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			593 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			593 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Minetest-c55
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| Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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| 
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| This program is free software; you can redistribute it and/or modify
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| it under the terms of the GNU General Public License as published by
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| the Free Software Foundation; either version 2 of the License, or
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| (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License along
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| with this program; if not, write to the Free Software Foundation, Inc.,
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| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| */
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| 
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| #ifndef VOXEL_HEADER
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| #define VOXEL_HEADER
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| 
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| #include "irrlichttypes.h"
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| #include <iostream>
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| #include "debug.h"
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| #include "mapnode.h"
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| 
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| class INodeDefManager;
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| 
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| // For VC++
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| #undef min
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| #undef max
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| 
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| /*
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| 	A fast voxel manipulator class.
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| 
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| 	In normal operation, it fetches more map when it is requested.
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| 	It can also be used so that all allowed area is fetched at the
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| 	start, using ManualMapVoxelManipulator.
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| 
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| 	Not thread-safe.
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| */
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| 
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| /*
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| 	Debug stuff
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| */
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| extern u32 emerge_time;
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| extern u32 emerge_load_time;
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| 
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| /*
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| 	This class resembles aabbox3d<s16> a lot, but has inclusive
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| 	edges for saner handling of integer sizes
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| */
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| class VoxelArea
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| {
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| public:
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| 	// Starts as zero sized
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| 	VoxelArea():
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| 		MinEdge(1,1,1),
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| 		MaxEdge(0,0,0)
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| 	{
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| 	}
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| 	VoxelArea(v3s16 min_edge, v3s16 max_edge):
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| 		MinEdge(min_edge),
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| 		MaxEdge(max_edge)
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| 	{
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| 	}
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| 	VoxelArea(v3s16 p):
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| 		MinEdge(p),
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| 		MaxEdge(p)
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| 	{
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| 	}
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| 	
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| 	/*
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| 		Modifying methods
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| 	*/
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| 
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| 	void addArea(VoxelArea &a)
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| 	{
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| 		if(getExtent() == v3s16(0,0,0))
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| 		{
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| 			*this = a;
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| 			return;
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| 		}
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| 		if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X;
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| 		if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y;
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| 		if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z;
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| 		if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X;
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| 		if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y;
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| 		if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z;
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| 	}
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| 	void addPoint(v3s16 p)
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| 	{
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| 		if(getExtent() == v3s16(0,0,0))
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| 		{
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| 			MinEdge = p;
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| 			MaxEdge = p;
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| 			return;
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| 		}
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| 		if(p.X < MinEdge.X) MinEdge.X = p.X;
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| 		if(p.Y < MinEdge.Y) MinEdge.Y = p.Y;
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| 		if(p.Z < MinEdge.Z) MinEdge.Z = p.Z;
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| 		if(p.X > MaxEdge.X) MaxEdge.X = p.X;
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| 		if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y;
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| 		if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z;
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| 	}
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| 	
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| 	// Pad with d nodes
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| 	void pad(v3s16 d)
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| 	{
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| 		MinEdge -= d;
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| 		MaxEdge += d;
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| 	}
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| 	
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| 	/*void operator+=(v3s16 off)
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| 	{
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| 		MinEdge += off;
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| 		MaxEdge += off;
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| 	}
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| 
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| 	void operator-=(v3s16 off)
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| 	{
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| 		MinEdge -= off;
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| 		MaxEdge -= off;
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| 	}*/
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| 
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| 	/*
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| 		const methods
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| 	*/
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| 
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| 	v3s16 getExtent() const
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| 	{
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| 		return MaxEdge - MinEdge + v3s16(1,1,1);
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| 	}
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| 	s32 getVolume() const
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| 	{
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| 		v3s16 e = getExtent();
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| 		return (s32)e.X * (s32)e.Y * (s32)e.Z;
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| 	}
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| 	bool contains(const VoxelArea &a) const
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| 	{
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| 		// No area contains an empty area
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| 		// NOTE: Algorithms depend on this, so do not change.
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| 		if(a.getExtent() == v3s16(0,0,0))
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| 			return false;
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| 
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| 		return(
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| 			a.MinEdge.X >= MinEdge.X && a.MaxEdge.X <= MaxEdge.X &&
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| 			a.MinEdge.Y >= MinEdge.Y && a.MaxEdge.Y <= MaxEdge.Y &&
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| 			a.MinEdge.Z >= MinEdge.Z && a.MaxEdge.Z <= MaxEdge.Z
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| 		);
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| 	}
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| 	bool contains(v3s16 p) const
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| 	{
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| 		return(
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| 			p.X >= MinEdge.X && p.X <= MaxEdge.X &&
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| 			p.Y >= MinEdge.Y && p.Y <= MaxEdge.Y &&
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| 			p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z
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| 		);
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| 	}
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| 	bool contains(s32 i) const
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| 	{
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| 		return (i >= 0 && i < getVolume());
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| 	}
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| 	bool operator==(const VoxelArea &other) const
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| 	{
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| 		return (MinEdge == other.MinEdge
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| 				&& MaxEdge == other.MaxEdge);
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| 	}
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| 
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| 	VoxelArea operator+(v3s16 off) const
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| 	{
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| 		return VoxelArea(MinEdge+off, MaxEdge+off);
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| 	}
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| 
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| 	VoxelArea operator-(v3s16 off) const
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| 	{
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| 		return VoxelArea(MinEdge-off, MaxEdge-off);
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| 	}
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| 
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| 	/*
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| 		Returns 0-6 non-overlapping areas that can be added to
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| 		a to make up this area.
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| 
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| 		a: area inside *this
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| 	*/
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| 	void diff(const VoxelArea &a, core::list<VoxelArea> &result)
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| 	{
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| 		/*
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| 			This can result in a maximum of 6 areas
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| 		*/
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| 
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| 		// If a is an empty area, return the current area as a whole
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| 		if(a.getExtent() == v3s16(0,0,0))
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| 		{
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| 			VoxelArea b = *this;
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| 			if(b.getVolume() != 0)
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| 				result.push_back(b);
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| 			return;
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| 		}
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| 
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| 		assert(contains(a));
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| 		
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| 		// Take back area, XY inclusive
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| 		{
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| 			v3s16 min(MinEdge.X, MinEdge.Y, a.MaxEdge.Z+1);
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| 			v3s16 max(MaxEdge.X, MaxEdge.Y, MaxEdge.Z);
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| 			VoxelArea b(min, max);
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| 			if(b.getVolume() != 0)
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| 				result.push_back(b);
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| 		}
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| 
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| 		// Take front area, XY inclusive
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| 		{
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| 			v3s16 min(MinEdge.X, MinEdge.Y, MinEdge.Z);
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| 			v3s16 max(MaxEdge.X, MaxEdge.Y, a.MinEdge.Z-1);
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| 			VoxelArea b(min, max);
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| 			if(b.getVolume() != 0)
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| 				result.push_back(b);
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| 		}
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| 
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| 		// Take top area, X inclusive
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| 		{
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| 			v3s16 min(MinEdge.X, a.MaxEdge.Y+1, a.MinEdge.Z);
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| 			v3s16 max(MaxEdge.X, MaxEdge.Y, a.MaxEdge.Z);
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| 			VoxelArea b(min, max);
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| 			if(b.getVolume() != 0)
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| 				result.push_back(b);
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| 		}
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| 
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| 		// Take bottom area, X inclusive
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| 		{
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| 			v3s16 min(MinEdge.X, MinEdge.Y, a.MinEdge.Z);
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| 			v3s16 max(MaxEdge.X, a.MinEdge.Y-1, a.MaxEdge.Z);
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| 			VoxelArea b(min, max);
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| 			if(b.getVolume() != 0)
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| 				result.push_back(b);
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| 		}
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| 
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| 		// Take left area, non-inclusive
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| 		{
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| 			v3s16 min(MinEdge.X, a.MinEdge.Y, a.MinEdge.Z);
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| 			v3s16 max(a.MinEdge.X-1, a.MaxEdge.Y, a.MaxEdge.Z);
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| 			VoxelArea b(min, max);
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| 			if(b.getVolume() != 0)
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| 				result.push_back(b);
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| 		}
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| 
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| 		// Take right area, non-inclusive
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| 		{
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| 			v3s16 min(a.MaxEdge.X+1, a.MinEdge.Y, a.MinEdge.Z);
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| 			v3s16 max(MaxEdge.X, a.MaxEdge.Y, a.MaxEdge.Z);
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| 			VoxelArea b(min, max);
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| 			if(b.getVolume() != 0)
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| 				result.push_back(b);
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| 		}
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| 
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| 	}
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| 	
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| 	/*
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| 		Translates position from virtual coordinates to array index
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| 	*/
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| 	s32 index(s16 x, s16 y, s16 z) const
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| 	{
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| 		v3s16 em = getExtent();
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| 		v3s16 off = MinEdge;
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| 		s32 i = (s32)(z-off.Z)*em.Y*em.X + (y-off.Y)*em.X + (x-off.X);
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| 		//dstream<<" i("<<x<<","<<y<<","<<z<<")="<<i<<" ";
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| 		return i;
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| 	}
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| 	s32 index(v3s16 p) const
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| 	{
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| 		return index(p.X, p.Y, p.Z);
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| 	}
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| 	
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| 	// Translate index in the X coordinate
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| 	void add_x(const v3s16 &extent, u32 &i, s16 a)
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| 	{
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| 		i += a;
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| 	}
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| 	// Translate index in the Y coordinate
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| 	void add_y(const v3s16 &extent, u32 &i, s16 a)
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| 	{
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| 		i += a * extent.X;
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| 	}
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| 	// Translate index in the Z coordinate
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| 	void add_z(const v3s16 &extent, u32 &i, s16 a)
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| 	{
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| 		i += a * extent.X*extent.Y;
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| 	}
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| 	// Translate index in space
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| 	void add_p(const v3s16 &extent, u32 &i, v3s16 a)
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| 	{
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| 		i += a.Z*extent.X*extent.Y + a.Y*extent.X + a.X;
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| 	}
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| 
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| 	/*
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| 		Print method for debugging
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| 	*/
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| 	void print(std::ostream &o) const
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| 	{
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| 		v3s16 e = getExtent();
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| 		o<<"("<<MinEdge.X
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| 		 <<","<<MinEdge.Y
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| 		 <<","<<MinEdge.Z
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| 		 <<")("<<MaxEdge.X
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| 		 <<","<<MaxEdge.Y
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| 		 <<","<<MaxEdge.Z
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| 		 <<")"
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| 		 <<"="<<e.X<<"x"<<e.Y<<"x"<<e.Z<<"="<<getVolume();
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| 	}
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| 
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| 	// Edges are inclusive
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| 	v3s16 MinEdge;
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| 	v3s16 MaxEdge;
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| };
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| 
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| // Hasn't been copied from source (emerged)
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| #define VOXELFLAG_NOT_LOADED (1<<0)
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| // Checked as being inexistent in source
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| #define VOXELFLAG_INEXISTENT (1<<1)
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| // Algorithm-dependent
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| #define VOXELFLAG_CHECKED1 (1<<2)
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| // Algorithm-dependent
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| #define VOXELFLAG_CHECKED2 (1<<3)
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| // Algorithm-dependent
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| #define VOXELFLAG_CHECKED3 (1<<4)
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| // Algorithm-dependent
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| #define VOXELFLAG_CHECKED4 (1<<5)
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| 
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| enum VoxelPrintMode
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| {
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| 	VOXELPRINT_NOTHING,
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| 	VOXELPRINT_MATERIAL,
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| 	VOXELPRINT_WATERPRESSURE,
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| 	VOXELPRINT_LIGHT_DAY,
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| };
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| 
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| class VoxelManipulator /*: public NodeContainer*/
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| {
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| public:
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| 	VoxelManipulator();
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| 	virtual ~VoxelManipulator();
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| 	
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| 	/*
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| 		Virtuals from NodeContainer
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| 	*/
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| 	/*virtual u16 nodeContainerId() const
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| 	{
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| 		return NODECONTAINER_ID_VOXELMANIPULATOR;
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| 	}
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| 	bool isValidPosition(v3s16 p)
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| 	{
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| 		emerge(p);
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| 		return !(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT);
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| 	}*/
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| 
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| 	/*
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| 		These are a bit slow and shouldn't be used internally.
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| 		Use m_data[m_area.index(p)] instead.
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| 	*/
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| 	MapNode getNode(v3s16 p)
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| 	{
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| 		emerge(p);
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| 
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| 		if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
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| 		{
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| 			/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
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| 					<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
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| 					<<", index="<<m_area.index(p)
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| 					<<", flags="<<(int)m_flags[m_area.index(p)]
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| 					<<" is inexistent"<<std::endl;*/
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| 			throw InvalidPositionException
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| 			("VoxelManipulator: getNode: inexistent");
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| 		}
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| 
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| 		return m_data[m_area.index(p)];
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| 	}
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| 	MapNode getNodeNoEx(v3s16 p)
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| 	{
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| 		emerge(p);
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| 
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| 		if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
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| 		{
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| 			return MapNode(CONTENT_IGNORE);
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| 		}
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| 
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| 		return m_data[m_area.index(p)];
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| 	}
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| 	MapNode getNodeNoExNoEmerge(v3s16 p)
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| 	{
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| 		if(m_area.contains(p) == false)
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| 			return MapNode(CONTENT_IGNORE);
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| 		if(m_flags[m_area.index(p)] & VOXELFLAG_INEXISTENT)
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| 			return MapNode(CONTENT_IGNORE);
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| 		return m_data[m_area.index(p)];
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| 	}
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| 	// Stuff explodes if non-emerged area is touched with this.
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| 	// Emerge first, and check VOXELFLAG_INEXISTENT if appropriate.
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| 	MapNode & getNodeRefUnsafe(v3s16 p)
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| 	{
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| 		return m_data[m_area.index(p)];
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| 	}
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| 	u8 & getFlagsRefUnsafe(v3s16 p)
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| 	{
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| 		return m_flags[m_area.index(p)];
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| 	}
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| 	bool exists(v3s16 p)
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| 	{
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| 		return m_area.contains(p) &&
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| 			!(getFlagsRefUnsafe(p) & VOXELFLAG_INEXISTENT);
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| 	}
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| 	MapNode & getNodeRef(v3s16 p)
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| 	{
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| 		emerge(p);
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| 		if(getFlagsRefUnsafe(p) & VOXELFLAG_INEXISTENT)
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| 		{
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| 			/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
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| 					<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
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| 					<<", index="<<m_area.index(p)
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| 					<<", flags="<<(int)getFlagsRefUnsafe(p)
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| 					<<" is inexistent"<<std::endl;*/
 | |
| 			throw InvalidPositionException
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| 			("VoxelManipulator: getNode: inexistent");
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| 		}
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| 		return getNodeRefUnsafe(p);
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| 	}
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| 	void setNode(v3s16 p, const MapNode &n)
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| 	{
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| 		emerge(p);
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| 		
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| 		m_data[m_area.index(p)] = n;
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| 		m_flags[m_area.index(p)] &= ~VOXELFLAG_INEXISTENT;
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| 		m_flags[m_area.index(p)] &= ~VOXELFLAG_NOT_LOADED;
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| 	}
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| 	// TODO: Should be removed and replaced with setNode
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| 	void setNodeNoRef(v3s16 p, const MapNode &n)
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| 	{
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| 		setNode(p, n);
 | |
| 	}
 | |
| 
 | |
| 	/*void setExists(VoxelArea a)
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| 	{
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| 		emerge(a);
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| 		for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
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| 		for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
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| 		for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
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| 		{
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| 			m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_INEXISTENT;
 | |
| 		}
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| 	}*/
 | |
| 
 | |
| 	/*MapNode & operator[](v3s16 p)
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| 	{
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| 		//dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
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| 		if(isValidPosition(p) == false)
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| 			emerge(VoxelArea(p));
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| 		
 | |
| 		return m_data[m_area.index(p)];
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| 	}*/
 | |
| 	
 | |
| 	/*
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| 		Set stuff if available without an emerge.
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| 		Return false if failed.
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| 		This is convenient but slower than playing around directly
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| 		with the m_data table with indices.
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| 	*/
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| 	bool setNodeNoEmerge(v3s16 p, MapNode n)
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| 	{
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| 		if(m_area.contains(p) == false)
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| 			return false;
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| 		m_data[m_area.index(p)] = n;
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| 		return true;
 | |
| 	}
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| 	bool setNodeNoEmerge(s32 i, MapNode n)
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| 	{
 | |
| 		if(m_area.contains(i) == false)
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| 			return false;
 | |
| 		m_data[i] = n;
 | |
| 		return true;
 | |
| 	}
 | |
| 	/*bool setContentNoEmerge(v3s16 p, u8 c)
 | |
| 	{
 | |
| 		if(isValidPosition(p) == false)
 | |
| 			return false;
 | |
| 		m_data[m_area.index(p)].d = c;
 | |
| 	}*/
 | |
| 
 | |
| 	/*
 | |
| 		Control
 | |
| 	*/
 | |
| 
 | |
| 	virtual void clear();
 | |
| 
 | |
| 	void print(std::ostream &o, INodeDefManager *nodemgr,
 | |
| 			VoxelPrintMode mode=VOXELPRINT_MATERIAL);
 | |
| 	
 | |
| 	void addArea(VoxelArea area);
 | |
| 
 | |
| 	/*
 | |
| 		Copy data and set flags to 0
 | |
| 		dst_area.getExtent() <= src_area.getExtent()
 | |
| 	*/
 | |
| 	void copyFrom(MapNode *src, VoxelArea src_area,
 | |
| 			v3s16 from_pos, v3s16 to_pos, v3s16 size);
 | |
| 	
 | |
| 	// Copy data
 | |
| 	void copyTo(MapNode *dst, VoxelArea dst_area,
 | |
| 			v3s16 dst_pos, v3s16 from_pos, v3s16 size);
 | |
| 
 | |
| 	/*
 | |
| 		Algorithms
 | |
| 	*/
 | |
| 
 | |
| 	void clearFlag(u8 flag);
 | |
| 
 | |
| 	// TODO: Move to voxelalgorithms.h
 | |
| 
 | |
| 	void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
 | |
| 			core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr);
 | |
| 	void unspreadLight(enum LightBank bank,
 | |
| 			core::map<v3s16, u8> & from_nodes,
 | |
| 			core::map<v3s16, bool> & light_sources, INodeDefManager *nodemgr);
 | |
| 	
 | |
| 	void spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr);
 | |
| 	void spreadLight(enum LightBank bank,
 | |
| 			core::map<v3s16, bool> & from_nodes, INodeDefManager *nodemgr);
 | |
| 	
 | |
| 	/*
 | |
| 		Virtual functions
 | |
| 	*/
 | |
| 	
 | |
| 	/*
 | |
| 		Get the contents of the requested area from somewhere.
 | |
| 		Shall touch only nodes that have VOXELFLAG_NOT_LOADED
 | |
| 		Shall reset VOXELFLAG_NOT_LOADED
 | |
| 
 | |
| 		If not found from source, add with VOXELFLAG_INEXISTENT
 | |
| 	*/
 | |
| 	virtual void emerge(VoxelArea a, s32 caller_id=-1)
 | |
| 	{
 | |
| 		//dstream<<"emerge p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
 | |
| 		addArea(a);
 | |
| 		for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
 | |
| 		for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
 | |
| 		for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
 | |
| 		{
 | |
| 			s32 i = m_area.index(x,y,z);
 | |
| 			// Don't touch nodes that have already been loaded
 | |
| 			if(!(m_flags[i] & VOXELFLAG_NOT_LOADED))
 | |
| 				continue;
 | |
| 			m_flags[i] = VOXELFLAG_INEXISTENT;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/*
 | |
| 		Member variables
 | |
| 	*/
 | |
| 
 | |
| 	/*
 | |
| 		The area that is stored in m_data.
 | |
| 		addInternalBox should not be used if getExtent() == v3s16(0,0,0)
 | |
| 		MaxEdge is 1 higher than maximum allowed position
 | |
| 	*/
 | |
| 	VoxelArea m_area;
 | |
| 	
 | |
| 	/*
 | |
| 		NULL if data size is 0 (extent (0,0,0))
 | |
| 		Data is stored as [z*h*w + y*h + x]
 | |
| 	*/
 | |
| 	MapNode *m_data;
 | |
| 
 | |
| 	/*
 | |
| 		Flags of all nodes
 | |
| 	*/
 | |
| 	u8 *m_flags;
 | |
| 	
 | |
| 	//TODO: Use these or remove them
 | |
| 	//TODO: Would these make any speed improvement?
 | |
| 	//bool m_pressure_route_valid;
 | |
| 	//v3s16 m_pressure_route_surface;
 | |
| 
 | |
| 	/*
 | |
| 		Some settings
 | |
| 	*/
 | |
| 	//bool m_disable_water_climb;
 | |
| 
 | |
| private:
 | |
| };
 | |
| 
 | |
| #endif
 | |
| 
 |