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			134 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #include "IGUIElement.h"
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| #include "SColor.h"
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| 
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| namespace irr
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| {
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| namespace gui
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| {
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| class IGUIFont;
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| 
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| //! Multi or single line text label.
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| class IGUIStaticText : public IGUIElement
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| {
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| public:
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| 	//! constructor
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| 	IGUIStaticText(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect<s32> rectangle) :
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| 			IGUIElement(EGUIET_STATIC_TEXT, environment, parent, id, rectangle) {}
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| 
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| 	//! Sets another skin independent font.
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| 	/** If this is set to zero, the button uses the font of the skin.
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| 	\param font: New font to set. */
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| 	virtual void setOverrideFont(IGUIFont *font = 0) = 0;
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| 
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| 	//! Gets the override font (if any)
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| 	/** \return The override font (may be 0) */
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| 	virtual IGUIFont *getOverrideFont(void) const = 0;
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| 
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| 	//! Get the font which is used right now for drawing
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| 	/** Currently this is the override font when one is set and the
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| 	font of the active skin otherwise */
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| 	virtual IGUIFont *getActiveFont() const = 0;
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| 
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| 	//! Sets another color for the text.
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| 	/** If set, the static text does not use the EGDC_BUTTON_TEXT color defined
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| 	in the skin, but the set color instead. You don't need to call
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| 	IGUIStaticText::enableOverrrideColor(true) after this, this is done
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| 	by this function.
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| 	If you set a color, and you want the text displayed with the color
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| 	of the skin again, call IGUIStaticText::enableOverrideColor(false);
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| 	\param color: New color of the text. */
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| 	virtual void setOverrideColor(video::SColor color) = 0;
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| 
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| 	//! Gets the override color
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| 	/** \return: The override color */
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| 	virtual video::SColor getOverrideColor(void) const = 0;
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| 
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| 	//! Gets the currently used text color
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| 	/** Either a skin-color for the current state or the override color */
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| 	virtual video::SColor getActiveColor() const = 0;
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| 
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| 	//! Sets if the static text should use the override color or the color in the gui skin.
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| 	/** \param enable: If set to true, the override color, which can be set
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| 	with IGUIStaticText::setOverrideColor is used, otherwise the
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| 	EGDC_BUTTON_TEXT color of the skin. */
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| 	virtual void enableOverrideColor(bool enable) = 0;
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| 
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| 	//! Checks if an override color is enabled
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| 	/** \return true if the override color is enabled, false otherwise */
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| 	virtual bool isOverrideColorEnabled(void) const = 0;
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| 
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| 	//! Sets another color for the background.
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| 	virtual void setBackgroundColor(video::SColor color) = 0;
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| 
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| 	//! Sets whether to draw the background
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| 	virtual void setDrawBackground(bool draw) = 0;
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| 
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| 	//! Checks if background drawing is enabled
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| 	/** \return true if background drawing is enabled, false otherwise */
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| 	virtual bool isDrawBackgroundEnabled() const = 0;
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| 
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| 	//! Gets the background color
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| 	/** \return: The background color */
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| 	virtual video::SColor getBackgroundColor() const = 0;
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| 
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| 	//! Sets whether to draw the border
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| 	virtual void setDrawBorder(bool draw) = 0;
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| 
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| 	//! Checks if border drawing is enabled
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| 	/** \return true if border drawing is enabled, false otherwise */
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| 	virtual bool isDrawBorderEnabled() const = 0;
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| 
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| 	//! Sets text justification mode
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| 	/** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
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| 	EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
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| 	\param vertical: EGUIA_UPPERLEFT to align with top edge (default),
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| 	EGUIA_LOWERRIGHT for bottom edge, or EGUIA_CENTER for centered text. */
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| 	virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0;
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| 
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| 	//! Enables or disables word wrap for using the static text as multiline text control.
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| 	/** \param enable: If set to true, words going over one line are
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| 	broken on to the next line. */
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| 	virtual void setWordWrap(bool enable) = 0;
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| 
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| 	//! Checks if word wrap is enabled
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| 	/** \return true if word wrap is enabled, false otherwise */
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| 	virtual bool isWordWrapEnabled(void) const = 0;
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| 
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| 	//! Returns the height of the text in pixels when it is drawn.
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| 	/** This is useful for adjusting the layout of gui elements based on the height
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| 	of the multiline text in this element.
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| 	\return Height of text in pixels. */
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| 	virtual s32 getTextHeight() const = 0;
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| 
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| 	//! Returns the width of the current text, in the current font
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| 	/** If the text is broken, this returns the width of the widest line
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| 	\return The width of the text, or the widest broken line. */
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| 	virtual s32 getTextWidth(void) const = 0;
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| 
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| 	//! Set whether the text in this label should be clipped if it goes outside bounds
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| 	virtual void setTextRestrainedInside(bool restrainedInside) = 0;
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| 
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| 	//! Checks if the text in this label should be clipped if it goes outside bounds
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| 	virtual bool isTextRestrainedInside() const = 0;
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| 
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| 	//! Set whether the string should be interpreted as right-to-left (RTL) text
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| 	/** \note This component does not implement the Unicode bidi standard, the
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| 	text of the component should be already RTL if you call this. The
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| 	main difference when RTL is enabled is that the linebreaks for multiline
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| 	elements are performed starting from the end.
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| 	*/
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| 	virtual void setRightToLeft(bool rtl) = 0;
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| 
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| 	//! Checks whether the text in this element should be interpreted as right-to-left
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| 	virtual bool isRightToLeft() const = 0;
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| };
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| 
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| } // end namespace gui
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| } // end namespace irr
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