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			91 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| Minetest-c55
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| Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation; either version 2 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #ifndef LIGHT_HEADER
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| #define LIGHT_HEADER
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| 
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| #include "common_irrlicht.h"
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| #include "debug.h"
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| 
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| /*
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| 	Day/night cache:
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| 	Meshes are cached for different day-to-night transition values
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| */
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| 
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| /*#define DAYNIGHT_CACHE_COUNT 3
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| // First one is day, last one is night.
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| extern u32 daynight_cache_ratios[DAYNIGHT_CACHE_COUNT];*/
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| 
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| /*
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| 	Lower level lighting stuff
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| */
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| 
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| // This directly sets the range of light.
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| // Actually this is not the real maximum, and this is not the
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| // brightest. The brightest is LIGHT_SUN.
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| #define LIGHT_MAX 14
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| // Light is stored as 4 bits, thus 15 is the maximum.
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| // This brightness is reserved for sunlight
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| #define LIGHT_SUN 15
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| 
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| inline u8 diminish_light(u8 light)
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| {
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| 	if(light == 0)
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| 		return 0;
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| 	if(light >= LIGHT_MAX)
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| 		return LIGHT_MAX - 1;
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| 		
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| 	return light - 1;
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| }
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| 
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| inline u8 diminish_light(u8 light, u8 distance)
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| {
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| 	if(distance >= light)
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| 		return 0;
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| 	return  light - distance;
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| }
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| 
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| inline u8 undiminish_light(u8 light)
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| {
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| 	// We don't know if light should undiminish from this particular 0.
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| 	// Thus, keep it at 0.
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| 	if(light == 0)
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| 		return 0;
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| 	if(light == LIGHT_MAX)
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| 		return light;
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| 	
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| 	return light + 1;
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| }
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| 
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| extern u8 light_decode_table[LIGHT_MAX+1];
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| 
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| inline u8 decode_light(u8 light)
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| {
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| 	if(light == LIGHT_SUN)
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| 		return light_decode_table[LIGHT_MAX];
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| 	
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| 	if(light > LIGHT_MAX)
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| 		light = LIGHT_MAX;
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| 	
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| 	return light_decode_table[light];
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| }
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| 
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| #endif
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| 
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