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			860 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			860 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| --Minetest
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| --Copyright (C) 2013 sapier
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| --
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| --This program is free software; you can redistribute it and/or modify
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| --it under the terms of the GNU Lesser General Public License as published by
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| --the Free Software Foundation; either version 2.1 of the License, or
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| --(at your option) any later version.
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| --
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| --This program is distributed in the hope that it will be useful,
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| --but WITHOUT ANY WARRANTY; without even the implied warranty of
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| --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| --GNU Lesser General Public License for more details.
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| --
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| --You should have received a copy of the GNU Lesser General Public License along
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| --with this program; if not, write to the Free Software Foundation, Inc.,
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| --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| 
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| --------------------------------------------------------------------------------
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| local function get_last_folder(text,count)
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| 	local parts = text:split(DIR_DELIM)
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| 
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| 	if count == nil then
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| 		return parts[#parts]
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| 	end
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| 
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| 	local retval = ""
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| 	for i=1,count,1 do
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| 		retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
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| 	end
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| 
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| 	return retval
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| end
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| 
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| local function cleanup_path(temppath)
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| 
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| 	local parts = temppath:split("-")
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| 	temppath = ""
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| 	for i=1,#parts,1 do
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| 		if temppath ~= "" then
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| 			temppath = temppath .. "_"
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| 		end
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| 		temppath = temppath .. parts[i]
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| 	end
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| 
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| 	parts = temppath:split(".")
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| 	temppath = ""
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| 	for i=1,#parts,1 do
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| 		if temppath ~= "" then
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| 			temppath = temppath .. "_"
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| 		end
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| 		temppath = temppath .. parts[i]
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| 	end
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| 
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| 	parts = temppath:split("'")
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| 	temppath = ""
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| 	for i=1,#parts,1 do
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| 		if temppath ~= "" then
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| 			temppath = temppath .. ""
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| 		end
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| 		temppath = temppath .. parts[i]
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| 	end
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| 
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| 	parts = temppath:split(" ")
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| 	temppath = ""
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| 	for i=1,#parts,1 do
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| 		if temppath ~= "" then
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| 			temppath = temppath
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| 		end
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| 		temppath = temppath .. parts[i]
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| 	end
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| 
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| 	return temppath
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| end
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| 
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| local function load_texture_packs(txtpath, retval)
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| 	local list = core.get_dir_list(txtpath, true)
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| 	local current_texture_path = core.settings:get("texture_path")
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| 
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| 	for _, item in ipairs(list) do
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| 		if item ~= "base" then
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| 			local path = txtpath .. DIR_DELIM .. item .. DIR_DELIM
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| 			local conf = Settings(path .. "texture_pack.conf")
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| 			local enabled = path == current_texture_path
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| 
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| 			local title = conf:get("title") or item
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| 
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| 			-- list_* is only used if non-nil, else the regular versions are used.
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| 			retval[#retval + 1] = {
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| 				name = item,
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| 				title = title,
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| 				list_name = enabled and fgettext("$1 (Enabled)", item) or nil,
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| 				list_title = enabled and fgettext("$1 (Enabled)", title) or nil,
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| 				author = conf:get("author"),
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| 				release = tonumber(conf:get("release")) or 0,
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| 				type = "txp",
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| 				path = path,
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| 				enabled = enabled,
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| 			}
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| 		end
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| 	end
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| end
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| 
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| --modmanager implementation
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| pkgmgr = {}
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| 
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| --- Scans a directory recursively for mods and adds them to `listing`
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| -- @param path         Absolute directory path to scan recursively
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| -- @param virtual_path Prettified unique path (e.g. "mods", "mods/mt_modpack")
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| -- @param listing      Input. Flat array to insert located mods and modpacks
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| -- @param modpack      Currently processing modpack or nil/"" if none (recursion)
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| function pkgmgr.get_mods(path, virtual_path, listing, modpack)
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| 	local mods = core.get_dir_list(path, true)
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| 	local added = {}
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| 	for _, name in ipairs(mods) do
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| 		if name:sub(1, 1) ~= "." then
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| 			local mod_path = path .. DIR_DELIM .. name
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| 			local mod_virtual_path = virtual_path .. "/" .. name
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| 			local toadd = {
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| 				dir_name = name,
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| 				parent_dir = path,
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| 			}
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| 			listing[#listing + 1] = toadd
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| 			added[#added + 1] = toadd
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| 
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| 			-- Get config file
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| 			local mod_conf
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| 			local modpack_conf = io.open(mod_path .. DIR_DELIM .. "modpack.conf")
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| 			if modpack_conf then
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| 				toadd.is_modpack = true
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| 				modpack_conf:close()
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| 
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| 				mod_conf = Settings(mod_path .. DIR_DELIM .. "modpack.conf"):to_table()
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| 				if mod_conf.name then
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| 					name = mod_conf.name
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| 					toadd.is_name_explicit = true
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| 				end
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| 			else
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| 				mod_conf = Settings(mod_path .. DIR_DELIM .. "mod.conf"):to_table()
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| 				if mod_conf.name then
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| 					name = mod_conf.name
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| 					toadd.is_name_explicit = true
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| 				end
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| 			end
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| 
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| 			-- Read from config
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| 			toadd.name = name
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| 			toadd.title = mod_conf.title
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| 			toadd.author = mod_conf.author
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| 			toadd.release = tonumber(mod_conf.release) or 0
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| 			toadd.path = mod_path
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| 			toadd.virtual_path = mod_virtual_path
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| 			toadd.type = "mod"
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| 
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| 			-- Check modpack.txt
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| 			-- Note: modpack.conf is already checked above
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| 			local modpackfile = io.open(mod_path .. DIR_DELIM .. "modpack.txt")
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| 			if modpackfile then
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| 				modpackfile:close()
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| 				toadd.is_modpack = true
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| 			end
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| 
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| 			-- Deal with modpack contents
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| 			if modpack and modpack ~= "" then
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| 				toadd.modpack = modpack
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| 			elseif toadd.is_modpack then
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| 				toadd.type = "modpack"
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| 				toadd.is_modpack = true
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| 				pkgmgr.get_mods(mod_path, mod_virtual_path, listing, name)
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| 			end
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| 		end
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| 	end
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| 
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| 	pkgmgr.update_translations(added)
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| 
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| 	if not modpack then
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| 		-- Sort all when the recursion is done
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| 		table.sort(listing, function(a, b)
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| 			return a.virtual_path:lower() < b.virtual_path:lower()
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| 		end)
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| 	end
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| end
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| 
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| --------------------------------------------------------------------------------
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| function pkgmgr.reload_texture_packs()
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| 	local txtpath = core.get_texturepath()
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| 	local txtpath_system = core.get_texturepath_share()
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| 	local retval = {}
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| 
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| 	load_texture_packs(txtpath, retval)
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| 
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| 	-- on portable versions these two paths coincide. It avoids loading the path twice
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| 	if txtpath ~= txtpath_system then
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| 		load_texture_packs(txtpath_system, retval)
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| 	end
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| 
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| 	pkgmgr.update_translations(retval)
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| 
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| 	table.sort(retval, function(a, b)
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| 		return a.title:lower() < b.title:lower()
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| 	end)
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| 
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| 	pkgmgr.texture_packs = retval
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| end
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| 
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| --------------------------------------------------------------------------------
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| function pkgmgr.get_all()
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| 	pkgmgr.load_all()
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| 
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| 	local result = {}
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| 
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| 	for _, mod in pairs(pkgmgr.global_mods:get_list()) do
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| 		result[#result + 1] = mod
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| 	end
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| 	for _, game in pairs(pkgmgr.games) do
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| 		result[#result + 1] = game
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| 	end
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| 	for _, txp in pairs(pkgmgr.texture_packs) do
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| 		result[#result + 1] = txp
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| 	end
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| 
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| 	return result
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| end
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| 
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| --------------------------------------------------------------------------------
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| function pkgmgr.get_folder_type(path)
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| 	local testfile = io.open(path .. DIR_DELIM .. "init.lua","r")
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| 	if testfile ~= nil then
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| 		testfile:close()
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| 		return { type = "mod", path = path }
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| 	end
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| 
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| 	testfile = io.open(path .. DIR_DELIM .. "modpack.conf","r")
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| 	if testfile ~= nil then
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| 		testfile:close()
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| 		return { type = "modpack", path = path }
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| 	end
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| 
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| 	testfile = io.open(path .. DIR_DELIM .. "modpack.txt","r")
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| 	if testfile ~= nil then
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| 		testfile:close()
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| 		return { type = "modpack", path = path }
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| 	end
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| 
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| 	testfile = io.open(path .. DIR_DELIM .. "game.conf","r")
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| 	if testfile ~= nil then
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| 		testfile:close()
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| 		return { type = "game", path = path }
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| 	end
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| 
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| 	testfile = io.open(path .. DIR_DELIM .. "texture_pack.conf","r")
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| 	if testfile ~= nil then
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| 		testfile:close()
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| 		return { type = "txp", path = path }
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| 	end
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| 
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| 	return nil
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| end
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| 
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| -------------------------------------------------------------------------------
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| function pkgmgr.get_base_folder(temppath)
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| 	if temppath == nil then
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| 		return { type = "invalid", path = "" }
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| 	end
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| 
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| 	local ret = pkgmgr.get_folder_type(temppath)
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| 	if ret then
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| 		return ret
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| 	end
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| 
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| 	local subdirs = core.get_dir_list(temppath, true)
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| 	if #subdirs == 1 then
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| 		ret = pkgmgr.get_folder_type(temppath .. DIR_DELIM .. subdirs[1])
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| 		if ret then
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| 			return ret
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| 		else
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| 			return { type = "invalid", path = temppath .. DIR_DELIM .. subdirs[1] }
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| 		end
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| 	end
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| 
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| 	return nil
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| end
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| 
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| --------------------------------------------------------------------------------
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| function pkgmgr.is_valid_modname(modpath)
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| 	return modpath:match("[^a-z0-9_]") == nil
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| end
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| 
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| --------------------------------------------------------------------------------
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| --- @param render_list filterlist
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| --- @param use_technical_names boolean to show technical names instead of human-readable titles
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| --- @param with_icon table or nil, from virtual path to icon object
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| function pkgmgr.render_packagelist(render_list, use_technical_names, with_icon)
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| 	if not render_list then
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| 		if not pkgmgr.global_mods then
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| 			pkgmgr.reload_global_mods()
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| 		end
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| 		render_list = pkgmgr.global_mods
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| 	end
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| 
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| 	local list = render_list:get_list()
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| 	local retval = {}
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| 	for i, v in ipairs(list) do
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| 		local color = ""
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| 		local icon = 0
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| 		local icon_info = with_icon and with_icon[v.virtual_path or v.path]
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| 		local function update_icon_info(val)
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| 			if val and (not icon_info or (icon_info.type == "warning" and val.type == "error")) then
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| 				icon_info = val
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| 			end
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| 		end
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| 
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| 		if v.is_modpack then
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| 			local rawlist = render_list:get_raw_list()
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| 			color = mt_color_dark_green
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| 
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| 			for j = 1, #rawlist do
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| 				if rawlist[j].modpack == list[i].name then
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| 					if with_icon then
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| 						update_icon_info(with_icon[rawlist[j].virtual_path or rawlist[j].path])
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| 					end
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| 
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| 					if rawlist[j].enabled then
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| 						icon = 1
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| 					else
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| 						-- Modpack not entirely enabled so showing as grey
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| 						color = mt_color_grey
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| 					end
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| 				end
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| 			end
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| 		elseif v.is_game_content or v.type == "game" then
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| 			icon = 1
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| 			color = mt_color_blue
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| 
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| 			local rawlist = render_list:get_raw_list()
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| 			if v.type == "game" and with_icon then
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| 				for j = 1, #rawlist do
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| 					if rawlist[j].is_game_content then
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| 						update_icon_info(with_icon[rawlist[j].virtual_path or rawlist[j].path])
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| 					end
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| 				end
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| 			end
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| 		elseif v.enabled or v.type == "txp" then
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| 			icon = 1
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| 			color = mt_color_green
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| 		end
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| 
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| 		if icon_info then
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| 			if icon_info.type == "warning" then
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| 				color = mt_color_orange
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| 				icon = 2
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| 			elseif icon_info.type == "error" then
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| 				color = mt_color_red
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| 				icon = 3
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| 			elseif icon_info.type == "update" then
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| 				icon = 4
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| 			else
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| 				error("Unknown icon type " .. icon_info.type)
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| 			end
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| 		end
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| 
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| 		retval[#retval + 1] = color
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| 		if v.modpack ~= nil or v.loc == "game" then
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| 			retval[#retval + 1] = "1"
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| 		else
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| 			retval[#retval + 1] = "0"
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| 		end
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| 
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| 		if with_icon then
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| 			retval[#retval + 1] = icon
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| 		end
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| 
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| 		if use_technical_names then
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| 			retval[#retval + 1] = core.formspec_escape(v.list_name or v.name)
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| 		else
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| 			retval[#retval + 1] = core.formspec_escape(v.list_title or v.list_name or v.title or v.name)
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| 		end
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| 	end
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| 
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| 	return table.concat(retval, ",")
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| end
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| 
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| --------------------------------------------------------------------------------
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| function pkgmgr.get_dependencies(path)
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| 	if path == nil then
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| 		return {}, {}
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| 	end
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| 
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| 	local info = core.get_content_info(path)
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| 	return info.depends or {}, info.optional_depends or {}
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| end
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| 
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| ----------- tests whether all of the mods in the modpack are enabled -----------
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| function pkgmgr.is_modpack_entirely_enabled(data, name)
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| 	local rawlist = data.list:get_raw_list()
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| 	for j = 1, #rawlist do
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| 		if rawlist[j].modpack == name and not rawlist[j].enabled then
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| 			return false
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| 		end
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| 	end
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| 	return true
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| end
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| 
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| local function disable_all_by_name(list, name, except)
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| 	for i=1, #list do
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| 		if list[i].name == name and list[i] ~= except then
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| 			list[i].enabled = false
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| 		end
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| 	end
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| end
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| 
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| ---------- toggles or en/disables a mod or modpack and its dependencies --------
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| local function toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod)
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| 	if not mod.is_modpack then
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| 		-- Toggle or en/disable the mod
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| 		if toset == nil then
 | |
| 			toset = not mod.enabled
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| 		end
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| 		if mod.enabled ~= toset then
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| 			toggled_mods[#toggled_mods+1] = mod.name
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| 		end
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| 		if toset then
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| 			-- Mark this mod for recursive dependency traversal
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| 			enabled_mods[mod.name] = true
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| 
 | |
| 			-- Disable other mods with the same name
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| 			disable_all_by_name(list, mod.name, mod)
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| 		end
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| 		mod.enabled = toset
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| 	else
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| 		-- Toggle or en/disable every mod in the modpack,
 | |
| 		-- interleaved unsupported
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| 		for i = 1, #list do
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| 			if list[i].modpack == mod.name then
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| 				toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, list[i])
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| 			end
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| 		end
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| 	end
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| end
 | |
| 
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| function pkgmgr.enable_mod(this, toset)
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| 	local list = this.data.list:get_list()
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| 	local mod = list[this.data.selected_mod]
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| 
 | |
| 	-- Game mods can't be enabled or disabled
 | |
| 	if mod.is_game_content then
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	local toggled_mods = {}
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| 	local enabled_mods = {}
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| 	toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod)
 | |
| 
 | |
| 	if next(enabled_mods) == nil then
 | |
| 		-- Mod(s) were disabled, so no dependencies need to be enabled
 | |
| 		table.sort(toggled_mods)
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| 		core.log("info", "Following mods were disabled: " ..
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| 			table.concat(toggled_mods, ", "))
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	-- Enable mods' depends after activation
 | |
| 
 | |
| 	-- Make a list of mod ids indexed by their names. Among mods with the
 | |
| 	-- same name, enabled mods take precedence, after which game mods take
 | |
| 	-- precedence, being last in the mod list.
 | |
| 	local mod_ids = {}
 | |
| 	for id, mod2 in pairs(list) do
 | |
| 		if mod2.type == "mod" and not mod2.is_modpack then
 | |
| 			local prev_id = mod_ids[mod2.name]
 | |
| 			if not prev_id or not list[prev_id].enabled then
 | |
| 				mod_ids[mod2.name] = id
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	-- to_enable is used as a DFS stack with sp as stack pointer
 | |
| 	local to_enable = {}
 | |
| 	local sp = 0
 | |
| 	for name in pairs(enabled_mods) do
 | |
| 		local depends = pkgmgr.get_dependencies(list[mod_ids[name]].path)
 | |
| 		for i = 1, #depends do
 | |
| 			local dependency_name = depends[i]
 | |
| 			if not enabled_mods[dependency_name] then
 | |
| 				sp = sp+1
 | |
| 				to_enable[sp] = dependency_name
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	-- If sp is 0, every dependency is already activated
 | |
| 	while sp > 0 do
 | |
| 		local name = to_enable[sp]
 | |
| 		sp = sp-1
 | |
| 
 | |
| 		if not enabled_mods[name] then
 | |
| 			enabled_mods[name] = true
 | |
| 			local mod_to_enable = list[mod_ids[name]]
 | |
| 			if not mod_to_enable then
 | |
| 				core.log("warning", "Mod dependency \"" .. name ..
 | |
| 					"\" not found!")
 | |
| 			elseif not mod_to_enable.is_game_content then
 | |
| 				if not mod_to_enable.enabled then
 | |
| 					mod_to_enable.enabled = true
 | |
| 					toggled_mods[#toggled_mods+1] = mod_to_enable.name
 | |
| 				end
 | |
| 				-- Push the dependencies of the dependency onto the stack
 | |
| 				local depends = pkgmgr.get_dependencies(mod_to_enable.path)
 | |
| 				for i = 1, #depends do
 | |
| 					if not enabled_mods[depends[i]] then
 | |
| 						sp = sp+1
 | |
| 						to_enable[sp] = depends[i]
 | |
| 					end
 | |
| 				end
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	-- Log the list of enabled mods
 | |
| 	table.sort(toggled_mods)
 | |
| 	core.log("info", "Following mods were enabled: " ..
 | |
| 		table.concat(toggled_mods, ", "))
 | |
| end
 | |
| 
 | |
| --------------------------------------------------------------------------------
 | |
| function pkgmgr.get_worldconfig(worldpath)
 | |
| 	local filename = worldpath ..
 | |
| 				DIR_DELIM .. "world.mt"
 | |
| 
 | |
| 	local worldfile = Settings(filename)
 | |
| 
 | |
| 	local worldconfig = {}
 | |
| 	worldconfig.global_mods = {}
 | |
| 	worldconfig.game_mods = {}
 | |
| 
 | |
| 	for key,value in pairs(worldfile:to_table()) do
 | |
| 		if key == "gameid" then
 | |
| 			worldconfig.id = value
 | |
| 		elseif key:sub(0, 9) == "load_mod_" then
 | |
| 			-- Compatibility: Check against "nil" which was erroneously used
 | |
| 			-- as value for fresh configured worlds
 | |
| 			worldconfig.global_mods[key] = value ~= "false" and value ~= "nil"
 | |
| 				and value
 | |
| 		else
 | |
| 			worldconfig[key] = value
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	--read gamemods
 | |
| 	local gamespec = pkgmgr.find_by_gameid(worldconfig.id)
 | |
| 	pkgmgr.get_game_mods(gamespec, worldconfig.game_mods)
 | |
| 
 | |
| 	return worldconfig
 | |
| end
 | |
| 
 | |
| --------------------------------------------------------------------------------
 | |
| -- Caller is responsible for reloading content types (see reload_by_type)
 | |
| function pkgmgr.install_dir(expected_type, path, basename, targetpath)
 | |
| 	assert(type(expected_type) == "string")
 | |
| 	assert(type(path) == "string")
 | |
| 	assert(basename == nil or type(basename) == "string")
 | |
| 	assert(targetpath == nil or type(targetpath) == "string")
 | |
| 
 | |
| 	local basefolder = pkgmgr.get_base_folder(path)
 | |
| 
 | |
| 	if expected_type == "txp" then
 | |
| 		assert(basename)
 | |
| 
 | |
| 		-- There's no good way to detect a texture pack, so let's just assume
 | |
| 		-- it's correct for now.
 | |
| 		if basefolder and basefolder.type ~= "invalid" and basefolder.type ~= "txp" then
 | |
| 			return nil, fgettext_ne("Unable to install a $1 as a texture pack", basefolder.type)
 | |
| 		end
 | |
| 
 | |
| 		local from = basefolder and basefolder.path or path
 | |
| 		if not targetpath then
 | |
| 			targetpath = core.get_texturepath() .. DIR_DELIM .. basename
 | |
| 		end
 | |
| 		core.delete_dir(targetpath)
 | |
| 		if not core.copy_dir(from, targetpath, false) then
 | |
| 			return nil,
 | |
| 				fgettext_ne("Failed to install $1 to $2", basename, targetpath)
 | |
| 		end
 | |
| 		return targetpath, nil
 | |
| 
 | |
| 	elseif not basefolder then
 | |
| 		return nil, fgettext_ne("Unable to find a valid mod, modpack, or game")
 | |
| 	end
 | |
| 
 | |
| 	-- Check type
 | |
| 	if basefolder.type ~= expected_type and (basefolder.type ~= "modpack" or expected_type ~= "mod") then
 | |
| 		return nil, fgettext_ne("Unable to install a $1 as a $2", basefolder.type, expected_type)
 | |
| 	end
 | |
| 
 | |
| 	-- Set targetpath if not predetermined
 | |
| 	if not targetpath then
 | |
| 		local content_path
 | |
| 		if basefolder.type == "modpack" or basefolder.type == "mod" then
 | |
| 			if not basename then
 | |
| 				basename = get_last_folder(cleanup_path(basefolder.path))
 | |
| 			end
 | |
| 			content_path = core.get_modpath()
 | |
| 		elseif basefolder.type == "game" then
 | |
| 			content_path = core.get_gamepath()
 | |
| 		else
 | |
| 			error("Unknown content type")
 | |
| 		end
 | |
| 
 | |
| 		if basename and (basefolder.type ~= "mod" or pkgmgr.is_valid_modname(basename)) then
 | |
| 			targetpath = content_path .. DIR_DELIM .. basename
 | |
| 		else
 | |
| 			return nil,
 | |
| 				fgettext_ne("Install: Unable to find suitable folder name for $1", path)
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	-- Copy it
 | |
| 	core.delete_dir(targetpath)
 | |
| 	if not core.copy_dir(basefolder.path, targetpath, false) then
 | |
| 		return nil,
 | |
| 			fgettext_ne("Failed to install $1 to $2", basename, targetpath)
 | |
| 	end
 | |
| 
 | |
| 	return targetpath, nil
 | |
| end
 | |
| 
 | |
| --------------------------------------------------------------------------------
 | |
| function pkgmgr.preparemodlist(data)
 | |
| 	local retval = {}
 | |
| 
 | |
| 	local global_mods = {}
 | |
| 	local game_mods = {}
 | |
| 
 | |
| 	--read global mods
 | |
| 	local modpaths = core.get_modpaths()
 | |
| 	for key, modpath in pairs(modpaths) do
 | |
| 		pkgmgr.get_mods(modpath, key, global_mods)
 | |
| 	end
 | |
| 
 | |
| 	for i=1,#global_mods,1 do
 | |
| 		global_mods[i].type = "mod"
 | |
| 		global_mods[i].loc = "global"
 | |
| 		global_mods[i].enabled = false
 | |
| 		retval[#retval + 1] = global_mods[i]
 | |
| 	end
 | |
| 
 | |
| 	--read game mods
 | |
| 	local gamespec = pkgmgr.find_by_gameid(data.gameid)
 | |
| 	pkgmgr.get_game_mods(gamespec, game_mods)
 | |
| 
 | |
| 	if #game_mods > 0 then
 | |
| 		-- Add title
 | |
| 		retval[#retval + 1] = {
 | |
| 			type = "game",
 | |
| 			is_game_content = true,
 | |
| 			name = fgettext("$1 mods", gamespec.title),
 | |
| 			path = gamespec.path
 | |
| 		}
 | |
| 	end
 | |
| 
 | |
| 	for i=1,#game_mods,1 do
 | |
| 		game_mods[i].type = "mod"
 | |
| 		game_mods[i].loc = "game"
 | |
| 		game_mods[i].is_game_content = true
 | |
| 		retval[#retval + 1] = game_mods[i]
 | |
| 	end
 | |
| 
 | |
| 	if data.worldpath == nil then
 | |
| 		return retval
 | |
| 	end
 | |
| 
 | |
| 	--read world mod configuration
 | |
| 	local filename = data.worldpath ..
 | |
| 				DIR_DELIM .. "world.mt"
 | |
| 
 | |
| 	local worldfile = Settings(filename)
 | |
| 	for key, value in pairs(worldfile:to_table()) do
 | |
| 		if key:sub(1, 9) == "load_mod_" then
 | |
| 			key = key:sub(10)
 | |
| 			local mod_found = false
 | |
| 
 | |
| 			local fallback_found = false
 | |
| 			local fallback_mod = nil
 | |
| 
 | |
| 			for i=1, #retval do
 | |
| 				if retval[i].name == key and
 | |
| 						not retval[i].is_modpack then
 | |
| 					if core.is_yes(value) or retval[i].virtual_path == value then
 | |
| 						retval[i].enabled = true
 | |
| 						mod_found = true
 | |
| 						break
 | |
| 					elseif fallback_found then
 | |
| 						-- Only allow fallback if only one mod matches
 | |
| 						fallback_mod = nil
 | |
| 					else
 | |
| 						fallback_found = true
 | |
| 						fallback_mod = retval[i]
 | |
| 					end
 | |
| 				end
 | |
| 			end
 | |
| 
 | |
| 			if not mod_found then
 | |
| 				if fallback_mod and value:find("/") then
 | |
| 					fallback_mod.enabled = true
 | |
| 				else
 | |
| 					core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
 | |
| 				end
 | |
| 			end
 | |
| 		end
 | |
| 	end
 | |
| 
 | |
| 	return retval
 | |
| end
 | |
| 
 | |
| function pkgmgr.compare_package(a, b)
 | |
| 	return a and b and a.name == b.name and a.path == b.path
 | |
| end
 | |
| 
 | |
| --------------------------------------------------------------------------------
 | |
| function pkgmgr.comparemod(elem1,elem2)
 | |
| 	if elem1 == nil or elem2 == nil then
 | |
| 		return false
 | |
| 	end
 | |
| 	if elem1.name ~= elem2.name then
 | |
| 		return false
 | |
| 	end
 | |
| 	if elem1.is_modpack ~= elem2.is_modpack then
 | |
| 		return false
 | |
| 	end
 | |
| 	if elem1.type ~= elem2.type then
 | |
| 		return false
 | |
| 	end
 | |
| 	if elem1.modpack ~= elem2.modpack then
 | |
| 		return false
 | |
| 	end
 | |
| 
 | |
| 	if elem1.path ~= elem2.path then
 | |
| 		return false
 | |
| 	end
 | |
| 
 | |
| 	return true
 | |
| end
 | |
| 
 | |
| --------------------------------------------------------------------------------
 | |
| function pkgmgr.reload_global_mods()
 | |
| 	local function is_equal(element,uid) --uid match
 | |
| 		if element.name == uid then
 | |
| 			return true
 | |
| 		end
 | |
| 	end
 | |
| 	pkgmgr.global_mods = filterlist.create(pkgmgr.preparemodlist,
 | |
| 			pkgmgr.comparemod, is_equal, nil, {})
 | |
| 	pkgmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list)
 | |
| 	pkgmgr.global_mods:set_sortmode("alphabetic")
 | |
| end
 | |
| 
 | |
| --------------------------------------------------------------------------------
 | |
| function pkgmgr.find_by_gameid(gameid)
 | |
| 	for i, game in ipairs(pkgmgr.games) do
 | |
| 		if game.id == gameid then
 | |
| 			return game, i
 | |
| 		end
 | |
| 	end
 | |
| 	return nil, nil
 | |
| end
 | |
| 
 | |
| --------------------------------------------------------------------------------
 | |
| function pkgmgr.get_game_mods(gamespec, retval)
 | |
| 	if gamespec ~= nil and
 | |
| 		gamespec.gamemods_path ~= nil and
 | |
| 		gamespec.gamemods_path ~= "" then
 | |
| 		pkgmgr.get_mods(gamespec.gamemods_path, ("games/%s/mods"):format(gamespec.id), retval)
 | |
| 	end
 | |
| end
 | |
| 
 | |
| --------------------------------------------------------------------------------
 | |
| function pkgmgr.reload_games()
 | |
| 	pkgmgr.games = core.get_games()
 | |
| 	table.sort(pkgmgr.games, function(a, b)
 | |
| 		return a.title:lower() < b.title:lower()
 | |
| 	end)
 | |
| 	pkgmgr.update_translations(pkgmgr.games)
 | |
| end
 | |
| 
 | |
| --------------------------------------------------------------------------------
 | |
| function pkgmgr.reload_by_type(type)
 | |
| 	if type == "game" then
 | |
| 		pkgmgr.reload_games()
 | |
| 	elseif type == "txp" then
 | |
| 		pkgmgr.reload_texture_packs()
 | |
| 	elseif type == "mod" or type == "modpack" then
 | |
| 		pkgmgr.reload_global_mods()
 | |
| 	else
 | |
| 		error("Unknown package type: " .. type)
 | |
| 	end
 | |
| end
 | |
| 
 | |
| --------------------------------------------------------------------------------
 | |
| function pkgmgr.load_all()
 | |
| 	if not pkgmgr.global_mods then
 | |
| 		pkgmgr.reload_global_mods()
 | |
| 	end
 | |
| 	if not pkgmgr.games then
 | |
| 		pkgmgr.reload_games()
 | |
| 	end
 | |
| 	if not pkgmgr.texture_packs then
 | |
| 		pkgmgr.reload_texture_packs()
 | |
| 	end
 | |
| end
 | |
| 
 | |
| --------------------------------------------------------------------------------
 | |
| function pkgmgr.update_translations(list)
 | |
| 	for _, item in ipairs(list) do
 | |
| 		local info = core.get_content_info(item.path)
 | |
| 		assert(info.path)
 | |
| 		assert(info.textdomain)
 | |
| 
 | |
| 		assert(not item.is_translated)
 | |
| 		item.is_translated = true
 | |
| 
 | |
| 		if info.title and info.title ~= "" then
 | |
| 			item.title = core.get_content_translation(info.path, info.textdomain,
 | |
| 				core.translate(info.textdomain, info.title))
 | |
| 		end
 | |
| 
 | |
| 		if info.description and info.description ~= "" then
 | |
| 			item.description = core.get_content_translation(info.path, info.textdomain,
 | |
| 				core.translate(info.textdomain, info.description))
 | |
| 		end
 | |
| 	end
 | |
| end
 | |
| 
 | |
| --------------------------------------------------------------------------------
 | |
| -- Returns the ContentDB ID for an installed piece of content.
 | |
| function pkgmgr.get_contentdb_id(content)
 | |
| 	-- core.get_games() will return "" instead of nil if there is no "author" field.
 | |
| 	if content.author and content.author ~= "" and content.release > 0 then
 | |
| 		if content.type == "game" then
 | |
| 			return content.author:lower() .. "/" .. content.id
 | |
| 		end
 | |
| 		return content.author:lower() .. "/" .. content.name
 | |
| 	end
 | |
| 
 | |
| 	-- Until Minetest 5.8.0, Minetest Game was bundled with Minetest.
 | |
| 	-- Unfortunately, the bundled MTG was not versioned (missing "release"
 | |
| 	-- field in game.conf).
 | |
| 	-- Therefore, we consider any installation of MTG that is not versioned,
 | |
| 	-- has not been cloned from Git, and is not system-wide to be updatable.
 | |
| 	if content.type == "game" and content.id == "minetest" and content.release == 0 and
 | |
| 			not core.is_dir(content.path .. "/.git") and core.may_modify_path(content.path) then
 | |
| 		return "minetest/minetest"
 | |
| 	end
 | |
| 
 | |
| 	return nil
 | |
| end
 | |
| 
 | |
| --------------------------------------------------------------------------------
 | |
| -- read initial data
 | |
| --------------------------------------------------------------------------------
 | |
| pkgmgr.reload_games()
 |