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	* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
		
			
				
	
	
		
			102 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest
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| Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU Lesser General Public License as published by
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| the Free Software Foundation; either version 2.1 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU Lesser General Public License for more details.
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| 
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| You should have received a copy of the GNU Lesser General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #include "test.h"
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| 
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| #include "gamedef.h"
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| #include "voxelalgorithms.h"
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| #include "util/numeric.h"
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| 
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| class TestVoxelAlgorithms : public TestBase {
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| public:
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| 	TestVoxelAlgorithms() { TestManager::registerTestModule(this); }
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| 	const char *getName() { return "TestVoxelAlgorithms"; }
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| 
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| 	void runTests(IGameDef *gamedef);
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| 
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| 	void testVoxelLineIterator(const NodeDefManager *ndef);
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| };
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| 
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| static TestVoxelAlgorithms g_test_instance;
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| 
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| void TestVoxelAlgorithms::runTests(IGameDef *gamedef)
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| {
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| 	const NodeDefManager *ndef = gamedef->getNodeDefManager();
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| 
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| 	TEST(testVoxelLineIterator, ndef);
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| }
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| 
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| ////////////////////////////////////////////////////////////////////////////////
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| 
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| void TestVoxelAlgorithms::testVoxelLineIterator(const NodeDefManager *ndef)
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| {
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| 	// Test some lines
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| 	// Do not test lines that start or end on the border of
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| 	// two voxels as rounding errors can make the test fail!
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| 	std::vector<core::line3d<f32> > lines;
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| 	for (f32 x = -9.1; x < 9; x += 3.124) {
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| 	for (f32 y = -9.2; y < 9; y += 3.123) {
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| 	for (f32 z = -9.3; z < 9; z += 3.122) {
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| 		lines.emplace_back(-x, -y, -z, x, y, z);
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| 	}
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| 	}
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| 	}
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| 	lines.emplace_back(0, 0, 0, 0, 0, 0);
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| 	// Test every line
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| 	std::vector<core::line3d<f32> >::iterator it = lines.begin();
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| 	for (; it < lines.end(); it++) {
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| 		core::line3d<f32> l = *it;
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| 
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| 		// Initialize test
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| 		voxalgo::VoxelLineIterator iterator(l.start, l.getVector());
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| 
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| 		//Test the first voxel
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| 		v3s16 start_voxel = floatToInt(l.start, 1);
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| 		UASSERT(iterator.m_current_node_pos == start_voxel);
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| 
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| 		// Values for testing
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| 		v3s16 end_voxel = floatToInt(l.end, 1);
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| 		v3s16 voxel_vector = end_voxel - start_voxel;
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| 		int nodecount = abs(voxel_vector.X) + abs(voxel_vector.Y)
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| 			+ abs(voxel_vector.Z);
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| 		int actual_nodecount = 0;
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| 		v3s16 old_voxel = iterator.m_current_node_pos;
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| 
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| 		while (iterator.hasNext()) {
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| 			iterator.next();
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| 			actual_nodecount++;
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| 			v3s16 new_voxel = iterator.m_current_node_pos;
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| 			// This must be a neighbor of the old voxel
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| 			UASSERTEQ(f32, (new_voxel - old_voxel).getLengthSQ(), 1);
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| 			// The line must intersect with the voxel
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| 			v3f voxel_center = intToFloat(iterator.m_current_node_pos, 1);
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| 			aabb3f box(voxel_center - v3f(0.5, 0.5, 0.5),
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| 				voxel_center + v3f(0.5, 0.5, 0.5));
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| 			UASSERT(box.intersectsWithLine(l));
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| 			// Update old voxel
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| 			old_voxel = new_voxel;
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| 		}
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| 
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| 		// Test last node
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| 		UASSERT(iterator.m_current_node_pos == end_voxel);
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| 		// Test node count
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| 		UASSERTEQ(int, actual_nodecount, nodecount);
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| 	}
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| }
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