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			47 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Bash
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Bash
		
	
	
		
			Executable File
		
	
	
	
	
#!/bin/bash -e
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if [[ $PLATFORM == "Unix" ]]; then
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	mkdir -p travisbuild
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	cd travisbuild || exit 1
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	CMAKE_FLAGS=''
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	# Clang builds with FreeType fail on Travis
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	if [[ $CC == "clang" ]]; then
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		CMAKE_FLAGS+=' -DENABLE_FREETYPE=FALSE'
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	fi
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	if [[ $TRAVIS_OS_NAME == "osx" ]]; then
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		CMAKE_FLAGS+=' -DCUSTOM_GETTEXT_PATH=/usr/local/opt/gettext'
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	fi
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	cmake -DCMAKE_BUILD_TYPE=Debug \
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		-DRUN_IN_PLACE=TRUE \
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		-DENABLE_GETTEXT=TRUE \
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		$CMAKE_FLAGS ..
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	make -j2
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	echo "Running unit tests."
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	../bin/minetest --run-unittests && exit 0
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elif [[ $PLATFORM == Win* ]]; then
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	[[ $CC == "clang" ]] && exit 1 # Not supposed to happen
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	# We need to have our build directory outside of the minetest directory because
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	#  CMake will otherwise get very very confused with symlinks and complain that
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	#  something is not a subdirectory of something even if it actually is.
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	# e.g.:
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	# /home/travis/minetest/minetest/travisbuild/minetest
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	# \/  \/  \/
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	# /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest
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	# \/  \/  \/
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	# /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest/travisbuild/minetest
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	# You get the idea.
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	OLDDIR=$(pwd)
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	cd ..
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	export EXISTING_MINETEST_DIR=$OLDDIR
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	export NO_MINETEST_GAME=1
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	if [[ $PLATFORM == "Win32" ]]; then
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		"$OLDDIR/util/buildbot/buildwin32.sh" travisbuild && exit 0
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	elif [[ $PLATFORM == "Win64" ]]; then
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		"$OLDDIR/util/buildbot/buildwin64.sh" travisbuild && exit 0
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	fi
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else
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	echo "Unknown platform \"${PLATFORM}\"."
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	exit 1
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fi
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