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			51 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #pragma once
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| 
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| #include "irrTypes.h"
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| 
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| /*! \file SceneParameters.h
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| 	\brief Header file containing all scene parameters for modifying mesh loading etc.
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| 
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| 	This file includes all parameter names which can be set using ISceneManager::getParameters()
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| 	to modify the behavior of plugins and mesh loaders.
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| */
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| //! Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) materials
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| /** The default behavior in Irrlicht is to disable writing to the
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| z-buffer for all really transparent, i.e. blending materials. This
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| avoids problems with intersecting faces, but can also break renderings.
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| If transparent materials should use the SMaterial flag for ZWriteEnable
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| just as other material types use this attribute.
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| Use it like this:
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| \code
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| SceneManager->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
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| \endcode
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| **/
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| const c8 *const ALLOW_ZWRITE_ON_TRANSPARENT = "Allow_ZWrite_On_Transparent";
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| 
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| //! Flag to avoid loading group structures in .obj files
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| /** Use it like this:
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| \code
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| SceneManager->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_GROUPS, true);
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| \endcode
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| **/
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| const c8 *const OBJ_LOADER_IGNORE_GROUPS = "OBJ_IgnoreGroups";
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| 
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| //! Flag to avoid loading material .mtl file for .obj files
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| /** Use it like this:
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| \code
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| SceneManager->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
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| \endcode
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| **/
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| const c8 *const OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles";
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| 
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| } // end namespace scene
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| } // end namespace irr
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