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			106 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest-c55
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| Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation; either version 2 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| /*
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| 	Used for tuning constants when developing.
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| 
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| 	Eg. if you have this constant somewhere that you just can't get right
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| 	by changing it and recompiling all over again:
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| 		v3f wield_position = v3f(55, -35, 65);
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| 	
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| 	Make it look like this:
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| 		v3f wield_position = v3f(55, -35, 65);
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| 		QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.X, 0, 100);
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| 		QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.Y, -80, 20);
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| 		QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.Z, 0, 100);
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| 
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| 	Then you can modify the values at runtime, using the keys
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| 		keymap_quicktune_prev
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| 		keymap_quicktune_next
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| 		keymap_quicktune_dec
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| 		keymap_quicktune_inc
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| 	
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| 	Once you have modified the values at runtime and then quit, the game
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| 	will print out all the modified values at the end:
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| 		Modified quicktune values:
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| 		wield_position.X = 60
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| 		wield_position.Y = -30
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| 		wield_position.Z = 65
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| 	
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| 	The QUICKTUNE macros shouldn't generally be left in committed code.
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| */
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| 
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| #ifndef QUICKTUNE_HEADER
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| #define QUICKTUNE_HEADER
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| 
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| #include "irrlichttypes.h"
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| #include <string>
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| #include <map>
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| #include <vector>
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| 
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| enum QuicktuneValueType{
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| 	QVT_NONE,
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| 	QVT_FLOAT
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| };
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| struct QuicktuneValue
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| {
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| 	QuicktuneValueType type;
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| 	union{
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| 		struct{
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| 			float current;
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| 			float min;
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| 			float max;
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| 		} value_QVT_FLOAT;
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| 	};
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| 	bool modified;
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| 
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| 	QuicktuneValue():
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| 		type(QVT_NONE),
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| 		modified(false)
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| 	{}
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| 	std::string getString();
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| 	void relativeAdd(float amount);
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| };
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| 
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| std::vector<std::string> getQuicktuneNames();
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| QuicktuneValue getQuicktuneValue(const std::string &name);
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| void setQuicktuneValue(const std::string &name, const QuicktuneValue &val);
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| 
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| void updateQuicktuneValue(const std::string &name, QuicktuneValue &val);
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| 
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| #ifndef NDEBUG
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| 	#define QUICKTUNE(type_, var, min_, max_, name){\
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| 		QuicktuneValue qv;\
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| 		qv.type = type_;\
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| 		qv.value_##type_.current = var;\
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| 		qv.value_##type_.min = min_;\
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| 		qv.value_##type_.max = max_;\
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| 		updateQuicktuneValue(name, qv);\
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| 		var = qv.value_##type_.current;\
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| 	}
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| #else // NDEBUG
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| 	#define QUICKTUNE(type, var, min_, max_, name){}
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| #endif
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| 
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| #define QUICKTUNE_AUTONAME(type_, var, min_, max_)\
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| 	QUICKTUNE(type_, var, min_, max_, #var)
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| 
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| #endif
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| 
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