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			249 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			249 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "object_properties.h"
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#include "irrlicht_changes/printing.h"
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#include "irrlichttypes_bloated.h"
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#include "exceptions.h"
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#include "log.h"
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#include "util/serialize.h"
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#include <sstream>
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static const video::SColor NULL_BGCOLOR{0, 1, 1, 1};
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ObjectProperties::ObjectProperties()
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{
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	textures.emplace_back("no_texture.png");
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	colors.emplace_back(255,255,255,255);
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}
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std::string ObjectProperties::dump() const
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{
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	std::ostringstream os(std::ios::binary);
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	os << "hp_max=" << hp_max;
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	os << ", breath_max=" << breath_max;
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	os << ", physical=" << physical;
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	os << ", collideWithObjects=" << collideWithObjects;
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	os << ", collisionbox=" << collisionbox.MinEdge << "," << collisionbox.MaxEdge;
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	os << ", visual=" << visual;
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	os << ", mesh=" << mesh;
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	os << ", visual_size=" << visual_size;
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	os << ", textures=[";
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	for (const std::string &texture : textures) {
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		os << "\"" << texture << "\" ";
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	}
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	os << "]";
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	os << ", colors=[";
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	for (const video::SColor &color : colors) {
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		os << "\"" << color.getAlpha() << "," << color.getRed() << ","
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			<< color.getGreen() << "," << color.getBlue() << "\" ";
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	}
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	os << "]";
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	os << ", spritediv=" << spritediv;
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	os << ", initial_sprite_basepos=" << initial_sprite_basepos;
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	os << ", is_visible=" << is_visible;
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	os << ", makes_footstep_sound=" << makes_footstep_sound;
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	os << ", automatic_rotate="<< automatic_rotate;
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	os << ", backface_culling="<< backface_culling;
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	os << ", glow=" << glow;
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	os << ", nametag=" << nametag;
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	os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
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			<< "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
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	if (nametag_bgcolor)
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		os << ", nametag_bgcolor=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
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		   << "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
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	else
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		os << ", nametag_bgcolor=null ";
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	os << ", selectionbox=" << selectionbox.MinEdge << "," << selectionbox.MaxEdge;
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	os << ", rotate_selectionbox=" << rotate_selectionbox;
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	os << ", pointable=" << Pointabilities::toStringPointabilityType(pointable);
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	os << ", static_save=" << static_save;
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	os << ", eye_height=" << eye_height;
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	os << ", zoom_fov=" << zoom_fov;
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	os << ", use_texture_alpha=" << use_texture_alpha;
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	os << ", damage_texture_modifier=" << damage_texture_modifier;
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	os << ", shaded=" << shaded;
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	os << ", show_on_minimap=" << show_on_minimap;
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	return os.str();
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}
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bool ObjectProperties::validate()
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{
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	const char *func = "ObjectProperties::validate(): ";
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	bool ret = true;
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	// cf. where serializeString16 is used below
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	for (u32 i = 0; i < textures.size(); i++) {
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		if (textures[i].size() > U16_MAX) {
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			warningstream << func << "texture " << (i+1) << " has excessive length, "
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				"clearing it." << std::endl;
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			textures[i].clear();
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			ret = false;
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		}
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	}
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	if (nametag.length() > U16_MAX) {
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		warningstream << func << "nametag has excessive length, clearing it." << std::endl;
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		nametag.clear();
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		ret = false;
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	}
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	if (infotext.length() > U16_MAX) {
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		warningstream << func << "infotext has excessive length, clearing it." << std::endl;
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		infotext.clear();
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		ret = false;
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	}
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	if (wield_item.length() > U16_MAX) {
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		warningstream << func << "wield_item has excessive length, clearing it." << std::endl;
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		wield_item.clear();
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		ret = false;
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	}
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	return ret;
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}
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void ObjectProperties::serialize(std::ostream &os) const
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{
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	writeU8(os, 4); // PROTOCOL_VERSION >= 37
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	writeU16(os, hp_max);
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	writeU8(os, physical);
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	writeF32(os, 0.f); // Removed property (weight)
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	writeV3F32(os, collisionbox.MinEdge);
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	writeV3F32(os, collisionbox.MaxEdge);
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	writeV3F32(os, selectionbox.MinEdge);
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	writeV3F32(os, selectionbox.MaxEdge);
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	Pointabilities::serializePointabilityType(os, pointable);
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	os << serializeString16(visual);
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	writeV3F32(os, visual_size);
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	writeU16(os, textures.size());
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	for (const std::string &texture : textures) {
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		os << serializeString16(texture);
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	}
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	writeV2S16(os, spritediv);
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	writeV2S16(os, initial_sprite_basepos);
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	writeU8(os, is_visible);
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	writeU8(os, makes_footstep_sound);
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	writeF32(os, automatic_rotate);
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	os << serializeString16(mesh);
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	writeU16(os, colors.size());
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	for (video::SColor color : colors) {
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		writeARGB8(os, color);
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	}
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	writeU8(os, collideWithObjects);
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	writeF32(os, stepheight);
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	writeU8(os, automatic_face_movement_dir);
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	writeF32(os, automatic_face_movement_dir_offset);
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	writeU8(os, backface_culling);
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	os << serializeString16(nametag);
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	writeARGB8(os, nametag_color);
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	writeF32(os, automatic_face_movement_max_rotation_per_sec);
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	os << serializeString16(infotext);
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	os << serializeString16(wield_item);
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	writeS8(os, glow);
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	writeU16(os, breath_max);
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	writeF32(os, eye_height);
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	writeF32(os, zoom_fov);
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	writeU8(os, use_texture_alpha);
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	os << serializeString16(damage_texture_modifier);
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	writeU8(os, shaded);
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	writeU8(os, show_on_minimap);
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	if (!nametag_bgcolor)
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		writeARGB8(os, NULL_BGCOLOR);
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	else if (nametag_bgcolor.value().getAlpha() == 0)
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		writeARGB8(os, video::SColor(0, 0, 0, 0));
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	else
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		writeARGB8(os, nametag_bgcolor.value());
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	writeU8(os, rotate_selectionbox);
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	// Add stuff only at the bottom.
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	// Never remove anything, because we don't want new versions of this
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}
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void ObjectProperties::deSerialize(std::istream &is)
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{
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	int version = readU8(is);
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	if (version != 4)
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		throw SerializationError("unsupported ObjectProperties version");
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	hp_max = readU16(is);
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	physical = readU8(is);
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	readU32(is); // removed property (weight)
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	collisionbox.MinEdge = readV3F32(is);
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	collisionbox.MaxEdge = readV3F32(is);
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	selectionbox.MinEdge = readV3F32(is);
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	selectionbox.MaxEdge = readV3F32(is);
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	pointable = Pointabilities::deSerializePointabilityType(is);
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	visual = deSerializeString16(is);
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	visual_size = readV3F32(is);
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	textures.clear();
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	u32 texture_count = readU16(is);
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	for (u32 i = 0; i < texture_count; i++){
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		textures.push_back(deSerializeString16(is));
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	}
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	spritediv = readV2S16(is);
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	initial_sprite_basepos = readV2S16(is);
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	is_visible = readU8(is);
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	makes_footstep_sound = readU8(is);
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	automatic_rotate = readF32(is);
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	mesh = deSerializeString16(is);
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	colors.clear();
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	u32 color_count = readU16(is);
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	for (u32 i = 0; i < color_count; i++){
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		colors.push_back(readARGB8(is));
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	}
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	collideWithObjects = readU8(is);
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	stepheight = readF32(is);
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	automatic_face_movement_dir = readU8(is);
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	automatic_face_movement_dir_offset = readF32(is);
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	backface_culling = readU8(is);
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	nametag = deSerializeString16(is);
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	nametag_color = readARGB8(is);
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	automatic_face_movement_max_rotation_per_sec = readF32(is);
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	infotext = deSerializeString16(is);
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	wield_item = deSerializeString16(is);
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	glow = readS8(is);
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	breath_max = readU16(is);
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	eye_height = readF32(is);
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	zoom_fov = readF32(is);
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	use_texture_alpha = readU8(is);
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	try {
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		damage_texture_modifier = deSerializeString16(is);
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		u8 tmp = readU8(is);
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		if (is.eof())
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			return;
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		shaded = tmp;
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		tmp = readU8(is);
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		if (is.eof())
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			return;
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		show_on_minimap = tmp;
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		auto bgcolor = readARGB8(is);
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		if (bgcolor != NULL_BGCOLOR)
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			nametag_bgcolor = bgcolor;
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		else
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			nametag_bgcolor = std::nullopt;
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		tmp = readU8(is);
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		if (is.eof())
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			return;
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		rotate_selectionbox = tmp;
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	} catch (SerializationError &e) {}
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}
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