sure you have CMake and a compiler installed.
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| 	- Download all the other stuff to DIR and extract them into there.
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| 	  ("extract here", not "extract to packagename/")
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| 	  NOTE: zlib125dll.zip needs to be extracted into zlib125dll
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| 	- All those packages contain a nice base directory in them, which
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| 	  should end up being the direct subdirectories of DIR.
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| 	- You will end up with a directory structure like this (+=dir, -=file):
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| 	-----------------
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| 	+ DIR
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| 		- zlib-1.2.5.tar.gz
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| 		- zlib125dll.zip
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| 		- irrlicht-1.7.1.zip
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| 		- 110214175330.zip (or whatever, this is the minetest source)
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| 		+ zlib-1.2.5
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| 			- zlib.h
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| 			+ win32
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| 			...
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| 		+ zlib125dll
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| 			- readme.txt
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| 			+ dll32
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| 			...
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| 		+ irrlicht-1.7.1
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| 			+ lib
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| 			+ include
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| 			...
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| 		+ gettext (optional)
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| 			+bin
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| 			+include
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| 			+lib
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| 		+ minetest
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| 			+ src
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| 			+ doc
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| 			- CMakeLists.txt
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| 			...
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| 	-----------------
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| 	- Start up the CMake GUI
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| 	- Select "Browse Source..." and select DIR/minetest
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| 	- Now, if using MSVC:
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| 		- Select "Browse Build..." and select DIR/minetest-build
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| 	- Else if using MinGW:
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| 		- Select "Browse Build..." and select DIR/minetest
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| 	- Select "Configure"
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| 	- Select your compiler
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| 	- It will warn about missing stuff, ignore that at this point. (later don't)
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| 	- Make sure the configuration is as follows
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| 	  (note that the versions may differ for you):
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| 	-----------------
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| 	BUILD_CLIENT             [X]
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| 	BUILD_SERVER             [ ]
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| 	CMAKE_BUILD_TYPE         Release
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| 	CMAKE_INSTALL_PREFIX     DIR/minetest-install
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| 	IRRLICHT_SOURCE_DIR      DIR/irrlicht-1.7.1
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| 	RUN_IN_PLACE             [X]
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| 	WARN_ALL                 [ ]
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| 	ZLIB_DLL                 DIR/zlib125dll/dll32/zlibwapi.dll
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| 	ZLIB_INCLUDE_DIR         DIR/zlib-1.2.5
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| 	ZLIB_LIBRARIES           DIR/zlib125dll/dll32/zlibwapi.lib
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| 	GETTEXT_BIN_DIR          DIR/gettext/bin
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| 	GETTEXT_INCLUDE_DIR      DIR/gettext/include
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| 	GETTEXT_LIBRARIES        DIR/gettext/lib/intl.lib
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| 	GETTEXT_MSGFMT           DIR/gettext/bin/msgfmt
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| 	-----------------
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| 	- Hit "Configure"
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| 	- Hit "Configure" once again 8)
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| 	- If something is still coloured red, you have a problem.
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| 	- Hit "Generate"
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| 	If using MSVC:
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| 		- Open the generated minetest.sln
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| 		- The project defaults to the "Debug" configuration. Make very sure to
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| 		  select "Release", unless you want to debug some stuff (it's slower
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| 		  and might not even work at all)
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| 		- Build the ALL_BUILD project
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| 		- Build the INSTALL project
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| 		- You should now have a working game with the executable in
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| 			DIR/minetest-install/bin/minetest.exe
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| 		- Additionally you may create a zip package by building the PACKAGE
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| 		  project.
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| 	If using MinGW:
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| 		- Using the command line, browse to the build directory and run 'make'
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| 		  (or mingw32-make or whatever it happens to be)
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| 		- You may need to copy some of the downloaded DLLs into bin/, see what
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| 		  running the produced executable tells you it doesn't have.
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| 		- You should now have a working game with the executable in
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| 			DIR/minetest/bin/minetest.exe
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| 
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| Windows releases of minetest are built using a bat script like this:
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| --------------------------------------------------------------------
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| 
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| set sourcedir=%CD%
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| set installpath="C:\tmp\minetest_install"
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| set irrlichtpath="C:\tmp\irrlicht-1.7.2"
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| 
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| set builddir=%sourcedir%\bvc10
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| mkdir %builddir%
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| pushd %builddir%
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| cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
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| if %errorlevel% neq 0 goto fail
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| "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
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| if %errorlevel% neq 0 goto fail
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| "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
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| if %errorlevel% neq 0 goto fail
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| "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
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| if %errorlevel% neq 0 goto fail
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| popd
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| echo Finished.
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| exit /b 0
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| 
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| :fail
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| popd
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| echo Failed.
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| exit /b 1
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| 
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| License of Minetest-c55 textures and sounds
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| -------------------------------------------
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| 
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| This applies to textures and sounds contained in the main Minetest
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| distribution.
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| 
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| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)                                 
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| http://creativecommons.org/licenses/by-sa/3.0/
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| 
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| License of Minetest-c55 source code
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| -----------------------------------
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| 
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| Minetest-c55
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| Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation; either version 2 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| 
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| Irrlicht
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| ---------------
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| 
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| This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
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| 
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|  The Irrlicht Engine License
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| 
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| Copyright © 2002-2005 Nikolaus Gebhardt
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| 
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| This software is provided 'as-is', without any express or implied
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| warranty. In no event will the authors be held liable for any damages
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| arising from the use of this software.
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| 
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| Permission is granted to anyone to use this software for any purpose,
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| including commercial applications, and to alter it and redistribute
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| it freely, subject to the following restrictions:
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| 
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|    1. The origin of this software must not be misrepresented; you
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|       must not claim that you wrote the original software. If you use
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| 	  this software in a product, an acknowledgment in the product
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| 	  documentation would be appreciated but is not required.
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|    2. Altered source versions must be plainly marked as such, and must
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|       not be misrepresented as being the original software.
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|    3. This notice may not be removed or altered from any source
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|       distribution.
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| 
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| 
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| JThread
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| ---------------
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| 
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| This program uses the JThread library. License for JThread follows:
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| 
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| Copyright (c) 2000-2006  Jori Liesenborgs (jori.liesenborgs@gmail.com)
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| 
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| Permission is hereby granted, free of charge, to any person obtaining a
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| copy of this software and associated documentation files (the "Software"),
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| to deal in the Software without restriction, including without limitation
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| the rights to use, copy, modify, merge, publish, distribute, sublicense,
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| and/or sell copies of the Software, and to permit persons to whom the
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| Software is furnished to do so, subject to the following conditions:
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| 
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| The above copyright notice and this permission notice shall be included
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| in all copies or substantial portions of the Software.
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| 
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| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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| OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
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| THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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| FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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| IN THE SOFTWARE.
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| 
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| Lua
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| ---------------
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| 
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| Lua is licensed under the terms of the MIT license reproduced below.
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| This means that Lua is free software and can be used for both academic
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| and commercial purposes at absolutely no cost.
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| 
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| For details and rationale, see http://www.lua.org/license.html .
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| 
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| Copyright (C) 1994-2008 Lua.org, PUC-Rio.
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| 
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| Permission is hereby granted, free of charge, to any person obtaining a copy
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| of this software and associated documentation files (the "Software"), to deal
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| in the Software without restriction, including without limitation the rights
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| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| copies of the Software, and to permit persons to whom the Software is
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| furnished to do so, subject to the following conditions:
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| 
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| The above copyright notice and this permission notice shall be included in
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| all copies or substantial portions of the Software.
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| 
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| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
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| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| THE SOFTWARE.
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| 
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| Fonts
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| ---------------
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| 
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| DejaVu Sans Mono:
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| 
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|   Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
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|   Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
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| 
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|   Bitstream Vera Fonts Copyright:
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| 
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|   Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
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|   a trademark of Bitstream, Inc.
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| 
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|   Arev Fonts Copyright:
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| 
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|   Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
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| 
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| 
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